Posted on: January 12, 2015

NeverwinterKnight
Spiele: 128 Rezensionen: 10
Stellar Design
Whereas a lot of games are praised for their graphics or storyline, Two Worlds 2 is a game with absolutely stellar game design. This game is rightfully called a rough gem, but it shines in the parts were it takes the chores you all know and dread in RPGs and makes them fun. One of the biggest things being that there is no junk. In my experience I slew countless enemies and soon my bags were filled with loot and naturally there were a lot of duplicates and inferior weapons to my own. The game does have a weight system so naturally this started to bother me, so I took a look at it and made the discovery (that the thing I hadn't bothered to learn about while chopping up baddies) that I could simply recycle weapons and use the components to upgrade others. No sooner had I made the discovery or every lackluster item suddenly turned into a free weapon upgrade. Not only that, the weight system which had annoyed me before suddenly turned into a reminder to break down any excessive materials I had on me. We're not stopping there, however. Any lesser gems you can equip in special slots can be merged with other lesser gems of the same sort which makes any gem you got once useful till the end of the game and it also helps that you can freely take these gems out of equipment without destroying them, merge them and put the superior version back in the slot to increase your equipment's power. It helps the game so much if you do not have to worry about wasting items on equipment you may quickly outlevel and can instead have fun experimenting with them. The magic path too is based on this principle, you do not get specific spells but rather upgrade your ability to customize with spell cards which make up different spells. Ultimately that is what this game is about. Experimenting with no regrets and if you are not the type to experiment a lot then I'd recommend playing as a warrior for some good o'l hack and slash.
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