In the men's room of a diner a mysterious murder takes place. The murderer is an ordinary man. He has no idea who his victim is. But this isn't an isolated incident. All over New York regular people are killing total strangers. The only link between the killings is that they all show the same ritual patterns.
Experience this gripping story as you play each of the four characters in this remarkable game. The murderer: Lucas Kane. The smouldering detective: Carla Valenti. The NYPD Agent: Tyler Miles. And the murderer's brother and priest: Markus Kane.
Discover the truth: Why are these victims being killed? What is making people engage in these murders? And who is the mastermind behind it all? This is a unique chance to run from the police and hide from yourself. Welcome to a new form of video game.
Fahrenheit is a second game made by Quantic Dream - studio responsible for masterpieces such as Omikron: The Nomad Soul and Heavy Rain. All their games were very well received by gamers and Fahrenheit is no exception. With superb story, groundbreaking gameplay, and Hollywood-level narration Fahrenheit (a.k.a. Indigo Propecy) has earned its place as one of the best action adventure games of all time.
Disclaimer: This is an uncut and uncensored version of Fahrenheit
Age requirements: ESRB Rating: ADULTS ONLY with Violence, Use of Drugs and Alcohol, Strong Sexual Content, Strong Language, Nudity, Blood. PEGI Rating: 16+ with Violence, Sex.
Minimum system requirements: Windows XP or Windows Vista, 1.8 GHz Processor, 512MB RAM (1 GB recommended), 3D graphics card compatible with DirectX 9, 2.6GB HDD, Mouse, Keyboard.
Posted on 2011-11-08 09:24:16 by Beckett:
The gameplay in Indigo Prophecy is a combination of simplified adventure gaming and quicktime-event driven cutscenes. What is most notable about this game is the above-average writing, movie-quality camera work, and outstanding 3D animation that accompanies almost every scene and weaves the two gameplay styles together. The storyline is also very engaging until the last thirdread more of the game when it goes completely off the rails and concludes with one of the worst endings imaginable.
What do I mean by "simplified adventure gaming"? Picture a typical adventure game, but take away the puzzle solving, inventory, and backtracking between locations. In Indigo Prophecy, most of the time, a character will tell you exactly what needs to be done next, then you walk across the room and get prompted by the game to carry out that action. There are a few situations that allow you some creative thinking, but even then everything is so straight forward that I wouldn't describe it as 'puzzle solving'. I dislike most adventure games because I get stumped easily, so this style of play was actually more my speed. But I think most hard-core adventure gamers will view the 'adventure' sections of Indigo Prophecy as being devoid of any challenge.
However, that's only half the game. The rest of your time will be spent in long, visually exciting cutscenes requiring constant feedback from you in the form of quicktime key presses. This is the first game I've played that featured quicktime events. I know some video game critics are outspoken in their hatred of this style of gameplay (Ben Croshaw of Zero Punctuation amusingly refers to quicktime events as "Press X to not die!") In Indigo Prophecy, despite the fact that the indicators were superimposed right on top of the cutscenes and despite the fact that I kept the game difficulty set on 'low', I found it almost impossible to concentrate on the keys I had to press AND pay attention to what was happening in the cutscene at the same time. The few times I did manage to do both, it seemed like the game designers had done a really nice job of syncing up the keys you were pressing to what your character was doing, but I can't help feeling that their efforts were a waste of time. It seems a shame that programmers, animators, and motion-capture actors did so much work on these interactive cutscenes, while I could only appreciate a fraction of it because I had to concentrate on pressing keys the whole time.
The storyline is oddly the best AND worst aspect of Indigo Prophecy. The first two thirds of the game develop a wonderful story. Then it starts to go downhill fast. I won't go into detail (to avoid spoilers), but suffice it to say that the plot goes so far off course that it barely resembles the same story. The last few scenes are so astonishingly bad that they nearly destroyed my overall opinion of the game. The game is also pretty short, it will probably only take you about 8 hours to complete.
The production values are top notch. The theme music is beautiful and the voice acting is very good. The motion capture animation is outstanding, and the facial expressions and mouth movements look very convincing. The 3D graphics that make up the world are attractive enough and realistic looking enough to support the cinematic feel of the game. During conversations and cutscenes, the game uses all sorts of creative camera movements to add drama to the scene; I especially liked the frequent use of multiple camera views on screen at the same time (like the television show "24").
One interesting thing that Indigo Prophecy does (which you don't see in many games) is have you control different characters in different scenes, in some cases characters who are working against each other. And in a few cases, you can even switch control between two characters in the same scene.
The game includes many fully voiced conversations. At various points in each conversation, the character you are controlling will have a short amount of time to choose from three or four possible responses. These conversations were my favorite part of the game; in a few of them you really needed to use your head. For example, in one of the best scenes, you control a guilty man being interviewed by a suspicious police detective and need to decide what to lie about and what to tell the truth about to keep from raising suspicion further.
I did get frustrated at times with the controls used to move your character around. The game would frequently and suddenly switch between areas where you could rotate the camera and areas where you couldn't, which got very confusing. And the camera angles it would choose for you were often very poor. Also, I think that pressing a forward key should always make a character turn and walk in the direction the camera is looking (not the direction the character avatar is looking) and left/right keys should strafe the character, not turn them; unfortunately, there was no option to have the controls function the way I wanted them to.
Bottom line? You might want to try the demo before you buy this one. Most people will really enjoy the first few hours… just don't expect a long game or a satisfying ending. Also, if you hate quicktime events, this is not the game for you.
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Posted on 2011-11-08 07:30:22 by Gwairais:
I'll try to keep it short: the game starts magnificent and the writing is really good and gripping. Music by Angelo Badalamenti (of Twin Peaks fame). Interesting characters. Gameplay consists mainly of QTEs, talking to people and just doing things, so if you have allergic reactions to QTEs or adventure games traditional gameplay, this is not for you. Now, I would otherwise giveread more it 5/5, but the last few hours basically kill any sense the plot had. Still, for this price it's worth experiencing.
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Posted on 2011-11-08 08:15:23 by the_algebraist:
An absolutely fascinating and engaging game. You are thrown straight away into the deep end, and your very choices from the get-go reveal the non-linearity of the plot. The characters, dialogue and setting are excellent and memorable. I remember playing it for the first time during a stinking hot summer, and yet the atmosphere of that New York winter blizzard got right into my bones.
Withoutread more doubt, one of my favourite things in the last decade. Magnificent and inventive. Dive right in.
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