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Finely ground aliens to take-out.

Shadowgrounds Survivor, a dynamic top-down shooter with swarms of alien horrors to spray with bullets, suggestive visuals, spiffy weapon upgrade system, and four player co-op mode, is now available on GOG.com for only $5.99. With that, its predecessor: Shadowgrounds, receives a Mac version and a permanent price drop to $5.99 as well.

In this indirect continuation of Frozenbyte's exciting alien shooter you'll follow a parallel story of the human commando facing the invasion on the Ganymede colony. The horror creeping in the dark corners of the Universe finally caught up with Terran colonists and the massacre that followed was only survived by a handful of the best trained, bravest, and quickest soldiers. Now it is up to them to put a stop to the extraterrestrial menace that threatens our existence.

Shadowgrounds Survivor delivers non-stop alien-shooting action over the course of 20 diverse missions, and it does so in perfect form. The old-school gameplay concept is paired with very modern visuals. You'll feel the heat of the combat and alien blood splatters as your guns rattle and spit a rain of bullets on your monstrous foes. Are you crazy enough to face the endless waves of beast in the timed survival mode? You can even share the fun with up to three more friends, in the fun and challenging co-op mode. Fun times! Dark and dangerous, but fun.

Humanity needs you again, so grab your upgradeable guns, and seriously kick some alien behind in Shadowgrounds Survivor, for only $5.99.
high rated
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undeadcow: I purchased Shadowgrounds Survivor just to spite this thread.
This won the thread :D.

Come on, people. Seriously? You are coming to every New Release game just to write "This is a steaming pile of shite because it's not my beloved XY years old game!" I agree with Bloodygoodgames that said indie studios are small and developers most probably read these threads. You're acting like freaking hyenas.

I recently purchased Ultima 7. Controls sucked, writing was cliché, I almost slept during playing. Do I sneak into every possible topic about some *good* old game to express my opinion how I'm unhappy that these titles have been taking slots from more deserving titles? No. I suck it up because:
1) There are people who like games I don't and that's perfectly fine;
2) GOG staff sees sales;
3) I can vote in wishlist;
4) There are dozens upon dozens threads about it;
5) The chance I get a lolipop is higher if I ask nicely instead of jumping around and screaming "I wanna teh lolli!".

What does a developer have to do with GOG release schedule? Why spamming this category? And yeah, I bet GOG has rights to Maniac Mansion for years but they want to see you begging and buying indies instead, so they threw the box in janitor's closet.
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Tarm: ... The cynical pessimist in me say it might be because they've shifted their efforts away from old games. Blues say the haven't and since lying about this would greatly anger a lot of customers I believe them. But I can't wholly dismiss the thought either...
Both could be true. They say, they haven't given up. Doesn't have to mean they pursuit this goal with the same force. Could also be less. We'll just have to wait some months more and then we'll know whether they could conjure some more classics or not.
Post edited August 20, 2013 by Trilarion
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Tarm: ... The cynical pessimist in me say it might be because they've shifted their efforts away from old games. Blues say the haven't and since lying about this would greatly anger a lot of customers I believe them. But I can't wholly dismiss the thought either...
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Trilarion: Both could be true. They say, they haven't given up. Doesn't have to mean they pursuit this goal with the same force. Could also be less. We'll just have to wait some months more and then we'll know whether they could conjure some more classics or not.
Well, i seam to remember that
JMich presented a nice list of Classics by year.
This list showed the number Relased by year by GoG and acording to the lists GoG is actually in route with the number of Classics.

Then again
Some People in here have some weird standards when it comes to classics
Some are of the opinion that stuff newer than 2000 arent classics.
Post edited August 20, 2013 by Lodium
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Lodium: JMich presented a nice list of Classics by year.
Release Data. I can try looking for the post where I did some analysis if you want, but first have to recall which thread it was in.

Edit: Found the post
Post edited August 20, 2013 by JMich
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Crosmando: I think May was good, Wizardry was worth it.
Christmas through May was pretty much amazing to me! (starting with the EA expansions)
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Lodium: JMich presented a nice list of Classics by year.
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JMich: Release Data. I can try looking for the post where I did some analysis if you want, but first have to recall which thread it was in.

Edit: Found the post
Thanks for the nice Excel document
And the link, gonna bookmark this now.
Having now finished catching up on todays release I can only say I am impressed.
For an okay game it really brought out the best in people. I just wish it had a few more bonus content items, no complaints just wishful thinking.
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JMich: Release Data. I can try looking for the post where I did some analysis if you want, but first have to recall which thread it was in.

Edit: Found the post
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Lodium: Thanks for the nice Excel document
And the link, gonna bookmark this now.
You can post this as much as you want but the truth is that people won't care as long as they see something like four indie, one half old and maybe one pre2000 game on the frontpage.
Appearance is something powerful and when you go to GOG now it's easy to get the impression that Indie games is what this site is focusing on now. I mean GOG advertise them a lot.

The Blues have reassured us that we have nothing to fear about the old games focus and that's good enough for me. I'll calm down commenting about this until I have the numbers for this whole year since it's easier to compare with your numbers then. As someone said GOG have had slumps before and The Blues answers have at least calmed me down.
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Lodium: JMich presented a nice list of Classics by year.
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JMich: Release Data. I can try looking for the post where I did some analysis if you want, but first have to recall which thread it was in.

Edit: Found the post
Ah, excellent. :)

I actually spent the past hour or so going through GOG's RSS feed and listing releases in order a similar way on a Google spreadsheet, trying to categorize them by "classic", "semi-classic", "indie", and "new".

One thing that did stand out was that during the past couple months there haven't been many classic releases. I'm guessing that the next few weeks will balance that out and we'll get some great old games.
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JMich: Release Data. I can try looking for the post where I did some analysis if you want, but first have to recall which thread it was in.

Edit: Found the post
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mondo84: Ah, excellent. :)

I actually spent the past hour or so going through GOG's RSS feed and listing releases in order a similar way on a Google spreadsheet, trying to categorize them by "classic", "semi-classic", "indie", and "new".

One thing that did stand out was that during the past couple months there haven't been many classic releases. I'm guessing that the next few weeks will balance that out and we'll get some great old games.
Or they will just bump out a whole load before Christmas. What is it, 12 nights of Christmas or something?
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Crosmando: No, I played the Krynn games a number of years ago, and am recently replaying them with an imported party. Timppu seemed to be implying that the GB games are no longer good games in 2013, and are only viewed as good by those who have nostalgia for them, which I disagree, as games I think they are solid and playable to this day.

I don't think nostalgia is strong enough (at least for myself) that I can view a bad game as a good game when looking back.
I haven't had the chance to replay them but the Krynn games are probably the ones I long for a chance to replay the most of those goldbox, but that is due to the enjoyment I had playing them years ago.

I think in my case at least nostalgia can be strong enough to view a bad game for today as good, at least up until the time I try replaying it. It quickly becomes apparent for me then whether it is any good to replay or whether I had built it up to be better than it was through nostalgia.

Some games I have had a chance to go back and replay like the original Civilizations and Sim City which I spent countless hours playing in my youth I don't really enjoy playing these days. The strategy of the game is still good, the concepts of the game are still good, there is a high nostalgia factor, my problem is just that the interface is very cumbersome by today's standards and since there are remakes which are easier to play and still have the fun of the originals I'd rather play the remakes.
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mondo84: ...One thing that did stand out was that during the past couple months there haven't been many classic releases. I'm guessing that the next few weeks will balance that out and we'll get some great old games.
That'll be interesting to see if this really works out like you say.
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mondo84: ...One thing that did stand out was that during the past couple months there haven't been many classic releases. I'm guessing that the next few weeks will balance that out and we'll get some great old games.
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Trilarion: That'll be interesting to see if this really works out like you say.
It's not "like I say", it's what GOG hinted on multiple occasions.

http://www.gog.com/forum/general/official_new_classic_game_release_hints_on_gogs_instagram

http://www.gog.com/forum/general/there_is_an_approaching_shower_of_great_classics_that_is_approaching_before_the_summers_end

I made a guess that the next couple months will focus on classic releases based on those hints, nothing more. Don't hold me responsible if that's not the case or if the releases disappoint you.
Post edited August 20, 2013 by mondo84
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mondo84: Ah, excellent. :)

I actually spent the past hour or so going through GOG's RSS feed and listing releases in order a similar way on a Google spreadsheet, trying to categorize them by "classic", "semi-classic", "indie", and "new".

One thing that did stand out was that during the past couple months there haven't been many classic releases. I'm guessing that the next few weeks will balance that out and we'll get some great old games.
The problem isn't how much and how little GOG releases with old games in terms of numbers. If they don't have a game to release, than this is fine. (Unless they don't bother anymore with getting old game signed)

The problem is that GOG is using an artificial release schedule to hype their sales. (Over a year between WC 3 and 4!) This is undignified towards their customers. Do they expect that we sit around here waiting for new release hoping that we are deemed worthy of their games? And the whole "technical issues and testing excuse" doesn't really cut it when you only put them into a DosBox wrapper. Or when the game has a gamebreaking bug a few hours in. GOG is still playing the same spiel they used in 2008. But that was a very different company.

This was different two or three years ago when GOG was still up and coming. But nowadays they are no longer restricted by being only able to release old games. They have a lot of indies and newer titles to go with. And yet they use that same old "schedule scham" to annoy their customers.

And maybe you find their hints "funny and entertaining". I consider it rude and disrespectful that they treat us like kids that aren't allowed to look under the Christmas tree. Do they really expect me to cheer that I am finally allowed to give them money? Yes, creating this site was quite the achievement, so was signing EA or getting some of those games here to run on modern machines. But sitting on several games just to wait until they are more "sellable" is just cheap.

I can understand the underlying commercial necessities of having to create a lot of traffic each week. But there are better and more respectful ways to achieve this.
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Lodium: If you want to put the blame on somone, then put it on the users of the services, forums etc who have done this for years since the advent of the computer.
You know the GOGwiki? I was one people that started it. (Btw, I am the only one left here apparently). So don't tell me about community involvement. But that is just that. Community involvement. We didn't start the wiki to make GOG more profitable for the head honchos of CDP. We started it to create a community resource (and maybe to boost GOG a little ;-) ). The whole "by gamers for gamers" idea. You can probably still dig out the old threat that started it.

The point is, there is a difference between a community looking out for themselves and "sharing and caring" information and simply being used by a company as "cheap labour" furthering their profits without giving anything back.

(Funny enough, it was also considered somewhat of a "quick fix" until GOG would improve their site.)
Post edited August 20, 2013 by SimonG
Heh, I knew when I saw this thread had 200+ posts that there was some type of argument going on.

I didn't bother reading through all the pages of posts cause all of the points have been made multiple times before. I think I will just state what I think some people, including myself, have an issue with: that mostly the same people are posting these same statements in EVERY SINGLE release thread. I think by now everyone at GOG has been made aware of your opinions. Anyone who reads the release threads are aware of your opinions. Its not really necessary to post them over and over again.

When you state your disappointment a few times it is expressing yourself. When you state the same feelings continuously it becomes whining.