Posted January 09, 2017
shmerl
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shmerl Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2011
From United States
Atlantico
Tower of Song
Atlantico Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2012
From Spain
Posted January 09, 2017
Atlantico: Yes, that is a higher level graphics API, but it is the API that will be used by default. Vulkan is supported on the Switch, so is OpenGL, but that's neither here nor there since developers will use NVN,
shmerl: Why would they? It's a non portable API which they can't reuse. If they aren't stupid, they won't use it. But this is all academic at this point, time will tell. I don't know the future. I just don't expect Vulkan to be the standard API on Switch, but no skin of my nose if it is.
Post edited January 09, 2017 by Atlantico
hummer010
Crazy Penguin
hummer010 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2012
From Canada
Posted January 09, 2017
Stardew Valley is already on Linux too, so it's likely going to be OpenGL for the Switch, unless the upgrade it to support Vulkan all around.
ZeroDrm
New User
ZeroDrm Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2016
From Norway
Posted January 10, 2017
Atlantico: Doesn't matter much when PS4 uses it's own API, the XB1 another and neither one of those is Vulkan. Might as well use NVN and no doubt developers will be encouraged to do so with platform specific features.
But this is all academic at this point, time will tell. I don't know the future. I just don't expect Vulkan to be the standard API on Switch, but no skin of my nose if it is.
Your point is sadly hardhitting. I thought Switch's api was going to be soley Vulkan and OpenGL for less experienced programmers.But this is all academic at this point, time will tell. I don't know the future. I just don't expect Vulkan to be the standard API on Switch, but no skin of my nose if it is.
shmerl
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shmerl Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2011
From United States
Posted January 24, 2017
This looks like a good development for glslang HLSL → SPIR-V translator project:
* https://blogs.msdn.microsoft.com/directx/2017/01/23/new-directx-shader-compiler-based-on-clangllvm-now-available-as-open-source/
* https://github.com/Microsoft/DirectXShaderCompiler
* https://blogs.msdn.microsoft.com/directx/2017/01/23/new-directx-shader-compiler-based-on-clangllvm-now-available-as-open-source/
* https://github.com/Microsoft/DirectXShaderCompiler
Post edited January 24, 2017 by shmerl
shmerl
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shmerl Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2011
From United States
Posted January 24, 2017
The Vulkan Graphics API - what it means for Linux - talk by David Airlie at linux.conf.au 2017.
RedTechKnight
Dark Souls II is the best one.
RedTechKnight Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2016
From Zambia
Posted January 24, 2017
shmerl: The Vulkan Graphics API - what it means for Linux - talk by David Airlie at linux.conf.au 2017.
Thanks for sharing, interesting stuff.shmerl
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shmerl Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2011
From United States
Posted January 31, 2017
A lot of interesting slides from 2017 Vulkan DevU Vancouver, including about HLSL → SPIR-V compiler.
Post edited January 31, 2017 by shmerl
Barefoot_Monkey
invertEd
Barefoot_Monkey Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2008
From South Africa
Posted February 03, 2017
shmerl: A lot of interesting slides from 2017 Vulkan DevU Vancouver, including about HLSL → SPIR-V compiler.
I don't usually like going through slides, but those are very informative. Thanks, shmerl.vsr
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vsr Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2012
From Russian Federation
Posted March 01, 2017
Bethesda partners with AMD to optimize games for Ryzen and Vega
Bethesda and AMD now have long-term partnership.
Their's future games will use Vulkan API.
Unfortunately, history with Doom (2016) shows that Vulkan support doesn't equals to Linux support.
Bethesda and AMD now have long-term partnership.
Their's future games will use Vulkan API.
Unfortunately, history with Doom (2016) shows that Vulkan support doesn't equals to Linux support.
Shadowstalker16
Proud corporate ally
Shadowstalker16 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2014
From India
Posted March 01, 2017
vsr: Bethesda partners with AMD to optimize games for Ryzen and Vega
Bethesda and AMD now have long-term partnership.
Their's future games will use Vulkan API.
Unfortunately, history with Doom (2016) shows that Vulkan support doesn't equals to Linux support.
Another adopter! Great! I'm guessing a forseeable future in Vulkan may at least prompt a rethink about Linux though. Wonder if there will be day 1 Vulkan support for the next Bethesda game.Bethesda and AMD now have long-term partnership.
Their's future games will use Vulkan API.
Unfortunately, history with Doom (2016) shows that Vulkan support doesn't equals to Linux support.
vsr
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vsr Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2012
From Russian Federation
clarry
New User
clarry Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Feb 2014
From Other
Posted March 01, 2017
D44m is one of the *very* few new games I would immediately purchase at full price if only it were here (with linux version, vulkan support, no drm). Alas, it is not.. :(
Post edited March 01, 2017 by clarry
Johnathanamz
New User
Johnathanamz Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jan 2014
From United States
Posted March 01, 2017
vsr: Bethesda partners with AMD to optimize games for Ryzen and Vega
Bethesda and AMD now have long-term partnership.
Their's future games will use Vulkan API.
Unfortunately, history with Doom (2016) shows that Vulkan support doesn't equals to Linux support.
There is no explanation saying the Bethesda Softworks will use Vulkan for the PC versions of all of the video games that they publish. Bethesda and AMD now have long-term partnership.
Their's future games will use Vulkan API.
Unfortunately, history with Doom (2016) shows that Vulkan support doesn't equals to Linux support.
Only iD Software uses OpenGL and Vulkan on the PC versions of the video games that they develop.
The PC version of The Evil Within which runs on iD Tech 5 doesn't support OpenGL at all it supports DirectX 11.
Arkane Studios developed a fork of the iD Tech 5 engine and named it the Void Engine for Dishonored 2, the PC version of Dishonored 2 doesn't support OpengGL either it supports DirectX 11 only.
Bethesda Game Studios will keep on continuing to support DirectX. They are hiring in their job descriptions people who know how to use DirectX 11.
vsr
⭐⭐⭐⭐⭐
vsr Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2012
From Russian Federation
Posted March 01, 2017
vsr: Bethesda partners with AMD to optimize games for Ryzen and Vega
Bethesda and AMD now have long-term partnership.
Their's future games will use Vulkan API.
Unfortunately, history with Doom (2016) shows that Vulkan support doesn't equals to Linux support.
Johnathanamz: There is no explanation saying the Bethesda Softworks will use Vulkan for the PC versions of all of the video games that they publish. Bethesda and AMD now have long-term partnership.
Their's future games will use Vulkan API.
Unfortunately, history with Doom (2016) shows that Vulkan support doesn't equals to Linux support.