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Torment: Tides of Numenera - Immortal Edition
Torment: Tides of Numenera - Legacy Edition
You are born falling from orbit, a new mind in a body once occupied by the Changing God, a being who has cheated death for millennia. If you survive, your journey through the Ninth...
You are born falling from orbit, a new mind in a body once occupied by the Changing God, a being who has cheated death for millennia. If you survive, your journey through the Ninth World will only get stranger… and deadlier.
With a host of strange companions – whose motives and goals may help or harm you – you must escape an ancient, unstoppable creature called the Sorrow and answer the question that defines your existence: What does one life matter?
Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed and beloved role-playing games of all time. Torment: Tides of Numenera is a single-player, isometric, narrative-driven role-playing game set in Monte Cook’s Numenera universe, and brought to you by the creative team behind Planescape: Torment and the award-winning Wasteland 2.
A Deep, Thematically Satisfying Story. The philosophical underpinnings of Torment drive the game, both mechanically and narratively. Your words, choices, and actions are your primary weapons.
A World Unlike Any Other. Journey across the Ninth World, a fantastic, original setting, with awe-inspiring visuals, offbeat and unpredictable items to use in and out of battle, and stunning feats of magic. Powered by technology used in the award-winning Pillars of Eternity by Obsidian Entertainment, the Numenera setting by Monte Cook provides endless wonders and impossibly imaginative locations for you to explore.
A Rich, Personal Narrative. Thoughtful and character-driven, the story is epic in feel but deeply personal in substance, with nontraditional characters and companions whose motivations and desires shape their actions throughout the game.
Reactivity, Replayability, and the Tides. Your choices matter, and morality in the Ninth World is not a simple matter of “right” and “wrong”. You will decide the fates of those around you, and characters will react to your decisions and reputation. The result is a deeply replayable experience that arises naturally from your actions throughout the game.
A New Take on Combat. With the Crisis system, combat is more than just bashing your enemies. Plan your way through hand-crafted set-pieces which combine battles with environmental puzzles, social interaction, stealth, and more.
inXile entertainment Inc., 2727 Newport Blvd., Newport Beach, CA 92663. Copyright 2016 inXile entertainment Inc., Torment, the Torment: Tides of Numenera logos, and inxile entertainment and the inXile entertainment logo are trademarks or registered trademarks of inXile entertainment Inc. in the U.S. and/or other countries. Copyright 2016, inXile entertainment, Inc. All Rights Reserved. The Numenera campaign setting is property of Monte Cook Games LLC.
Extras
Inhalte
Standard Edition
Legacy Edition
Immortal Edition
Handbuch
Soundtrack (FLAC)
Karte
From the Depths novella - Blue
From the Depths novella - Gold
Klingeltöne
Konzeptgrafiken
forum avatars
strategy guide
Hintergrundbilder
From the Depths novella series
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It's a lot less beige and grey than Planescape: Torment but has many of the same good story beats and characteristics. As someone who really enjoys games with the premise "Strange Person has to read 600 000 words to restore their memories again", this one's a hit.
But that still means it's pretty darn good.
It's pretty much a direct retread of all of P:T's beats: mostly-immortal amnesiac tries to figure out who they were; meet a large group of eclectic weirdos and solve their problems; read the better part of a few novels of excellent, thoughtful writing; failure is sometimes just as productive as victory; that sort of thing. The gameplay itself is pretty mid; the "skill checks" in dialogue can be easily save-scummed and/or cheesed, and the combat is utterly forgettable and honestly something I usually tried to avoid.
But the writing, story and setting are all top-notch, and I enjoyed pretty much the whole 30 hours I spent on it. At absolute worst, if you liked P:T this should be on your wishlist and got when it's being sold for a tenner.
Lots of folks compare this (with reason) to Planescape: Torment, I have not played Planescape so I won't be making comparisons.
Torment: Tides of Numenera takes place in a strange Sci-fi/Psudo Fantasy world, called the Ninth World, built on the ruins of civilizations past, the titular Numenera are old tech so advanced, it may as well be magic. Now, when it comes to the worldbuilding, while I find many elements interesting, other facets of this setting feel weird, for the sake of being weird. It's a mixed bag.
The story follows the Last Castoff, a former shell discarded by the Changing God, who now has to contend with a monster called the Sarrow that seeks their desruction. Your character's a blank slate in many ways, fitting the story, but considering your preestablished past as the body of the guy who made you, the Last Castoff is less 'Blank Slate' and more '50% Blank Slate' I don't consider this a knock against the game, as the story does have some good hooks and turns. I gotta be real here. While the story has a fair bit of intrigue, and you get to learn much about the world, many characters felt, as with the setting, werid for its own sake, but others I found more engaging or felt needed more time in the limelight, honestly the lore surrounding the Changing God and the Castoffs is where it all shines.
So, gameplay... honestly you're going to spend most of your time reading, as an avid reader, this wasn't too big an issue, if you want something more action-packed, this isn't the game for you. Speaking of combat, the 'Crisis Events' seem few and far between, and while being turn based allows you to think and plan, what your supposed to do, or how the mechanics even work isn't always clear. I do like how each crisis gives you several ways of resolving them. Often I found using my wits or words pretty satisfying most of the time over fighting.
This isn't a bad game, but it feels lacking. It's weird, slowpaced and text heavy, but it's decent.
Story:
You are the Last Castoff, or more accurately the latest castoff. You’ve fallen into a world that has been shaped by a man known as the Changing God. That is the name given to him by the residents of the plane that he has helped shaped over the last few millennia. The Changing God never stays in the same body for very long and due to a flaw in the process he uses when he jumps into the newest body he has created a new personality is awakened in the body he leaves behind.
Something went wrong when your creator jumped bodies this time leaving you plummeting into the atmosphere of the planet below and only our enhanced body saved you. You wake up to no memories and two people chattering at you about castoffs. The only clue you have about what you need to do is fix the machine you broke when you landed. At least that is what the ghost in your mind told you before you woke up and also there is something called the Sorrow that has infected your mind somehow and really wants to wipe your from existence.
Your journey starts in Sagus Cliffs. Will you continue the legacy of the Changing God or will you create your own path?
Game play: Normal isometric RPG controls and UI. The Tides system is what sets this game apart a little. Tides affect the way options are presented, so if someone doesn’t like you they may make the bad option sound like the good option for example. The game uses a pool system that can be used to affect various interactions in the game. Want to nudge a conversation a certain way? Use might or intellect to convince a the person your talking too to see things your way. Want to grab something without being seen use the speed pool to grab it. Careful though if you get into a fight you might not have points left to give you the edge you needed.
Graphics: Good enough to bring the world to life.
Sound: Gets the job done.
Verdict: If you like stories where choices matter check this one out.
OK it is not as good as torment but it is very good. The story is excellent and the world is very unique.
It took me about 10 hours to finish and the ending is quite complete and satisfying.
Before buying do take a look at the graphics and check out a bit of the world because if you are not intrigued by the setup the combat mechanics and the character build aspects will not be enough to keep you interested.
There is a lot of text which means that you have to be willing to read quite a bit to get the most out of the experience.
Overall loved it!
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