the problem with these "discussions" over twitter (oh, why do people do this?) is, that there is barely any substance to it. It's just a bunch of thrown away sentences, shortened as much as possible to fit into the character limit.
basically all he says is that for full performance you need a different code path on the XB1.
Given that DX12 (like Vulkan) is
a) all about low level, close to the hardware programming
b) XB1 hardware is different to PC hardware
it doesn't seem that strange that you would use different code to get the maximum out of either hardware, no?
There just isn't very much information in here to talk about actual API differences between PC DX12 and XB1 DX12 that would put up additional road blocks when porting from console to PC.