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high rated
Ancestors Legacy
Update 61165 (27 March 2019):

* [Tweak] Multiplayer Harold hero has now "Call To Arms", instead of "Chase" skill.
* [Bugfix] Block during the "The Battle Of Gloucester" chapter has been fixed.
* [Bugfix] Fixed issue with "Fog of War Border" option not being applied properly in some cases.
* [Crashfix] Fix rare issue during the application initialization when viewport is created very quickly and attempts to use data that does not yet exist.
***

Astrox Imperium (posted by the devs here, and added to the changelog thread by Vythonaut)
BUILD 0.0031 (27 March, 2019)

* NPC will now chat with a rating above -1.5, not zero.
* Mission NPC's will always have chat , regardless of rating.
* Expanded the refinery capacity from 1000 to 2500.
* Fixed refinery output text to reflect capacity in m3.
* Refinery will now operate by default when undocked.
* Expanded station storage window size.
* BUY and SELL order generation now adjusted for pilot level.
* Small various text alignments.
* Fixed FoodService duplicate name in items database.
* Duplicate skills in Gunstellar fixed.
* Modules take damage only 5% of hits taken (new games only).
* Fixed refinery popup bug when dragging to market.
* Toggle option to transfer refinery output to storage available.
***

Objects in Space
Patch 1.0.6 (27 March 2019)

Alterations:
* Added ability to bind any commands open to serial protocol through the config file.
* Added ability to bind keys to increase/decrease main drive power.
* Added a warning message when docking at higher than safe speeds.

General:
* Fixed a crash when jumping out of a sector using a jumpdrive with a torpedo inbound.
* Stopped the ability to manually hail starbases or ships when comms are disabled - emergency or incoming only.
* Fixed a bug where you could dock at high speeds.
* Fixed a bug causing spawn issues in the story 'Bad News Betty'.
* Fixed a typo when talking to Heather Price.
* Fixed a bug where authority ships would sometimes engage each other when one was attacking a pirate.
* Fixed a bug which allowed you to undock by typing 'burn off' on your ship's system terminal.
* Fixed a bug where the player's name was not being displayed on the Mechanixx terminal after loading game.
* Fixed a bug where Mona Al Ajwi would still attack you even after you paid her back.
* Fixed a bug where ships would attack you in Maru for too long after you'd helped Casey Croma escape.
* Fixed a bug which caused you to never be able to drop off Gursharan Cass if you'd never encountered the SS Platypus.
* Removed a spot on the Narail Space Station where you could click on a wall near the mechanic and it'd take you back to your ship.
* Corrected several news articles' which had duplicate names.
* Added many additional news stories.
* Fixed a bug where Sofia Lang would send you an email for having failed her mission prematurely.
* Doubled the amount of time you're allowed to take to complete Scud de la Vinci's sand deal.
* Added a conversation with Scud de la Vinci for when you've taken too long to complete his mission.
* Moved an NPC on Port Dava Sobel which was blocking the use of the Wire terminal there.
high rated
We Happy Few
Update 1.7.79954 (25 March 2019)

This patch contains Arcade Mode, including three separate new ways to play We Happy Few. It also includes infrastructure to handle the upcoming DLC, and general performance optimizations, crash fixes, fixes for progression blockers, fixes for gameplay bugs, and localization fixes.

New Features
• Survival mode Added. Survival mode is a return to the Early Access survival experience. It has had all story elements removed, and is a mostly systemic mode. The mode includes tiles from the story mode that have had story elements removed, new areas and tiles, new onboarding, and a scoring system added.
• Night’s Watch mode Added. Night’s Watch is the opportunity to play as one of the wellies - or in this case, Constable Constable. You’ll have to hunt Downers throughout the night to make sure the streets are safe for the citizens of Wellington Wells in the morning, and includes a new enemy to fight.
• Sandbox mode Added. Sandbox mode allows you to tweak and change the procedural general system We Happy Few uses, with sometimes unpredictable results. Options that might result in unusual visual features or weird AI issues are marked with warnings, so use those settings at your own discretion. Basically, this is a mode to mess around in, and cheat/have fun as you’d like.
• Added game type indication to save game info when loading games.
• Added DLC menu.

General Bugs/Stability
• Fixed a crash on consoles when loading a save game inside the Doctor HQ in Arthur’s playthrough. This should unblock progression for anyone whose saved games were consistently crashing in this location.
• Fixed rare crash/infinite loading issues.
• UI fixes.
• Fixed issues with patrols/navmesh failing, causing NPCs to be in unusual places.
• Fixed issues with NPCs teleporting/attaching directly to you during combat.
• You can now equip a single gas mask when multiple are owned.
• Rarely, Doctors' saw weapons had collision and could make characters bounce erratically when both come in contact.
• Bobbies wearing gas mask are no longer immune to caltrops. That was quite silly.
• Added missing prompt to unlock a water pump if character has a lockpick already crafted in their inventory.
• Climbing onto the televisions in the streets no longer causes the camera to spin wildly.
• Opening the map no longer causes the current quest map marker to persist after the quest is completed.
• Player can no longer slip into areas when metal shutters open for NPCs (could break quests).
• Rain should no longer show up in the interior of the joy factory.
• Reloading the initial auto save will now correctly unlock the recipes for the Jolliest Brolly and Not So Jolly Brolly.
• Entering a shop at the same time as night comes causes no longer causes the player to be trapped inside.
• Spankers inside Wellie houses can no longer hit the player through walls and closed doors (tiny collision missing in the door frame).
• Bodies you are carrying will no longer disappear if there are too many corpses nearby.
• The term "non-lethal kills" in the statistics menu was dumb and now is less dumb (“takedowns”).
• Subtitle/language fixes (including several Britishims fixed).
• Localization fixes (including Arthur’s final cutscene - now translated correctly).
• Fixed various stuck spots/locations where you could access areas inappropriately (causing issues).
• Many small fixes, like animation skips, clipping art, etc.

Collectibles/Achievements
• Collecting a memory mask while the player character is talking will no longer result in the VO of the mask not playing.
• Broadcasts: Uncle Jack shows will now unlock in all cases when listening and looking at wall protruding screens in the Village.
• Fixed an issue with the “Gimme Shelter” achievement caused by failing the "A Model Citizen" quest.
• Fixed an issue with the “Cat Burglar” achievement, where getting hit while picking up a fake cat statue could cause it to disappear.
• Fixed an issue with the “Arthur Haste-ings achievement” caused by consuming a random obsolete phlash pill that could be found in an obscure location. Using any phlash pill should now unlock this achievement.

Encounter Fixes
• NPCs should no longer clip into the ground near the Rubble Pile at the Water Pumps.
• Removed unobtainable chest in the middle of a watch tower in the military camp.
• Fixed some save incompatibility issues and other blockers for players using saves from version 1.5 or earlier.
• Fixed rare/obscure/conditional quest blocking issues with the Church of Simon Says, the Cult of Jack, Hallucinogenic Salad, Haworth Labs, Plough Boy's Lunch, Possibly Heinous Package / Superb Meat Boy, Really Bad Gas, Speaker’s Corner, Cathouse, Rorke’s Drift Bridge, Home Cooking/Connect the Dots, Duck Soup, Plassey Bridge, Military Camp, Manned Flight, So Foul and Faraday.
• Ed Macmillan can no longer be lost. If you drop him, and he despawns, he’ll reappear at the point where you picked him up.
• Arthur - Alabaster Bobby in Haworth Labs will no longer find an adjacent room more interesting that the room he should be in (allowing him to be fought in all cases).
• Arthur - Edie Goes Downer: Loading in a game with the encounter/quest completed, no longer causes Arthur to repeat his quest completion dialog.
• Arthur - English Vice: Reform Club NPC barks are no longer persistent after leaving the level.
• Arthur - Future Perfect: Fixed incomplete video during "The House Of The Future" video with Jack.
• Arthur - Letter Of Transit: Fixed narrative inconsistency with Arthur mentioning cod liver oil before he knows he needs it.
• Arthur - Ravensholm - The Scottish Play: Ollie's model now behaves correctly with lighting during the cutscene.
• Arthur - The English Vice: Using the shock baton "Tickler" no longer causes the NPCs in the Reform Club to teleport.
• Arthur - The Great Stink: Fixed issue that could cause the worker keycard not to be available when needed. Any players stuck at this point should find a worker keycard either in their inventory or on the ground near the entrance to the underground.
• Arthur - The Scottish Play - Military Camp: Turning the subtitle option on, at the military base entrance, no longer displays a full page of dialogue obstructing the player's view.
• Ollie - Lud's Holm: Jumping under the Salamanca Bridge no longer causes the player to respawn stuck under the bridge.
• Ollie - Manned Flight: No more auto-saves after triggering Manned Flight and can't manually save after completing the first objective. Fixes progression blocker in this area.
• Ollie - No Place Like Home: The second Bobby no longer notices Victoria immediately.
• Ollie - The Gung Hoster: The objective marker in this quest is now a location marker, and will show the location of where to find the explosives and Private Baden-Powell properly.
• Ollie - The Truth Shall Set You Free - Uncle Jack's broadcast video will now pause appropriately during the cinematic for his last broadcast
• Ollie - Jericho: During the intro cutscene, the items Ollie takes out of his bag no longer have a duplicated version of them already on the table.
• Physics - Corporal Cheeseman and other NPCs on patrol should no longer fall out of world when hit by Ollie with an enhanced cricket bat.
• Sally - Hope Chest - Worldgen: A large patch of grass surrounding the chest no longer has a kill volume.
• Sally - Train Station now has a POI marker on the map.
high rated
Diablo

Internal Hotfix v5 & 6 (28 March 2019)

* added a separate upscaling option without forced aspect ratio
* removed Administrator flags from Launcher

Overcooked: Gourmet Edition

Update 1.1 (28 March 2019)

* Addition of Japanese to the game
* Fixed an issue where player control was limited to 8 directions
* Fixed an issue where there could be a delay in new recipe tickets appearing

[@GOG : there isn't a forum for Overcooked or am I mistaken ?]
Post edited March 28, 2019 by Splatsch
high rated
Grim Dawn

Update 1.1.1.1 Hotfix 1b (28 March 2019)

a small fix for a multiplayer connection issue.
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Splatsch: [@GOG : there isn't a forum for Overcooked or am I mistaken ?]
There is. It's just... empty. Cue X-Files theme. ;-)
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Gaunathor: There is. It's just... empty. Cue X-Files theme. ;-)
Ahah XD
Thank you very much :)
high rated
A New Beginning: Final Cut
Update 2.0.4.0395 (28 March 2019)

Engine update for increased stability and better performance
General Ingame Bugfixes
Change to a multilanguage build. It's now possible to combine subtitles and voiceover languages freely, without having to download further assets.
Savegames will not be compatible due to huge changes in the engine's structure. New savegames for different situations in the game are available from our support (at daedalic.de).
Post edited March 28, 2019 by finkleroy
high rated
Ash of Gods: Redemption

Update 1.5.12 (28 March 2018)

Hello there! This update is not big but still very important because it finally brings Spanish language to the game and also fixes a few nasty bugs which could affect your gaming experience.
SPANISH LOCALIZATION

Yes, we finally did it. It is a shame it took a great deal of time and we didn't manage to make it on the release but it's finally here. We hope all Spanish gamers will enjoy our game and will be pleased with translation. Please, let us know if something's wrong. And have a good time in the world of Terminum.
ENGLISH LOCALIZATION

After the release we received a lot of complains about English localization, but since that we managed to significantly improve the localization during regular updates. And today we publish the final update for English text (at least, we do hope it is final) and hope you will be pleased with our work. Thanks to everyone for sharing feedback.
CONSOLE RELEASES

They are 100% ready, but keep in mind that it takes time to make physical copies. Approximately, Ash of Gods will hit PS4, XBOX and Switch in the end of summer.
FIXES

Fixed a bug when two musical tracks played in the same time since Ursus
Fixed a bug when the game skipped a conversation between Blance (aka Hopper Rouly) and his companions after
Fixed a bug with empty shop and team management in Ursus
Fixed a bug with pop-up windows on global map: closing a pop-up window with a mouse click to map do not blocked the map anymore.
Fixed a fight in Unda's house, now it doesn't last forever.

Space Rangers HD: A War Apart

Update 2.1.2288 (18 February 2019)
Bug fixes (including fixes delivered via hotfixes after previous build release):

Fixed missing “End of transmisson” dialog option when interlocutor doesn’t want to trade with the player;
Fixed a bug causing Military base or Dominion to teleport to the area outside the minimap at the system;
Fixed a bug making ships incorrectly transparent when trying to land at the base which gets destroyed during landing sequence;
Fixed partially missing illustrations in the “Foncers “ text quest;
Fixed incorrect damage calculation for player exiting black hole;
Fixed incorrect node charge trying to fix Dominator’s weapons before reaching necessary tech level;
Fixed various text mistakes and mistypes;

Balance changes:

Little tweaks to planetary battles starting conditions to increase map variety;

Additions:

Script code optimization (to fix lags at some mods);
Added new features for modders;
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finkleroy: A New Beginning: Final Cut

Update 2.0.4.0395 (28 March 2019)

Engine update for increased stability and better performance
General Ingame Bugfixes
Change to a multilanguage build. It's now possible to combine subtitles and voiceover languages freely, without having to download further assets.
Savegames will not be compatible due to huge changes in the engine's structure. New savegames for different situations in the game are available from our support (at daedalic.de).
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finkleroy:
I doubt they also changed the "English only" text in the comics?
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MarkoH01: I doubt they also changed the "English only" text in the comics?
I couldn't tell you. I just copied and pasted the changelog.
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muntdefems: Speaking of being back... :P
Very sad to hear that you are stepping back. Thank you for all the work you have done so far for such a long time. Of course I will respect your decision as most here probably will as well.

That being said I would also like to add that GOG itself is gaining nothing from this thread or the reports (they did by using MaGOG themselves though) but this community here is. So losing you and your work is first and foremost a loss for the community and not for GOG.

I've talked to many people that don't want to post in the GOG forums anymore and they were always telling me how toxic this community has become and how bad the decisions were GOG recently did again and again. There is obvioulsy much truth in it - however not the WHOLE community has become toxic (I am here every day and I am able to talk to people here every day without feeling bad or being insulted most of the times - of course I avoid political threads... but that's a different thing) and the community posting in this very thread definitely has NOT become toxic at all. Each day this community is trying to help each other by doing the things GOG does not do (even though they should) so everybody who decides to not post here anymore is one person left who could help helping others and that is always very sad.

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MarkoH01: I doubt they also changed the "English only" text in the comics?
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finkleroy: I couldn't tell you. I just copied and pasted the changelog.
If you own the game and find some time could you check for me?
Post edited March 28, 2019 by MarkoH01
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MarkoH01: If you own the game and find some time could you check for me?
The comics are still in English.
Post edited March 28, 2019 by finkleroy
high rated
Dead Cells has been updated to version 1.2.10 but without its official changelog for now, and the free DLC Rise of the Giant is now available !
Post edited March 28, 2019 by Splatsch
high rated
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Splatsch: I know it's not a lot, but you have my best wishes too ;)
Acts of random kindness are always welcome :). Thanks.

My Time At Portia

#### Update 2.0.6614 (28 March 2019)

##### Added:

* Added to the Japanese translation in game.
* Added new side quests for Phyllis, Ginger and Gust.
* Added post-marriage side quests.
* Added a forge machine which can change weapon attributes.
* Added the ability to craft the first aid kit and antidote at the worktable.
* Added an advertising board to the store in the harbour.
* Added diapers at the clothing store.
* Added the ability to upgrade a wooden storage box to a metal storage box.
* Added a play/date event in the Haunted Cave on Amber Island.
* Added animations for Pinky, Scraps and QQ.
* Added more interactions between your spouse and children. Your spouse will feed and play with your children.
* Added more English and Chinese voice audio.
* Added sound effect for walking.
* Added environmental sound effects.
* Added a piece of background music for the Deepest Ruin.
* Added music for the mini carousel and vinyl record player.
* Added sound effects of being attacked by multiple monsters.
* Added sound effects for several UI features.
* Added Penny’s song.
* Added a switch for special effects. (This is off by default)
* Added more items to the inspection mini game.
* Added a collection point for ginger in Sewage Plant Ruins.
* Added a dropdown menu to filter by name in the storage interface.
* Added the ability to craft different items simultaneously in the factory.
* Added an auto-run button for playing with a controller.
* Added an effect to differentiate between a learned and new crafting recipes/diagrams.
* Added a function to allow players to name a mount for Sam, Remington and Arlo.
* Added a pig tag and piggy bed to the Mysterious Man’s store.
* Added adventurer Marco’s videotape.
* Added greetings for several NPCs.
* Added more dye colours for the dog house.

##### Adjusted:

* Changed default setting for English voice audio to ‘on’.
* Changed Emily’s reaction to feces.
* Optimised the party system. If an NPC cannot attend the party, other NPCs will join instead.
* Optimised the poses when taking a family photo.
* Optimised the animation when a female character uses the Rogue Knight’s sword.
* Optimised the NPC following system. When players get hurt, the NPCs will help them fight.
* Optimised the material consumption in The Final Battle.
* Optimised the king fish icons.
* Optimised the look of trees during winter.
* Adjusted the amount of leather required to revise clothing.
* Adjusted the crafting recipe for the paddle boat.
* Adjusted the required number and the rewards for SS level commissions.
* Adjusted the summary interface of the roping mini game.
* Adjusted the depth of field in game. Decreased the depth of field effect when running the game with lower specs.
* Removed Huya’s videotapes.
* Removed the fishing spot in the Sewage Plant Ruins.
* Removed the ability to start a mini game in the Round Table restaurant while on a date.
* Changed the photo shoot time with Mei during the Day of the Bright Sun.
* Removed the audio for the reminder messages on the left.
* Optimised the volume of several audio files in game.
* Removed the depth of field in camera mode.
* Adjusted the appearance of different minerals in the ruins. (Players will need to reset the elevator in the ruins.)
* Adjusted the appearance of wheat across the different graphics settings. It will be hidden in the fastest graphics setting.
* Adjusted the colour of the sand and ore distribution in the mines.

##### Fixed

* Fixed the crash when riding a llama during the Day of the Bright Sun.
* Fixed the crash caused by Ack’s conversation when you are talking to another NPC.
* Fixed the description error for several items.
* Fixed the bug preventing Mint from confessing to the player after the player is divorced.
* Fixed the bug that the exclusive quests for Gust can still be triggered after the player marries him.
* Fixed the bug preventing some players from getting the Master Fishing Rod.
* Fixed the bug preventing customised reminders from being saved in the calendar.
* Fixed the bug that sometimes the Portia Bridge mission cannot be triggered.
* Fixed the bug causing players to end up outside of the map after leaving the Deepest Ruin.
* Fixed the crash that occurs when the mission ‘The Brightest Star’ conflicts with dates.
* Fixed the crash that occurs when players are forced to sleep during the mission ‘The Eufaula Tunnel’.
* Fixed the incorrect attributes on the race horse memorabilia carpet and llama memorabilia carpet (both previously referred to as ‘furnitures’) If you have already placed these carpets in your home, you will need to retrieve them to reset their attributes.
* Fixed Ack’s icon in the social interface.
* Fixed the bug preventing the camera from identifying Bikini Flippers when taking a photo of it.
* Fixed the bug causing the defeated NPC to stay on the field when players fight two NPCs (for example – Emily and the chickens)
* Fixed the conversation error when giving gifts that Ginger dislikes.
* Fixed the bug causing the balloon shooting game to change to the slots game during a date.
* Fixed the crash that occurs when the balloon shooting game changes to the slots game during a date.
* Fixed the bug causing NPCs watching sparring to get stuck.
* Fixed the bug causing the baby to disappear suddenly when the camera gets too close.
* Fixed the bug affecting the mini map for Alice’s house.
* Fixed the bug causing NPCs to continue to follow the player during sparring.
* Fixed the bug causing the game speed to affect the NPC’s attack timing.
* Fixed the fighting animation of the Lost Variant.
* Fixed the bug affecting the player’s location when playing RPS with an NPC by the river.
* Fixed the bug causing NPCs to go in and out of a house repeatedly.
* Fixed the bug causing Gust to get stuck inside A&G Construction.
* Fixed the bug where your spouse will not sit in your house after marriage.
* Fixed the bug preventing pets from playing with toys when they are placed outside your house.
* Fixed the bug preventing a photo shoot mission from being completed when you take photos of several NPCs.
* Fixed the bug allowing players to get the parts box from inside the Abandoned Ruins. If you already have this item, you can delete it.
* Fixed the crash in the mission of Soak in the Hot Spring.
* Fixed the bug that storage upgrade will not cost any materials.
* Fixed the bug that players will get wrong number of products when craft items in different crafting lines.
* Fixed the bug that players cannot get access into the hazardous dungeon in dessert.
* Fixed the bug when players turn in the mission of Tests of Marriage to Gale, Gale doesn't respond.
* Fixed the bug that players cannot adjust the number of items when turning in food in Harvest Pile in Autumn Festival.
* Fixed the crash when players take Scare Soaker in the Day of Memories.
* Fixed the crash in the fishing competition.
* Fixed the bug that players cannot see the Rogue Knight's Sword in the next day of the Final Battle.
* Fixed the animation when NPC swings.
* Fixed the wrong icon of Golden Salmon King.
* Fixed the crash problem when player try to attend Fishing day without enough gols.
* Fixed the problem of button being wrongly functional on Civil Corps Commission board.
* Fixed the problem that baby may be suspended in the air after birth.
* Fixed the wrong display of the Sewage Plant map.
* Fixed several crash issues.
* Fixed the bug causing babies to float in the air when they are being held.
* Fixed the bug where Albert would possibly walk into the sea during the mission ‘The Harbor Crane’.
* Fixed the bug causing Scraps to show up before the mission ‘A New Friend’.
* Fixed the crash when loading a save in the Haunted Cave.
* Fixed the bug causing the customized storage name to change back to default after players have upgraded their storage.
* Fixed the bug that if players participate in the fireside meeting, the content after ‘Ginger's Little Wish’ cannot be triggered.
* Fixed the bug causing the sound of a monster attacking to continue playing after the monster has been killed.
The following offline installers have also been updated:
-> Astrox Imperium to version b 0.0032
-> We. The Revolution to version Final 1.0.4 (Windows & Linux installers) and version Final 1.0.3 (Mac installer)
-> Truberbrook to version 1.5 (Linux & Mac installers)
-> Rainswept to version 1.1.4 (Linux installer)
-> ATOM RPG: Post-apocalyptic indie game to version 1.081 (Linux installer)
Post edited March 28, 2019 by WinterSnowfall
high rated
Regarding the Rainswept update, the dev posted these in the game forum changelog thread:
Changelog for Patch 1.1.3 (22 March 2019)

1. Improved hotspot detection when using controllers. The correct interact-able objects will now be highlighted when the player stands in front of them (similar to how it was in the demo)

2. Fixed an issue where interact-able objects wouldn't highlight correctly when playing as Chris while using a controller.

Note that only Windows and Linux versions have been updated to v1.1.3, as the Mac version currently has issues that have temporarily forced it to be rolled back to v1.1.0.


Changelog for Patch v1.1.4 (28 March 2019)

1. Fixed an issue where the player and NPCs would fall through the ground in the Main Street.

2. Fixed an issue with Chris' outfits.

3. Fixed issues with pathfinding.