Posted on: February 8, 2023

dk07
Bestätigter BesitzerSpiele: 72 Rezensionen: 1
more of a strategy game than RPG
I won't go too much into details, but I think the biggest thing to understand about the game is that it's a puzzle game that looks like an RPG. Be sure to try the demo first -- if any part of the demo bothers you, it will only get much worse. There are only a set number of encounters in the game, so your party's growth is always precisely controlled -- if you are having trouble, you cannot level up to get stronger. Your characters can be freely re-specced, which seems like a nice quality-of-life feature for some, but it's nearly mandatory because the tactics that work in one dungeon often don't do well in the next. Even your main character's dialogue is all pre-determined; you are simply along for the ride, and your characters are narrative vehicles or puzzle pieces with which you solve the combat puzzles. In theory I don't think this is necessarily a bad design, but perhaps the devs don't really do a good job of explaining or reinforcing this fact. It's like I had a constant sense of cognitive dissonance, feeling like I was playing an RPG, constantly getting sucker-punched by what seemed like extremely cheap enemy tactics. I'm 36 hours in and I think I may give up... it's not worth the stress in my life. If the constant energy-draining enemies weren't enough, now I'm facing succubi who seem to be able to do around 70 AOE damage to my mages, who only have about 100 health... and there are multiple in each encounter. AOE damage bypasses my tank, and they are highly resistant to control skills, but love spamming control skills on my party. I'm a big fan of the DRPG genere, having played stuff since the Wizardry and Might and Magic days, and modern games like Sword City, Etrian Odyssey, Dungeon Travelers, and Grimrock. It's a shame since this game does have a lot going for it.
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