Buttspikes: Criticism not based on presenting personal issues as mental threats and offering no room to debate "Games are -- without doubt or exception -- better without them." is perfectly valid. There are points made here that are perfectly reasoned and presented.
OP's statement, however, is not.
Even if OP "left no room to debate" people can still do so with the OP or even others in the thread/etc.
Also what do you mean by mental threats? Care to expand on this/explain(perhaps with examples from OP's post so I know how to reply to such)? :)
Buttspikes: You want to discuss the downsides beyond "it irritates me as an individual" and puffing stuff beyond laughable lenghts? I'm game.
You want to set "it irritates me as an individual" as the threshold for banning stuff? No thanks.
The first bit here is what OP seemed to be doing for the most part, though.
As for the second part here....again,
please show me where he called for a ban(not alluded to or hinted at...outright called for=).
Buttspikes: I can gauge where fun and desire of challenge ends and feeling forced to do stuff despite not wanting to begins. Devs won't come crashing on my door at gunpoint asking why I did not complete their made up list of merits. "XCOM community" won't rain on me death from above when I question game related stuff, and in the case they did, see if I care.
So could, I think, every mentally stable individual.
The problem is that some of us aren't talking about those without such addictions, but those WITH them.....and also(from what i've seen) even some of those who are "mentally stable" can fall prey to such addictions.
Buttspikes: My take on this is that if your compulsion towards or against these things overcomes your capacity to not take heed of it, that's a problem on your end, not on the content design's.
I think agree and disagree a bit here.... I agree those with such addictions should seek help if possible, BUT if devs make something to compel others to play/buy a certain way then the blame/fault is also somewhat on the one's who designed/implemented such things(including achievements, but also lootboxes/micro transactions/etc).
Buttspikes: Once again, something like optional achievement implementation would be dandy: those interested would do so and keep track of them, those that don't want them could disable the stuff and not feel like they are missing on things or doing stuff wrong. But unless/until that becomes a thing, the solution goes through disabling it for everyone.
No it doesn' go through disabling it for everyone...you seem to go straight to the worst possiuble scenario in such cases, when there are other options.
One possible option: warnings(even if small) on game boxes and game addiction help campaigns on tv/in print/etc like with smoking and drinking. Buttspikes: Achievements are "not innocuous" in the way that their mere existence adds stuff to games, that much is certain: they are there, and they were added for varying reasons: from challenge seeking to simply keep track of progress and content. They are gamechangers for some.
They were also added to sell more games, as well.
As for those other things....people could seek challenges(Nuzlock challenges being a thing) even before they were a thing, and most games have progress tracking lists in the menus.
Buttspikes: But beyond their sole presence, what gives them influence over the player? Nothing.
You forgot their addictive nature that was very likely designed(like other things) to appeal to those with such personalities and draw them in more.
Also just because people have "free will", and people could technically do what they want to do, we still should do something(albeit not banning them/etc) about it.
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zenstar: no. achievements do not change design at all. what would they change in a game to add achievements? i'm totally behind the argument that in app purchases and dlc change design. understandably. but adding achievements? no. the game design is not changed or impacted.
They have been and are still less likely to add secrets/collectibles/etc(of the "old school" variety[i.e. with some effort put in]) in their games, for one.
zenstar: (edit: i think i accidently put words in GR's mouth... should be correctly attributed now)
In the voice of Eeyore: "Thanks for noticing me" ;)
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richlind33: I saw that, but I don't think the OP is calling for a wholesale ban of "achievements". I think it's an important issue that is very similar to other questionable marketing practices.
This....the problem with anyone reading stuff on topics they care much about is that often their beliefs will cause them to only/mainly see someone's words on such things(if that other person is criticizing/etc) in a certain(usually negative) light.....mainly seemingly so that they don't have to contemplate what that person is saying might even be partially true/valid.