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high rated
Galactic Civilizations III

Update 3.6 (29 March 2019)
Gameplay

Nerfed "Lossless Life Support" module
Fixed typos in "Lossless Mining" module descriptions
Updated Tourism bonus for the "Popular Race" trait to be flat 1 and 2% instead of multipliers of 10 and 20%
Updated united planet tourism board to be flat with a 10% bonus (was multiplier of 100% which was crazy)
Colonizing the Promethion Refinery precursor world now grants 5 Promethion
Set "Virtual Vacation" to be a player wonder
Changed "Influence Per Turn" from multiplier to flat on the Galactic Showcase
Fixed mismatch of description and text in the "Antimatter Weapon Colonizing" event
Tweaked pathfinding so that it doesn't attempt to find a path to the node closest to a blocked destination if the start tile is already the closest node
Silicon-based life can terraform and colonize high level extreme worlds
Removed farms for Synthetic lifeforms and enabled terraforming improvements and high end extreme world techs
Fixed "Orphaned Improvements" and techs in the Retribution tech tree
Fixed issue with Iridium tech tree failing on "Tariff Focus" specialization

UI

Changed it so that when you merge a fleet, it will keep a custom name for the resulting fleet. If both fleets being merged have custom names, it keeps the fleet name of the bigger fleet.
Adjusted "Economic Warning" flavor text to fit with new conversation popup font size.
Fixed typo in "Precursor Research Node" description.
Improved the text alignment on the UP Resolutions window

Bugs

Fixed custom ship style sets having the wrong strategic icons. Players will have to re-save their ship style sets (and change the effect ships classes to what they want along with their text, since that is info that is saved off). Prevents players from having to remake the ship style sets and only deal with what was changed
You can no longer assign commanders to planets
Ships with "one per player" components can upgrade to ships with the same components
Cleaned up code that clears/applies rebellion status to prevent edge cases where planets can flip when they shouldn't (like when the tile is owned by a commonwealth of the planet owner)
Addressed a MP crash related to mismatched DLC
Fixed mismatched strategic icons on some ship classes
Fixed typos in "Plasma Arc" event

Mod fixes

Ships created with mods now show up correctly
Prevents crash if a tech unlocks more than 12 things at once (modders – you know who you are!)

Retribution

Fixed issue where Hypergates didn't fire any shots during battle because they didn't have range
Changed the Hyperlane tool tip to account for the minimum move cost, so it will now show the max bonus as 900% instead of +-100%
Removed extra space in the Korath faction description
Added "lossless life support" back into the Retribution tech tree
Updated Thalan conversation text to reflect that they bring in multiple ships now in mission 4
Add basic Block Hulls to Korath Ship style
high rated
Astrox Imperium

#### BUILD 0.0033 (29 March 2019)

* Adjusted faction adjustment for mission payout.
* Faction modifiers no longer effect script missions. (Tutorials)
* Fixed negative mission pay with grossly negative faction ratings.
* Faction penalty for merc death reduced.
* Fixed merc cargo drag exploit when ship swapping.
* Adjusted 3D sound for better overall environmental sound effects.
* Hiring a merc will remove any non ammo cargo items.
* Fixed mis-aligned text in Refinery
* First stage of persisting scans implemented.

* * *

#### BUILD 0.0032 (28 March 2019)

* A few spelling fixes.
* Market Buy and Sell orders now adjusted by multiple factors.
* level, security , faction, rarity of items.
* Fixed buy / sell order button hotspot bug.
* Fixed garage drag module bug causing missing item.
* Impact, Energy ,Explosive resistance applied independent of ship base values.
* Fixed Impact passive value bug.
* Mission deposit rate dropped to 25 percent.
* Mission level have been adjusted to better align with player abilities.
* Mission payments have been adjusted to reflect difficulty.
* Missions with insurance that is out of your range will not be displayed.
* Mission skill point rewards increased.
* Faction ratings have more of an effect on mission payments.
* Security of target sectors effect mission payments.
* Distance required to travel has more of an effect on mission payments.
* Fixed scrolling on storage panel.
* Fixed market page refresh when purchasing item.
* Fixed bug blocking merc clicking in station when refinery active.
* Fixed University Discount skill.
* Fixed merc focus camera dock bug.
* Added notification for out of range cargo.

##### BUILD 0.0031

* NPC will now chat with a rating above -1.5, not zero.
* Mission NPC's will always have chat , regardless of rating.
* Expanded the refinery capacity from 1000 to 2500.
* Fixed refinery output text to reflect capacity in m3.
* Refinery will now operate by default when undocked.
* Expanded station storage window size.
* BUY and SELL order generation now adjusted for pilot level.
* Small various text alignments.
* Fixed FoodService duplicate name in items database.
* Duplicate skills in Gunstellar fixed.
* Modules take damage only 5% of hits taken (new games only).
* Fixed refinery popup bug when dragging to market.
* Toggle option to transfer refinery output to storage available.
Dawn of Man

#### Update 1.0.6 (29 March 2019)

##### AI Improvements.

* Children can now milk goats and cows.
* Stricter enforcement of animals limits: more slaughter tasks get generated if required.
* When people go back to town to rest, change outfit, or get better tools, they won't drop their current sledge if carrying one.
* People now prefer to use carts over sledges if available.
* Preventing people from wandering around town immediately after delivering a resource to storage, so they can store more resources faster.
* Fixed issue where AI would not use transports if going to grab one more resource than they can carry.

##### Balance changes.

* Relaxing population limits, you can now get more people in your settlement.
* Structures now have custom amounts at which they give knowledge points, in order to promote reasonable settlement construction. Residence structures give more points, crafting and mining structures give less.
* Added move speed modifiers for transports, depending on how full they are: 90% - 70% for sledges, 95% - 75% for donkey carts, 100% - 80% for horse carts.
* Increased the amount of wolves in paleolithic and mesolithic

##### Notification changes.

* When continuous production of Carts or Sledges is active, you don't get notifications about them decaying anymore.
* Once you build 3 stables, you stop getting notifications of animal births or deaths by slaughtering.
* Once you reach 50 people, you stop getting notification of human births or deaths by natural causes.

##### QOL improvements.

* Default limit for Sledges and Carts is now 10.
* The defense panel can now be accessed from a button in Towers and Gates.

##### Misc Fixes.

* Changed defense icon.
* Fixed broken birth limits in mods.
* Fixed milk and wool resource limits.
* Fixed various issues in community screen.
* Making sure work areas can not be placed on top of each other.
* Primal vision key shortcut is now disabled in tutorial when button is disabled.
* Stability fixes.
high rated
We. The Revolution

#### Update 1.0.4 (1.1.0) (28 March 2019)

We. The Revolution Update 1.0.4. has landed with the devs working day and
night to fix all the bad stuff you may experience in the game:)

##### MAJOR CHANGES

* Improved visually and optimized all cutscenes
* Optimized textures of all court characters
* Fixed critical blocker during exiting verdict view before animations ends
* Fixed all issues with audio in cutscenes

##### MINOR CHANGES

* Improved several case topics icons
* Fixed a lot of text issues
* Fixed issue with scenes sequence which allows the game to skip the guillotine scene
* Improved visually and optimized all ending cutscenes
* Removed signature sound effect from gambling den
* Fixed issues with flashing panels in cutscenes
* Fixed issue with dialogue background from one scene occurs in another
* Improved a few voice overs
* Fixed issue with selecting blocks in intrigues
* Improved positioning of Mentor character
* Fixed issue with audio settings in correlation to gambling den
* Fixed issue with pause menu which was blocking cutscenes
Megaquarium

#### Update v1.3.0 (29 March 2019)

* Tweaked prestige generation rates so that larger animals have a greater success chance than small animals. In other words, you need less in a tank for them to be seen.
* Likewise, larger decoration items have a higher chance to be seen, reducing the need for many large items in a single tank which could look less appealing. Groups of small items are still encouraged.
* Tweaked the prestige generation rates so that you get diminishing returns, the more animals of the same type you add to a tank. This encourages more smaller groups of small fish in different tanks.
* However for large animals a single group will continue to be sufficient.
* Added a more detailed tooltip when you hover over the prestige icon on any animal so that it communicates the prestige generation mechanics better, allowing the player to make more informated decisions.
* Added option for window to close when you click a second time, this is also now the default option but can be switched off in the settings.
* Changed requires skill icon to military chevrons. Added this indicator to task bubbles so you can see the skill level of a task at a glance
* Auto-feeder changes color depending on what food it is feeding.
* Reduced some animal aquascaping requirements. Many of these were increased in the February update but I believe they threw the balance off especially for small animals which need to be kept in larger numbers to fulfil their prestige potential.
* Added additional details to the task bubble tooltip so that it lists the skill level and a breakdown of the animals that need feeding in the tank (for feeding tasks only).
* Added load game confirmation dialog if a game is already in progress.
* Facilities apply their effects to guests instantly now, rather than over time.
* Fixed paint glitch
* Stopped guests dropping rubbish straight after looking at something
* Added reset to default key bindings
* Increased cave value for gaping cavern
* Increased rock value for rubble and live rubble
* Increased starting money for level 3. Elmshorn
* Fixed so the search menu doesn't come up when you finish naming something.
* In sandbox, all side objectives, trades and merchants appear on the way to rank 12. Before they continued to appear above Rank 12 but this led to some confusion and missing some events.
* Sped up zooming with keys.
* Fixed a pump UI error.
* Refresh message count immediately when you delete group of messages.
* Fixed 'running on spot' bug when auto saving and returning to menu.
* Fixed bug where supplement feeding times were sometimes over-calculated.
* Fixed ground dweller eating animation.
* Shows skill numbers when you hover over skill bars in the manage tab.
* Fixed the positions of the skills in manage tab so they are always in the same places.
* Fixed bug where it would show When fully grown eat/damage information on animals even when no numbers change as they grow. For example, when an animal will damage Gorgonians or Stony Corals.
* You can open the advanced tab by right clicking on the portraits in the staff manage tab.
* Cursor texture only loaded once
* Decreased some coral sizes (affects food consumed, bioload and prestige generation rate). Note: growing corals to full size now has large effect on prestige because size determines the prestige generation chance.
* Added '=' as alternative to ':' in search box.
* Added 'equipment' as a search criteria to differentiate to animals.
* Fixed bug where end game credits could be interupted by pressing escape.
* Fixed bug where end game credits would be in 'fast-forward' mode if you were at that speed when you completed the game.
* Fixed bug to do with info/task bubble positioning on some objects.
* Fixed coral food box which had the wrong icon on it.
* Fixed Power Light so lights are in the correct position.
* Dropdown menus go in front of other information windows.
* Improved platform laying tool so it guesses the height your require more intelligently.
* Upgraded to Unity 2018.3.
The following offline installers have also been updated:
-> Rainswept to version v1.1.4 (Windows installer) - see the changelog above
-> Kynseed to version 0.1.12.2060
high rated
Grim Dawn has been updated.
Update 1.1.1.1 Hotfix 2 (1 April 2019)

Tech
Fixed a crash caused by recent changes to Weapon Trail behavior.
This issue was related to reports of problems with Freeze/Petrify effects and after testing with several affected players, we expect both to be resolved. Please let us know your crashes persist after this hotfix is live by reporting your issue in the Bug Reporting forum.

Art
Updated Weapon Trail Textures to feel a little flashier.

Game
You can now disable Voice/Text Error Messages (ex. I can't cast that yet), in game Options.
Fixed Witch God Cult Augments having the same icons.
Fixed an issue with the Lore Note "Carmac's Notes" appearing multiple times.
high rated
Low Magic Age has been updated to v0.91.07
Post edited April 01, 2019 by Splatsch
high rated
Many GOG game updates have no official update flag.
I started to record it since Nov 2017. Only games I have are listed here. [1]

Report for Mar 2019:
Total updates: 239
Games updates: 217 (Some games have multiple updates, daily basis)
Flags I got: 139

58% updates have an official flag. 42% are missing.

[1] Mar 2019 updates: https://pastebin.com/59dNex4m
[2] Feb 2019 record: https://www.gog.com/forum/general/the_what_did_just_update_thread/post21777
high rated
ATOM RPG: Post-apocalyptic indie game

Updated to 1.082.
No changelog.

Warcraft II Battle.net Edition

Internal Hotfix v2 (01 April 2019)
added a potential fix for mouse issues;
tweaked the video settings tool;

Pathfinder: Kingmaker

Patch 1.3.0m (1st April 2019)

Huge changelog.
A note about ATOM RPG: Post-apocalyptic indie game:

The Linux installer is incorrectly labeled as 1.081, ingame it shows 1.082 though.
high rated
Ancestors Legacy
Update 61394 (01 April 2019)

[Bugfix] Fixed an issue with "Network Timeout" popup showing up too often.
[Crashfix] Fixed a crash related to queued squad orders.
***

Astrox Imperium
BUILD 0.0035 (30 March 2019)

* Another pass optimizing Tactical sensors.
* Optimized the Targeting HUD and tactical Targeting HUD.
* Adjusted mission level requirements.
* Fixed bug that prevented merc modules from repairing.
* Fixed spelling errors in Life Support tutorial.
* Another attempt at the controller spin bug.
* Fixed merc cargo bug preventing miners from stopping with full cargo.
* Drone mining now effects stats and XP.
* Fixed tactical sensors reset bug on map view toggle.
* Fixed station map mouse wheel zoom bug.
* Fixed bookmark camera rotation bug.

~~~ ~~~

BUILD 0.0034

* Adjusted processing of Steam Achievements.
* Carry over damage from 0 Shields now passes remainder to Armor.
* Fixed duplicating cargo storage bug between stations.
* Fixed Law Enforcement notification, split into good and bad news.
* Fixed base Shield regeneration for all ships.
* Fixed base Energy regeneration for all ships.
* Adjusted Laser hitbox colliders for better accuracy.
* Steak Life Support item fixed.
* Fixed duplicate names for Basic Shield Booster.
* Double click Items in targeting panel will activate autopilot.
* Right click items in targeting panel to unlock.
* Fixed Titan Dreadnought ship skill bug.
* Map toggle key now works when docked.
* Fixed retire merc bug showing merc in pilot fleet panel.
* Fixed faction rating penalty for mission abort.
* Fixed weird camera rotation on warp exit.
* Added the much requested , persisting scans between warps.
***

Caves of Qud
Patch 2.0.171.0 (30 March 2019)

* Added a new grenade mod, phase-conjugate, that causes grenades to shift phase right before they explode.
* Added new dialog for scribes, vintners, shoemakers, and Issachari tribesfolk.
* Increased feral lah HP and gave them a flabby leaf natural weapon.
* Increased tumbling pod explosion damage.
* We fixed some bugs with the Spread Klanq quest. -- Fixed a bug that caused the Puff Spores ability to fail to work after a save/load cycle. -- Fixed a bug that prevented many of the dynamic objectives of Spread Klanq to fail to complete. -- The Puff Spores ability is now removed upon completing the quest.
* Ice frog corpses are now butcherable for frog meat.
* Puffer fungi raised as domesticated crops by villages no longer puff at those villagers.
* The amanranthine prism can no longer be damaged by beating on it, nor can it be unequipped by spraying it with acid.
* Tinkers now properly repair your items when you select repair from the tab submenu of the trade screen.
* Canned mystery meat now occasionally shows up in the world outside of arconaut starting gear.
* NPCs that are susceptible to acid now attempt to get out of acid pools.
* The messaging around placing objects in containers is now more sensible.
* The 'collect' liquid interaction command now acknowledges container ownership.
* Fixed a bug that prevented those with photosynthetic skin from cooking with their starch and lignin.
* Fixed some bugs that occasionally caused the DV penalty from paralysis to stick around after the effect wore off or that caused an additional phantom DV penalty.
* Fixed a bug that caused items to improperly remain stacked when an energy cell was inserted into one of them.
* Fixed a formatting issue on the Quests UI when displaying completed quest steps.
* Fixed an autoexplore loop bug with water pickup.
* [modding] Added a "stage6" wish, which jumps to the Pax Klanq quest sequence.
***

The Caligula Effect: Overdose
Update 1.03 (29 March 2019)

We've fixed the following:

* Fixed character slow-down in Sun Temple 3F after activating a stone.
* Fixed Phantom Link, Single Soul and Fanatic Eye skills.
* Fixed issue where button icons for "FF" and "Skip" don't change after going back to the title menu and changing button icons.
***

Planetary Dustoff
Update 0.2.3.1001 (30 March 2019)

Content
- Added the Blazing Boots item
- Added the Ice Cream Boat item
- Added the Golden Bullet item
- Added the Plasma Grape Juice item
- Added the Plasma Bubble Pistol weapon

Gameplay
- Friendlies no longer attack neutral enemies
- The Laser Crystal item now produce blue gas instead of green gas

Modding
- Coin Podiums no longer generate items and must now be passed the item explicitly

Bugs and issues
- Addressed bug with the Geiger Counter item and certain weapons
- Addressed bug with air drops
- Addressed crash when generating certain levels
- Ammo Merchant and Weapon Merchant can no longer be exploited by saving and exiting
***

Production Line
Update 1.72 (01 April 2019)

Hey all! Any update with any crash fixes is getting prioritised for release, so here is another update. We have made a big performance increase that you will really notice if you have big maps or a very low spec PC. We also fixed some obscure crashes, and there are some nice UI tweaks too (I'm especially happy to finally get that click-production-schedule notice thing in there!). Hope you like the changes :D

1) [Bug] Fixed crash when a supply stockpile window is open, and linked to a specific slot while research completes for an upgrade that would add new resources to that slot.
2) [Performance] Sped up calculation of maintenance effect overlay which might fix a crash bug for the maintenance facility.
3) [GUI] Added hotkeys for finance screen ('f'), Vehicle design ('v'),Research ('t'), Sales ('m'), Efficiency ('e'). All are remappable.
4) [Performance] Much faster route finding, which should boost performance during load and also when placing new slots or resource importers/conveyors.
5) [Bug] Fixed error where the token 'SHARE' was shown untranslated in one event pop-up window.
6) [Feature] A new button at the bottom of any slots 'imports' tab gives you access to a screen which lets you change the global import setting for all current & future imports.
7) [GUI] You can now move individual items up and down within a production schedule using new up and down buttons.
8) [GUI] You can now click directly on those pop-up notices at the start of a production line to go directly to the production manager screen for that slot.
9) [GUI] You can now click anywhere on a closed drop-down list to expand it.
10) [Bug] Fixed bug where saving a game and then re-opening the save game list shows two copies of the same game.

Hope you like the changes. More GUI tweaks and balance tweaks to come in the next few weeks. Plus maybe some cool new content... :D If you like the game, PLEASE leave us a positive review, it is so appreciated when people do that and only takes a minute or two!
***

Yooka-Laylee
64-bit Tonic Update (01 April 2019)

* Added 64-bit Tonic which is equippable from Vendi
* Various minor bug fixes and improvements
* Added Chinese and Japanese language
Post edited April 01, 2019 by HypersomniacLive
high rated
@Judas/GOG - could you, please, fix the forum link on the Pathfinder: Kingmaker - Explorer Edition game page? It currently links to the general forum. Cheers.
@Judas/GOG: Also Prison Architect now has online multiplayer which was added in a patch, but the store page does not have that feature shown. I'm not sure if it requires Galaxy or not.
Yesterday I received a flag for Ori and the Blind Forest. No changelog.
avatar
seppelfred: Yesterday I received a flag for Ori and the Blind Forest. No changelog.
Seems just a internal update from a quick glance at https://www.gogdb.org the files that were removed:
galaxy_ori_and_the_blind_forest_de_2.0.0.2.exe
goggame-1384944984.dll
goggame-1384944984.hashdb
goggame-1384944984.info
goggame-1384944984.script

based on the galaxy depot file lists I assume it reflects the installers too.
Post edited April 02, 2019 by Cusith
high rated
Dead Cell's changelog for update 1.2.10 is now here !

Changelog for Update 1.2.10 (added 28 March 2019)

Important features
* The Custom Mode is now unlocked by beating a mini-boss in Prison Roofs.
* Community suggestion Food drop was rebalanced: – you now have 100% chance to have 1 unit on mobs and 1 unit hidden in walls in every levels, – one food unit dropped by mobs is guaranteed to be clear from Infection, – food sold by shops is now always clean.
* The free “Rise of the Giant” DLC is now required to access to the Cavern and the hidden level.
* The content of the “Rise of the Giant” DLC is now available in all supported languages.

Balancing
* Community suggestion Legendary altars can no longer shield elites.
* Elite “Cage” skill is now slightly larger but also inflicts slightly more damage.
* Community suggestion Flask refills bought from shops received a permanent 40% discount.
* Community suggestion Mobs will now be locked for a longer time after a BC4 teleportation (no more “instant attack after - teleportation”).
* Community suggestion Mob teleportation now interrupts elite skills like “Cage” or “Electric Field”.
* Elite skill “Cage” can no longer charge if the mob can’t see the player.
* Community suggestion Reduced KunaiMaster overall damage.
* Community suggestion Reduced Failed Experiment big guy thing damage.
* KunaiMaster shooting range was divided by 3.

Level design
* Community suggestion Fixed lore rooms generated before the middle gate in Fog Fjord.

Graphics & UI
* Polish on the Quarry – Added glow on chains in the Cemetery.
* Stronger Toxic cloud fx
* Community suggestion BC4 mob teleportation now displays briefly a “ghost shade” of the mob who is about to teleport.
* Camera now aims higher when climbing on walls

Bug fixes
* Fixed abnormal CPU usage on some items (like Ice shards or Decoy)
* Fixed crash in lava
* Fixed elite shrine massive glow on save/reload a run
* Fixed crash when you die in lava.
* Thornies are no longer allowed to teleport while rolling over your face.
* Fixed Knight Corpse always giving the blueprint
* Fixed Giant skip
* Minor CPU optimizations with some weapons & mobs.
* Fixed a few crashes.
high rated
Battlestar Galactica Deadlock

Patch 1.2.73 (02 April 2019)
Bug fixes

Fixed Bug: Text overlap in languages other than English
Fixed Bug: Russian subtitles not displaying correctly
Fixed issue whereby Mission 9 would not complete in some rare circumstances
Fixed minor issue with DRM for Sin & Sacrifice campaign