'The Raven – Legacy of a Master Thief' is a thrilling crime adventure in three chapters from the creators of 'The Book of Unwritten Tales'. Full of twists and turns, it immerses you in both sides of the story, combining thrill-of-the-chase whodunit with the risk and reward of a heist story.
Paris, 1960. Europe is in the grip of the gentleman master thief The Raven. His burglaries are spectacular and he always emerges unscathed. Young hotshot investigator Nicolas Legrand stuns the public when he confronts the master thief and fatally wounds him.
London, 1964. An ancient ruby – one of the legendary 'Eyes of the Sphinx' – is stolen from the British Museum. The only clue at the crime scene: a raven feather. Is somebody trying to follow in the Raven's footsteps? – Legrand is back on the case.
At the same time in Zurich a phone rings. Constable Anton Jakob Zellner looks up from behind a mountain of files. He has no idea what lies hidden in a bank vault, just a few hundred meters away from him. As he reaches for the receiver his life takes a crucial turn…
Age requirements: ESRB Rating: TEEN with Language, Mild Blood, Use of Alcohol, Violence. PEGI Rating: 16+ with Violence.
Minimum system requirements: Windows XP / Vista / 7 / 8, 2.0 GHz processor or faster, 2 GB RAM, DirectX 9.0c-compatible graphics card with 256 MB of VRAM and PixelShader 3.0 support, DirectX 9.0c-compatible sound card, keyboard, mouse.
Minimum system requirements (Mac): OS X 10.6.8 or later. Processor: Intel Core 2 Duo 2GHz+ Memory: 2 GB of RAM Graphics: NVIDIA GeForce 8 Series or higher/ATI X1600 or higher (Pixel Shader 3.0), Recommended two-button mouse, or Apple mouse with Secondary Button / Secondary Click enabled.
Posted on 2013-11-08 06:43:26 bypheonix-froth:
What I really like about this game is the story and the characters, but I'm in the middle of act two and I guess I will not finish the game.
The main reason for this is that interacting with the game is so painful at times I feel the game is wasting my time.
It starts with the fact that moving the characters around the screen is slow, they walk slowly, they clumsily turn andread more shuffle their feet into position EVERY TIME before they can leave a room. That would not be so bad if you could at least use the cursor to scan for hotspots while your character is moving around, but that is not possible.
Then there's the load times between rooms, I have 8 gig ram and a rather fast SSD drive, but load times between rooms still exceed 10 seconds.
To make it really frustrating, this is combined gameplay mechanics that force you to constantly go from one room to the other because some hotspots or ways of interactions first need to be triggered by dialogs or other actions.
This leads to long stretches where I wasted 10 minutes to revisit all the rooms hunting for that one hotspot that has now opened somewhere,. This is not what an adventure should do to me, there's lots of prior art that shows how it's done.
I might also mention the game does not load your last savegame when it asks you if you want to resume, and I encountered a few bugs where I had to quit the game and return to the last autosave.
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Posted on 2014-01-01 22:28:24 byJennifer:
I really enjoyed the story and the atmosphere that the game had. I had fun guessing at the culprit before it was officially revealed (a little too soon in my opinion) and also piecing together the side stories.
The gameplay is very simple, which could be a good thing or a bad thing depending on your point of view. There isn't really anything I'd consider a puzzle (aside fromread more maybe one instance which is easy to solve once you talk to the right person and get the necessary clues).
The gameplay essentially consists of moving the mouse around the screen to see where the hotspots are, then clicking each hotspot to see what the character says or if the character will pick up the item. Once you click on something, you're committed to see it through and can't do anything else until the animation finishes.
And if there are other characters that you can click on, make sure to go through all available dialogue options. Some of the hotspots remain active and should be clicked on multiple times until they disappear or the character says the same thing again.
It's fairly logical when you need to use an item for a specific purpose (especially by adventure game standards). The only real difficulty in the game comes from missing a hotspot and therefore needing to scan the areas to find the item that you didn't pick up yet.
So overall, I'd say that if you're looking for an interesting story with slow and relaxed gameplay, this is a good game to pick :)
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Posted on 2014-01-30 06:48:30 bywazaa:
Chapter 1 is awesome. Chapter 2 is great. Chapter 3... is a disappointment. It is a classic enough adventure game, and it is great. The characters have personality. At contrary other review says you can move fast, between scenarios: you only need to use the double click... and there are better and worse ways to resolve the puzzles.
The problem is that at the last chapter theseread more become more absurd, forced, and sometimes completely stupid.
Anyway, it is a very intelligent game, that surprises you from start to end.
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The Raven © 2013 Nordic Games GmbH, Austria. Developed by KING Art GmbH, Germany. Produced, Published & Distributed by Nordic Games GmbH, Austria. All other brands, product names and logos are trademarks or registered trademarks of their respective owners. All rights reserved. Any unauthorized copying, hiring, lending or reproduction in whole or part is prohibited.