Posted on: October 11, 2018

Taro94
Games: 264 Reviews: 14
"Review the game"
Apparently, not everyone is willing to abide by GOG's review standards and NOT downvote the game based on its price or the fact they don't like a company. So, let's discuss the game itself, as GOG wishes the reviewers to do. Most of what can be said regarding Neverwinter Nights: Diamond Edition applies to the EE. It's a one of a kind package, allowing players to play through hundreds of adventures, singleplayer and multiplayer alike - and create their own. The greatest possible treat for any Dungeons & Dragons enthusiasts. The first improvement is compatibility with newers machines and systems. I no longer experience launch crashes or ALT-TAB related problems. The EE also brings back the previously non-functional master server, to make searching for multiplayer games easier. If you ever had troubles connecting via IP to a friend, this is taken care of as well, with NAT punching implemented to enable multiplayer even behind routers. Another perk I find very nice is UI scaling. Only after I've played with interface double the original size for a while and reverted back for a moment, did I realize how small it is in 1080p and tiring for my eyes. Small graphical features in the form of extra filters are welcome, but not that important. Many bugfixes have also been made and although the EE introduces some new bugs, most of the larger ones are gone already and the remainder is being worked on. The biggest changes, however, are mostly noticable to module builders (like me) and server owners. The worth of changes in these categories are undeniable. From area instancing, to the option to hide cloaks and helmets (which players can only now do as well with a simple mod they can download), to hak preloading (which prevents characters created on servers from being illegal), to normal mapping... and much more. Think what you want of Beamdog or the price, but feature-wise, NWN:EE is a clear improvement over the DE.
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