You play as Agent A in this stylish secret agent world full of retro futuristic contraptions, hidden gizmos, gadgets and clever logic based puzzles. But do be warned… Ruby La Rouge is no spy to be taken lightly! Explore a labyrinth of perplexing puzzles in this quirky game of cat and mouse that’ll...
You play as Agent A in this stylish secret agent world full of retro futuristic contraptions, hidden gizmos, gadgets and clever logic based puzzles. But do be warned… Ruby La Rouge is no spy to be taken lightly! Explore a labyrinth of perplexing puzzles in this quirky game of cat and mouse that’ll have you wondering whether you’re the cat… or the mouse!!
Notice something strange or out of place? Making mental notes and observations (like a good secret agent) will aid you in solving tricky puzzles later on. As you explore Rubys secret hideout, collecting objects and using them cleverly is crucial in unlocking a trail of puzzles leading you ever closer to your target!
Stylish 1960's inspired art
35 unique environments to explore
100 inventory-based puzzles
50 puzzle screens
30 achievements to collect, for the trophy hunter in all of us
I played this game first on iOS, it's an episodic adventure and it took a couple of years to get the complete game. It's pretty well designed, the puzzles are sometimes simple and sometimes they only make sense until the end of the episode, so a walkthrough would help if you're stuck. There's no pixel-hunting or things like that, and the artwork is simple but good. Good for a puzzle-solving afternoon or night.
Amazing little point-and-click puzzler that plays similar to games like 'The Room' where it's from a first person perspective and you're hunting for objects for your inventory, assembling clues and completing puzzles.
GOOD:
- Enjoyable, light-hearted spy story reminiscent of something out of 'Get Smart'
- Overall tone of the game is humorous; your main character is quirky and silly
- Groovy music suits the mood
- Love the visuals. Cutscenes have a crayon-drawn art style while the in-game graphics are clean and minimal 3D renders.
- Great puzzles that seemed logical and an overall fair challenge; wouldn't say it was easy, but I never really got stuck either so I felt the game flowed very well.
BAD:
- You can tell this is a port of a mobile game by how some of the controls felt like they were meant for touchscreens
- Movement between areas is slow, and you do have to do a fair bit of backtracking/moving from screen to screen
OTHER:
- Game took me 3 hours to beat which I feel is a solid length for this type of game
- Achievments aren't too challenging so completionists shouldn't feel frustrated finishing this one (beware: you might miss out on the opportunity to do some of them as the game progresses, but there is a chapter select screen if you need it)
- Some puzzles you are expected to take screenshots or write things down
- Supports ultrawide! I played on a 21:9 monitor. I have a feeling the cutscenes are cut off at the top and bottom (if they are, you don't miss anything anyway) but the rest of the game played just fine.
I can't remember, when I had so much fun solving puzzles 8D You can hit a 'wall' from time to time, if you didn't explore properly, but when you have the items you need, you can pretty much guess what to do next. Nice graphics, no pixel hunting and no walls of text to go through. Just you and the puzzles.
As another review pointed out, the puzzles are fairly repetitive. The visuals are stylish and nice but the story is uninteresting and bland. The game's user interface is pretty bad, everything is set up in a way that the player has to click many, many times to make tiny progresses.
The transitions are slow and cannot be skipped; they become very boring and frustrating after a while, especially when the puzzles are nothing more than traveling from one end of the map to the other to pick up an item and then all the way back to use it. It's just a lot of filler to waste time to make the game seem longer.
Not recommended, there are better ways to spend one's time.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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