JA2 from an RPG nerd's perspective
Jagged Alliance 2 is one of those "good old games" that you never really are able to get away from. It keeps drawing you back to it, even if you get frustrated with your mercenaries constantly missing and getting shot while behind full cover... but I get ahead of myself.
JA2 is turn-based strategy from the golden era of the genre. I can't speak with great experience on this point: I never played X-Com (though I know it is the grandfather of all turn-based squad games), I haven't picked up any other parts of the Jagged Alliance series... the extent of my experience is pretty much Fire Emblem and Final Fantasy Tactics: Advance. I come from a background of RPG and RTS games (Age of Empires 2, Baldur's Gate, and Starcraft defined my youth), but JA2 was pure delight.
Once you acclimate to the somewhat pixely interface (it's really not that bad, especially if you play older games frequently), you'll find that it's quite efficiently designed. It looks overwhelming at first simply because there are PILES of things you can control. JA2 doesn't do anything for you: if micromanagement is a pet peeve of yours, you may want to look elsewhere. But, having spent hours on end sifting through suits of armor, a variety of magical swords, spells scrolls, and potion bottles, I was more than ready to do the same in a modern context. And there is plenty of STUFF- you can expect to manage weapons (guns, knives, crowbars, rocket launchers, grenades, etc.), armor (helmets, armored vests, armored pants), eyewear (sunglasses, night-vision goggles, gas masks), ammunition (a variety of calibers and clip sizes), medical supplies (first aid kits, surgery supplies, adrenaline shots), explosives (TNT, RMX, grenades, mines, mortars), mechanical supplies (tool kits, lockpicking sets, metal detectors, x-ray machines), and all the rest of the STUFF you encounter around Arulco, from platinum watches to gum wrappers to priceless national relics.
JA2 gives you the opportunity to create "your" character (though it isn't technically a representation of you in the game world, as the game can go on if your character is killed), but where it truly shines is in the roster of mercenaries you can recruit from the Association of International Mercenaries (A.I.M.) and A More Economical Recruiting Company (M.E.R.C.) (not sure about the C on there...). AIM offers 40 (count 'em!) unique mercenaries to choose from, all with a unique personality, voicelines, and skills. There are the obvious characteristics: HP, marksmanship, salary, etc., but many mercenaries also have quirks. Vicki, for example, is terribly claustrophobic and her usually deadly effectiveness in combat will ebb quickly in enclosed spaces. Other mercenaries have "personal problems" with each other and can cause conflict if placed on the same time. Some of these are overt, others have to be discovered (or looked up).
The combat system is about as simple and intuitive as you'd want it to be. Any less complex and you'd feel gypped out of features. Each merc gets a number of Action Points every turn, which is influenced both by the merc's baseline level (some equation of agility, strength, and skill, I believe) as well as conditions. A well-rested merc who has been watching his enemies from afar in a prone position with an eye on his/her scope will have more APs than one who hasn't slept in two days and just ran halfway across a village dodging automatic weapons fire. It's a surprisingly elegant and nuanced system that is too complex for a review, but take it from a gamer who knows next to nothing about the hard code and "rules" of games like this: it makes sense, folks!
Though the game has a linear goal (Kill the dictator!), you're free to pursue it in whatever order you want after arriving in Arulco. The game forces you to seek out the leader of the Arulcan Rebels, and strongly suggests you begin in Drassen, the nearest city (which conveniently also has an airport), but beyond that you are essentially on your own. You don't technically HAVE to capture all of the cities to win-- killing Deidranna is an automatic win trigger-- but you're sort of missing out on the experience otherwise. There are speedruns on youtube if you're really into that sort of thing.
To wrap up, I really dig this game. I am not what you would call a "power gamer," I've beaten probably less than 25% of the games that I own, and my gamer friends are often frustrated by my lack of competitive edge for things like Halo, CoD, and so on. But even though JA2 is hard-- and trust me, it is HARD-- you'll keep coming back. Because the next headshot could be the one that makes that enemy commando's head explode in a shower of brains and blood as your merc laughs maniacally... assuming you have gore turned on, anyway.
One last note: most of the community will suggest you get the v1.13 mod. I can't speak to it because I've not tried it, but I adore the game without it. One day I'll mod up and perhaps edit this review to reflect that, but if things like "user-created content" excite but scare you, rest assured you don't need it to have a blast with JA2.
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