Remastered version of the best-selling adventure game - Myst. Now with free 360° movement, improved animations and more! This is how the creators of this game wanted it to look like from the very beginning! So turn off the lights, turn up your speakers and get ready for one of the most immersing and surrealistic experiences of your life!
Age requirements: ESRB Rating: EVERYONE
Minimum system requirements: Windows XP or Windows Vista, 1.8 GHz Processor, 512MB RAM (1 GB recommended), 3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended), 2GB HDD, Mouse, Keyboard.
Posted on 2010-01-12 09:42:16 byAlexY:
Yes, this is Myst, the same Myst you can find in the Masterpiece Edition also available on GOG, however, with a few additional kinks...
First off, obviously, it's in full 3D. Not quite a splendid 3D rendition, considering the age of the title, but it's still pretty well done. The atmosphere from the original Myst is kept the same, and the 3D doesn't feel like an unnecessary addon,read more but a part of the experience, and that's a plus in my book.
The controls can make your playthrough easier - you may freely turn, explore and find more nooks and crannies than ever before, and it's really cool if you're a Myst player from the beginning.
And, there's a completely new bonus Age to explore that connects to the following chapter, Riven, with a lovely new puzzle, too.
Other than that, it's the same old Myst like we always knew it. If you like static, but prettier images in a storybook fashion, get Myst Masterpiece. If you would prefer a more modern approach and have sleeker input, get RealMyst. You won't lose anything in either case.
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Posted on 2010-03-31 14:52:55 bySodo:
realMyst ups the ante on the origional in that it places the player within a nearly fully traversable world instead of confining the player to the virtual "tracks" of the origional. As such, certain things that were inpossible to see in the origional copy of the game or areas that were previously inaccessable are now opened up to explore and view. The game alsoread more adds animations to the invironment, such as moving water and some weather effects, smoother animations for things like doors and lever puzzles and night and day effects.The developers have also added a new age accesable at the end of the game.
It's very interesting to get to move around Myst and its environs nearly completely without restriction. This new approach adds to the immersion of an already immersive game. When I first played this game, I actually found myself standing around on Myst island simply watching the sun rise and set or sitting in the rain in Stoneship, observing as the strom broke and then returned once more. It also makes some puzzles easier to solve via increasing the visibility and speeds up backtracking so it's not as iritating to run from place to place to check up on things. The new age is very visually impressive and provides a few new puzzles which are fun albeit a bit simple in comparison to some of the others of the game. Series veterans should get a real kick out of this added content.
The game isn't entirely without flaws, though, and ironically some of them come from the new navigation mechanic. Problems in getting around were low but in a recent play I got caught on a spare bit of geometry and was terrified that I was going to get perminantely stuck. Likewise, even though there is more opened up to explore, there's still the ocasional invisible wall to run into, sometimes without a very good explaination as to why (for example, I get why I can't go into the water and swim, but why can't I take a look at the rocky area between the library and the spaceship?). Also, Myst island is smaller than I remember. I'm not exactly sure if it's a problem of realizing the game in an invironment where everything has to be attached to each other or if the previous game with all of it's pre-rendered graphics accidentally skewed the perspective a little large, but I remember huge pillars in the garden, a giant mountain on the back of the library, a dense forest around the cabbin. These elements are still there but they feel smaller in scope. Admitedly, none of them seem particularly puny aside from the tower which now looks more like a large hill instead of an actual, well, tower.
The other thing is that there's a give and take with how things are now set up. Being able to walk almost anywhere allows you to view things from unique angles, but sometimes it's possible to miss a neat animation that the game's previous dead-set camera would point you directly at. A fully realized world typically means that the artifacts are rendered beautifully but on ocasion I find myself running across a model that just doesn't look as good as it's old, pre-rendered brother. And the quicker movement, while eliminating some frustration in backtracking, sometimes feels as though it disrupts the very deliberate pacing of the game. In the old Myst, I felt imersed because I could take in everything step by step. In this one, sometimes I zip by something really fast that I would have been forced to take a closer look at.
My griping aside, this really is a great version of the game. Myst in an of itself is fantastic and realMyst provides just as much eye-candy and enveloping presentation as its predecesor. I'm a bit torn as to whether or not I would recommend it to a newcomer (I'd advise picking up the origional or the masterpice version on this site if you're a newbie, if for no other reason than to find out what kinds of games we older gamers played when we were kids) but I can say without hesitation that I'd recommend it to someone who played the origional. It was really neat to re-explore worlds in their new state and not the least bit repeditive to go back and re-explore the old, familiar ages with all of the new bells and whistles attached. I second another reviewer's sentiment in that I hope Riven recives a similar treatment in the future.
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Posted on 2010-01-15 10:49:47 byFactoid:
For me, one of the major shortfalls of Myst and Riven was the locked-in POV afforded by the slideshow point-and-click interface. It allowed for stunning pre-rendered visuals, but the current state of computer graphics now allows for that level of fidelity to be rendered in realtime.
This game is essentially Myst art assets imported into an FPS game engine. You can now look aroundread more in all directions, which makes solving several of the puzzles far less aggravating. No more getting lost in the treetops of Channelwood because you can't tell how far left or right you just turned and have no visual landmark to orient yourself.
It's a very natural interface for this type of game. Some feel that it lacks some of the original magic, but for me this is the definitive version of this game. I only hope that some day Riven gets the same treatment.
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