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Torment: Tides of Numenera - Immortal Edition
Torment: Tides of Numenera - Legacy Edition
You are born falling from orbit, a new mind in a body once occupied by the Changing God, a being who has cheated death for millennia. If you survive, your journey through the Ninth...
You are born falling from orbit, a new mind in a body once occupied by the Changing God, a being who has cheated death for millennia. If you survive, your journey through the Ninth World will only get stranger… and deadlier.
With a host of strange companions – whose motives and goals may help or harm you – you must escape an ancient, unstoppable creature called the Sorrow and answer the question that defines your existence: What does one life matter?
Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed and beloved role-playing games of all time. Torment: Tides of Numenera is a single-player, isometric, narrative-driven role-playing game set in Monte Cook’s Numenera universe, and brought to you by the creative team behind Planescape: Torment and the award-winning Wasteland 2.
A Deep, Thematically Satisfying Story. The philosophical underpinnings of Torment drive the game, both mechanically and narratively. Your words, choices, and actions are your primary weapons.
A World Unlike Any Other. Journey across the Ninth World, a fantastic, original setting, with awe-inspiring visuals, offbeat and unpredictable items to use in and out of battle, and stunning feats of magic. Powered by technology used in the award-winning Pillars of Eternity by Obsidian Entertainment, the Numenera setting by Monte Cook provides endless wonders and impossibly imaginative locations for you to explore.
A Rich, Personal Narrative. Thoughtful and character-driven, the story is epic in feel but deeply personal in substance, with nontraditional characters and companions whose motivations and desires shape their actions throughout the game.
Reactivity, Replayability, and the Tides. Your choices matter, and morality in the Ninth World is not a simple matter of “right” and “wrong”. You will decide the fates of those around you, and characters will react to your decisions and reputation. The result is a deeply replayable experience that arises naturally from your actions throughout the game.
A New Take on Combat. With the Crisis system, combat is more than just bashing your enemies. Plan your way through hand-crafted set-pieces which combine battles with environmental puzzles, social interaction, stealth, and more.
inXile entertainment Inc., 2727 Newport Blvd., Newport Beach, CA 92663. Copyright 2016 inXile entertainment Inc., Torment, the Torment: Tides of Numenera logos, and inxile entertainment and the inXile entertainment logo are trademarks or registered trademarks of inXile entertainment Inc. in the U.S. and/or other countries. Copyright 2016, inXile entertainment, Inc. All Rights Reserved. The Numenera campaign setting is property of Monte Cook Games LLC.
Extras
Inhalte
Standard Edition
Legacy Edition
Immortal Edition
Handbuch
Soundtrack (FLAC)
Karte
From the Depths novella - Blue
From the Depths novella - Gold
Klingeltöne
Konzeptgrafiken
forum avatars
strategy guide
Hintergrundbilder
From the Depths novella series
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Torment: Tides of Numenera sets out to become the successor of Planescape: Torment. And it achieves the feel, at least the early stages of the game. Wish the massive amounts of dialog were fully voiced though.
It is an interesting piece with curious stories and good writing, but also with game breaking bugs.
I am sad about it, this game could be a great experience, but in this state (which probably remains forever) I cannot recommend, doesn't worth the time investment.
(Full disclosure: Kickstarter backer)
I aboslutely loved the original PS:T, and consider this a worthy successor. As good as the original? Well, no. But I consider that the greatest CRPG ever made, so nothing else compares that well either. Nonetheless, this game has faithfully recreated a similarly mysterious world in which you can spend hours unravelling its mysteries. It's fantastic fun to dig around numerous NPCs and interactables for little bits of knowledge or small rewards. If you liked Planescape:Torment, or NeverWinter Nights 2's Mask of the Betrayer, then you'll definitely enjoy this.
As far as downsides go, the game definitely isn't perfect. First off, the combat is not terribly enjoyable. PS:T's was bad too, but this is worse. On the upside, your choices can avoid almost all of them. The companions also don't hold up as well as the original -- several of them are not nearly as quirky, interesting, or interactive. Lastly, there's a _LOT_ of reading. Even compared to PS:T. Plenty of the language is used is...overly complicated. Esoteric words, etc. Not necessarily a downside, but I can't recall another game that made me consult a dictionary as often -- and that's from an avid CRPG fan and book reader.
There's also plenty of Kickstarter drama surrounding this game, but don't let that concern you. TToN was funded at the height of Kickstarter's popularity, yet before developers got good with managing promises and rewards. Combined with poor communication on their part, and it resulted in some upset backers. But the game stands on its own, and is still worth playing.
I would hands down recommend this to any fan of the original PS:T or NWN2: MotB. If you like CRPGs, and don't mind a word-heavy low-combat game, then you'll probably enjoy this as well.
As a story, this ranges from great to mediocre, but, as a game, it is ultimately a failed effort and should not be compared to the true game that is Planescape: Torment.
After more of 40 hours of game, I can say that this game was able to deliver me what it's promised when I backed (though some stretch goals were postponed from the release and will be added in future patches, including a revision of the crisis system).
This is a spiritual successor to Planescape Torment? Yes. It has a similar composition, but is, gladly, different and therefore the experience will be unique.
- Both games offer a character that doesn’t have (or don’t remember) his past and it’s a blank sheet for the player. This is what make Tides of Numenera the spiritual successor of Planescape.
- Both games borrow engines from other games (Pillars of Eternity, but this time, the game improved the engine a lot, all with save and load times).
- Both games suck in combat (but at least this one developed its own crisis mechanics instead of killing the BG1 battle system).
- This time, peaceful or aggressive approaches impacts on your resources and stats. So, you need to be careful with your resources.
- Both games have similar length of time and text (yes. They do) and are more or less linear.
- Both games offer a similar amount of characters and 3 main variants for the ending.
The companions are not linked to the protagonist. This makes this experience very different to Planescape. They are well done and I truly enjoy many of them. Actually, I was never able to have my “final party” as I wanted to explore everything with all the companions.
Also, from the beginning, you know what is your character. You play with him from his first minute of consciousness. You have a good idea of who could be the final bad guy (instead of appearing from nowhere). And yet, you have too much to discover from those similar to you.
Something I truly loved about this game is that what happens in the description of the text, happens in the animations of the characters and the world. This is a minor thing, but one I truly loved.
This game is different to other games in the market.
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