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ZeroDrm: It doesn't look promising. I have not heard of any of these games in conjuction with Vulkan.
No idea about any of games from that list except for Yooka-Laylee. It's supposed to come out for Linux, so it makes sense for them to use Vulkan or OpenGL on Switch.
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Atlantico: Yes, that is a higher level graphics API, but it is the API that will be used by default. Vulkan is supported on the Switch, so is OpenGL, but that's neither here nor there since developers will use NVN,
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shmerl: Why would they? It's a non portable API which they can't reuse. If they aren't stupid, they won't use it.
Doesn't matter much when PS4 uses it's own API, the XB1 another and neither one of those is Vulkan. Might as well use NVN and no doubt developers will be encouraged to do so with platform specific features.

But this is all academic at this point, time will tell. I don't know the future. I just don't expect Vulkan to be the standard API on Switch, but no skin of my nose if it is.
Post edited January 09, 2017 by Atlantico
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shmerl: No idea about any of games from that list except for Yooka-Laylee. It's supposed to come out for Linux, so it makes sense for them to use Vulkan or OpenGL on Switch.
Stardew Valley is already on Linux too, so it's likely going to be OpenGL for the Switch, unless the upgrade it to support Vulkan all around.
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Atlantico: Doesn't matter much when PS4 uses it's own API, the XB1 another and neither one of those is Vulkan. Might as well use NVN and no doubt developers will be encouraged to do so with platform specific features.

But this is all academic at this point, time will tell. I don't know the future. I just don't expect Vulkan to be the standard API on Switch, but no skin of my nose if it is.
Your point is sadly hardhitting. I thought Switch's api was going to be soley Vulkan and OpenGL for less experienced programmers.
This looks like a good development for glslang HLSL → SPIR-V translator project:

* https://blogs.msdn.microsoft.com/directx/2017/01/23/new-directx-shader-compiler-based-on-clangllvm-now-available-as-open-source/
* https://github.com/Microsoft/DirectXShaderCompiler
Post edited January 24, 2017 by shmerl
The Vulkan Graphics API - what it means for Linux - talk by David Airlie at linux.conf.au 2017.
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shmerl: The Vulkan Graphics API - what it means for Linux - talk by David Airlie at linux.conf.au 2017.
Thanks for sharing, interesting stuff.
A lot of interesting slides from 2017 Vulkan DevU Vancouver, including about HLSL → SPIR-V compiler.
Post edited January 31, 2017 by shmerl
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shmerl: A lot of interesting slides from 2017 Vulkan DevU Vancouver, including about HLSL → SPIR-V compiler.
I don't usually like going through slides, but those are very informative. Thanks, shmerl.
Bethesda partners with AMD to optimize games for Ryzen and Vega
Bethesda and AMD now have long-term partnership.
Their's future games will use Vulkan API.

Unfortunately, history with Doom (2016) shows that Vulkan support doesn't equals to Linux support.
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vsr: Bethesda partners with AMD to optimize games for Ryzen and Vega
Bethesda and AMD now have long-term partnership.
Their's future games will use Vulkan API.

Unfortunately, history with Doom (2016) shows that Vulkan support doesn't equals to Linux support.
Another adopter! Great! I'm guessing a forseeable future in Vulkan may at least prompt a rethink about Linux though. Wonder if there will be day 1 Vulkan support for the next Bethesda game.
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Shadowstalker16: Wonder if there will be day 1 Vulkan support for the next Bethesda game.
Yes, chances are very high. Bethesda did a good job on Doom (2016). They cooperated with AMD on it.
I think this experience will be put to good use.
D44m is one of the *very* few new games I would immediately purchase at full price if only it were here (with linux version, vulkan support, no drm). Alas, it is not.. :(
Post edited March 01, 2017 by clarry
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vsr: Bethesda partners with AMD to optimize games for Ryzen and Vega
Bethesda and AMD now have long-term partnership.
Their's future games will use Vulkan API.

Unfortunately, history with Doom (2016) shows that Vulkan support doesn't equals to Linux support.
There is no explanation saying the Bethesda Softworks will use Vulkan for the PC versions of all of the video games that they publish.

Only iD Software uses OpenGL and Vulkan on the PC versions of the video games that they develop.

The PC version of The Evil Within which runs on iD Tech 5 doesn't support OpenGL at all it supports DirectX 11.

Arkane Studios developed a fork of the iD Tech 5 engine and named it the Void Engine for Dishonored 2, the PC version of Dishonored 2 doesn't support OpengGL either it supports DirectX 11 only.

Bethesda Game Studios will keep on continuing to support DirectX. They are hiring in their job descriptions people who know how to use DirectX 11.
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vsr: Bethesda partners with AMD to optimize games for Ryzen and Vega
Bethesda and AMD now have long-term partnership.
Their's future games will use Vulkan API.

Unfortunately, history with Doom (2016) shows that Vulkan support doesn't equals to Linux support.
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Johnathanamz: There is no explanation saying the Bethesda Softworks will use Vulkan for the PC versions of all of the video games that they publish.
And you expect me to give you one?