Posted February 19, 2020
high rated
I posted this over in the "FTL now has achievements" thread, but decided I should make it its own thread.
In this thread:
* People who have never encountered others who are honestly distressed about not being able to get certain achievements and/or put themselves through hell for some.
* Or who let the presence of achievements in a game completely dictate how they play the game.
* Or even people who continue with a game beyond their enjoyment for the achievements.
* Or who have tried to participate in discussions of a game, only to have another participant say "show me your achievements so I know you're not just <pejorative>".
* (Or, to a lesser degree, game discussion areas where regular posts showing latest achievement-earnings replace actual discussions.)
Achievements are actually bad to have. They're harmful because of the very reasons they were implemented in the first place, hooking in to certain people's psychology; personalities and weaknesses. Games are -- without doubt or exception -- better without them. Yes, it's a far less harmful thing than sleazy monetization schemes, but they are cut from the same cloth, and have considerable downsides (which I feel outweigh any pluses).
EDIT: I must note that in-game-only, not-publicly-shared, achievements often soften the blows of the problems above and appear to be generally fine.
EDIT2: Someone just alerted me to this nonsense existing. Yes, video guides for achievement hunting in Windows Solitaire. https://www.youtube.com/results?search_query=windows+solitaire+achievements .
EDIT3: I brought this up with a doesn't-game-much friend. He said:
Related. I bought Firewatch on Steam (don’t judge). After I played it, I saw the achievement list and felt, just a little, like I had played it wrong.
In this thread:
* People who have never encountered others who are honestly distressed about not being able to get certain achievements and/or put themselves through hell for some.
* Or who let the presence of achievements in a game completely dictate how they play the game.
* Or even people who continue with a game beyond their enjoyment for the achievements.
* Or who have tried to participate in discussions of a game, only to have another participant say "show me your achievements so I know you're not just <pejorative>".
* (Or, to a lesser degree, game discussion areas where regular posts showing latest achievement-earnings replace actual discussions.)
Achievements are actually bad to have. They're harmful because of the very reasons they were implemented in the first place, hooking in to certain people's psychology; personalities and weaknesses. Games are -- without doubt or exception -- better without them. Yes, it's a far less harmful thing than sleazy monetization schemes, but they are cut from the same cloth, and have considerable downsides (which I feel outweigh any pluses).
EDIT: I must note that in-game-only, not-publicly-shared, achievements often soften the blows of the problems above and appear to be generally fine.
EDIT2: Someone just alerted me to this nonsense existing. Yes, video guides for achievement hunting in Windows Solitaire. https://www.youtube.com/results?search_query=windows+solitaire+achievements .
EDIT3: I brought this up with a doesn't-game-much friend. He said:
Related. I bought Firewatch on Steam (don’t judge). After I played it, I saw the achievement list and felt, just a little, like I had played it wrong.