Posted February 21, 2020
GameRager: I myself see it as such, but to a smaller degree than achievements(shareable ones) due to there being a "barrier" to doing such(in local arcades)....i.e. one had to go to said arcade to do so, and usually could only limit bragging about such to those around him(while playing) and those who read the scores list.
Nowadays people can share achievements with everyone in the world who can read them, and can do so quite easily....so it's a more likely addiction.
GameRager: They usually add more achievements to a game, and as such entice those who hunt them for the overall points/score or those who want/desire to collect more of them.
As for internal ones....well one cannot brag online to other as easily with those(as said before in this post by me and also by others in this thread).
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GameRager: "I don't experience issues with said achievements so they're not a problem for others or worth worrying even a bit over"
I do hope you''re joking or being silly a bit here, as the above is how you seem to be coming off to me with this bit.
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Also there you go again(as others did) with assuming banning is the only solution....there ARE more options than banning and not banning things, you know. :)
No, that may be the first time ever I din't joke or was being silly actually. I know it's weird. Nowadays people can share achievements with everyone in the world who can read them, and can do so quite easily....so it's a more likely addiction.
zenstar: do you have an issue with the old arcades giving you 10 seconds to insert another credit while counting down, especially if they have a picture of your character / the person you're trying to rescue in peril? (i mean it's pretty obvious manipulation and it's totally tied into getting an extra coin out of you).
GameRager: I do, somewhat, for the reasons above & the fact that it's done to get more money from players. GameRager: They usually add more achievements to a game, and as such entice those who hunt them for the overall points/score or those who want/desire to collect more of them.
zenstar: not to mention the most played games that make the most money (looking at minecraft and fortnite here) don't use achievements as pressure at all and yet people are addicted to those two games moreso than most i've seen, and they make bucketloads of cash.
GameRager: That's because they are "free"(thus lesser barrier to playing/entry), and they use other mechanics(some even worse) to get people hooked to them. zenstar: i just find it odd that people rail against achievements (the "external" ones) without having an issue with all the other, pretty similar hooks. i mean some people here are even ok with in game achievements, but argue against the external ones.
GameRager: You seem to be assuming(or worse, trying to paint others) as if some here have no issue with other mechanics just because we don't list them all here and how much they bother us & why....that isn't usually the case.....most here are likely trying to stick to the topic at hand(achievements) or save time by not mentioning every mechanic they dislike and why. As for internal ones....well one cannot brag online to other as easily with those(as said before in this post by me and also by others in this thread).
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GameRager: "I don't experience issues with said achievements so they're not a problem for others or worth worrying even a bit over"
I do hope you''re joking or being silly a bit here, as the above is how you seem to be coming off to me with this bit.
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zenstar: also: it's very easy to allow cheat codes and turn off notifications when they're used. this is done a lot. loss of cheat codes has nothing to do with achievements.
GameRager: Some might want to use both, and most games disable achievements(for obvious reasons) when using ANY cheats(or even the console in some games). zenstar: you realise that different people are triggered by different things. if rate of frequency doesn't matter then do you also suggest we do away with all chapter based games? because for a small percentage of people they need to buy all episodes if they buy the first.
what about sequels? same thing. some people buy a franchise because they must collect the franchise. so now we do away with all franchises and sequels?
GameRager: Not sequels(as most games are self contained), but imo "chapter style" games(small or large) are very iffy propositions due to companies possibly folding before all chapters/etc get released(like with Telltale) or due to poor sales of prior chapters/etc.....also not saying they should be banned with this bit, btw. what about sequels? same thing. some people buy a franchise because they must collect the franchise. so now we do away with all franchises and sequels?
Also there you go again(as others did) with assuming banning is the only solution....there ARE more options than banning and not banning things, you know. :)
zenstar: this is why i warned of a slippery slope. if "any person being triggered into buying something" is your limit then i'm afraid we need to ban all human thought.
GameRager: Slippery slopes are often fallacies for a reason. ;) My government is selling alcohol, weed, tobacco, etc... We have gambling and pharmaceutical companies selling whatever they want, literally. Addictive drugs like candy.
And I don't really have a problem with all that. Well, except for pharmaceutical companies. People should be able to make their own choices. Not fucking government telling us what we should or shouldn't do.
But achievements seems to be a problem, an addiction in the world we live in. That's what I mean by what I said.