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high rated
Machinarium Collector's Edition got a blue-dot update.

(No changelog currently available in library page)
high rated
No Man's Sky
Offline installer seems to have been updated to 3.21_companions_68918

******************************************************************************************************
Changelog from their blog:

[i]Hello everyone,

Thank you to everyone playing the Companions Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes have been combined into patch 3.21, which will be live on all platforms today.

Patch Notes

Fixed a crash that could occur when reading the text at some specific interactions, primarily distress beacons.
On PC, fixed a crash that could occur when loading creature textures. This fix will be rolled out to other platforms as soon as possible.

Aggressive companions will now correctly attack hazardous plants.
A number of creature behaviours have been rebalanced to better match personality traits.
Fixed a number of issues that caused players to appear in the wrong position when riding creatures.
Fixed an issue that could prevent a small number of creatures from being customised.
Improved the positioning of accessories on some four-legged creatures.
Fixed an issue that caused some companions to only mine objects that were very close to them.
Fixed a number of issues with the way companions aimed their mining lasers.
Fixed a bug that could allow companions to attempt to locate a building while not on a planet.

Fixed an issue that could very occasionally cause creatures to use speech options from an incorrect personality type.
Introduced a number of tutorial hints for the first time players who use the Egg Sequencer.
Fixed an issue that caused missing controller icons to appear when riding a pet using Vive controllers.
Fixed a number of creature animation glitches that could occur in multiplayer.
Fixed a glitch in the sleeping animation for blob-like creatures.

Fixed an issue that could cause companion summoning icons to render incorrectly.
Fixed an issue that caused inconsistent colour formatting in companion speech.
Fixed a number of issues with companion particle effects.
Fixed a number of issues related to network syncing creature interactions.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,

Hello Games[/i]
Post edited February 22, 2021 by karnak1
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karnak1: No Man's Sky
Offline installer seems to have been updated to 3.21_companions_68918
This patch seems borked to me. It won't update my 3.20.
Can anyone else confirm?
high rated
Prison Architect

Updated to the_glasshouse_5249 (Galaxy & Offline Installer)

Changelog from Steam:
Staff Alerts

- Fixed Staff alerts: pop-up are closed/not spawned when research, graphs or grading screens are up.
- Fixed Staff alerts: now displaying Psychologist instead of the Psychiatrist.
- Staff alert pop-ups no longer show in the main menu.
- Pop-ups now show for all Staff alerts, not just the new going green ones.
- Holding cell staff alert that factors in the overflow of prisoners, now takes into account prisoners in dormitories.

Going Green

- Serving Table inconsistency: small serving table can now be placed outside.
- Fixed Green Power generator: it doesn't connect to the transformer if being moved one tile.
- Fixed an issue that caused Green Energy Goals to show a progress counter despite players having completed the task.
- Fix Green Power Sources generating power when not connected to Transformer.
- Trees can no longer be planted next to a wall or on the wall when using Grove from Quick Build.
- Continuous fertilizer will no longer do repeat orders when it's already fertilized a plant.
- Indoor Tree Planter cannot be moved when a tree is planted.
- Prisoners will no longer only plant flowers when it is a High Priority task.
- No more industrial sounds when packing fruits to boxes.
- Sounds from working on crop fields can no longer be heard from any part of the map.

- Contraband that is specific for Going Green Produced narcotics and booze will only be shown if the player owns the DLC.

- Fixed wrong Staff icons used in Jobs tab.
- Prisoner icon now used when tending flowers by prisoners;
- Farmer icon used when moving harvested ingredients inside farm room.

Escape Mode

- Escape mode punishment timers now show a countdown.
- Fixed issue where escaping or being released via helicopter was not registering.
- Fixed helicopter export.
- After escaping from prison, killed Farmers no longer appear as Electrical Cable on score board.
- Player can now be assigned to dormitories in Escape mode.

Other fixes

- Minor localization fixes.
- Fixed issue with borderless windows displaying incorrectly on the monitor.
- Fixed crash when loading a savegame from the “Bootstraps” mission.
- Selling flooring cannot be cancelled anymore, and will happen instantly to be more aligned with other forms of selling.
- Building plans with the Planning tool now deducts money instead of adding it.
- The Valuation tab is now visible from the Reports UI without any DLC turned on.
- Added counting of Recycle Bin to Staff Alert about lack of Bins.
- Crisis toolbar no longer flickers in the top left corner for a frame before moving to its appropriate and correct position.
- Players are no longer able to build Outdoor Objects in Quick Build Indoor rooms
- Added storage shelf and scanner as suggested items to storage room.
- Fixed an issue that prevented players from placing objects like Paintings or Sinks on t-shaped wall intersections.
- Fridges and tall fridges in storage rooms can now only store food.
- Prioritize Area (Farmer) button is no longer visible in the base game without any DLC turned on.
- Fixed an issue that prevented players from expanding the land when starting a game with the “Land expansion” option enabled.
- Cooks will now prepare all required meals before an “Eat” regime slot instead of only half.

Known Issues

- Damaged items will reset their rotation. This can lead to them no longer working as intended, e.g. if the affected item is a door that separates security sectors
- As a workaround, players can select the “move” option to correct the item placement after the repair.

- Large Prison Doors will change their rotation if Orderlies are walking through them
- We recommend using small Jail Doors only if players are playing with the Psych Ward expansion and when having Orderlies in the prison.

- The staff can endlessly transport Laundry Baskets between the Laundry and Reception rooms.
If players are using Quick Rooms that require parts of the prison to be demolished, the game will prevent them from building utilities in that area until the construction of the Quick Room has been completed.
- It is not possible to build objects or walls in Quick Rooms while they are under construction.
- Clone Tool charges the player twice on the cost of objects in the cloned room.
- There are issues with starting Escape Mode on the Green Power Plant map that can cause players to spawn in the top left corner of the map.
- Staff Alert "The prison is not efficiently disposing of waste" does not disappear when placing Recycling Bins.
- Sink and Mirror objects can be placed anywhere even without a wall.
- Repairing a damaged Transformer takes a lot of time and it's texture is not changing immediately after being fixed.
- There are some issues with syncing task progress in multiplayer that we are planning to fix for the next patch.
- Dragged construction (e.g. water pipes) can get canceled when the construction of a quick room is completed.
- The game can falsely displays “No Route” errors while any construction menu is opened
- The Contraband staff alert does not disappear automatically.
- The “Death Row” story mission cannot be completed if players move the Power Station of the prison.
- Game crashes after assigning any type of Guard to a deep water area in the middle of the lake.
- Electrical appliances are deleting existing electrical cables when moved & placed beside them
- Timer of Prisoner Intake can go to a negative value if the prison has a Riot underway

We appreciate all the feedback, and we are still looking into solving more issues that you all have been reporting, and we plan to have another update coming with more fixes and improvements!

Thank you for your support!
high rated
Phoenix Point: Year One Edition

At last - offline installer updated !

ORRYX UPDATE 1.10 (2 Feb 2021)
Tactical

Mindfragged soldier can not be targeted with Bash. Addressed issues around Paralysis and Panic: -- Paralysis heal - improved medkits, technicians, aspidas now remove 50% of Paralysis value. -- Panic lock - Recover ability gives Panic immunity for 1 turn. Marked for Death change: Mark an enemy target. Until the end of the turn, each hit from an attack or individual round gets +10 damage. This effect does not stack. Ground markers are removed while in free aim. Umbra FX changed so it is a lot more noticeable. Jet Pack jump - improved animation speed curve. Zone line color is now orange when the soldier cannot use a weapon, either because it is broken or the soldier’s arm is disabled. When out of ammo, the reload icon will pulse/flash. Reinforcements enter in an alerted state by default. Flamethrower and incendiary grenades are now doing impact damage and will start from the next turn. Damage from lit tile will only apply at the start of the player’s turn.
Geoscape

Players should no longer run out of sites to continue missions.

Other

Animation speed options available in the gameplay options (Standard, Fast, Faster, Dangerous).
Removed the Throw Turret ability from the achievement requirements for “I can do everything”.

Bugfix

Fixed an issue wherein rare occasions the entrance of the base in the base defense mission was walled off.
Fixed an issue that prevents the start of a mission or scans on the map.
Fixed a very rare issue where the game crashes when evacuating a vehicle that has an infiltrator inside, who is a master of a spider drone.
Fixed a very rare issue where the game crashes when a unit kills himself with a grenade and causes panic in allied units.
Fixed an issue where the continue is not shown in the main menu after making a save in the Geoscape and returning to the main menu.
Fixed an issue where the game crashes when an enemy is struck with the Neurazer.
Fixed a couple of issues where enemies appear inside structures which prevents the mission to be finished.
Fixed a rare issue with a missing mission.
Fixed an issue where a soldier with Berserker class can’t move after a technician healed his limbs.
Fixed an issue where loading a saved game in Tactical has restored fully the AP of an allied soldier.
Fixed an issue where it was possible to dismiss soldiers during the Geoscape tutorial, which may cause a problem progressing further in the game if all soldiers are dismissed. - Soldiers cannot be dismissed anymore before the tutorial is completed.
Fixed an issue with missing/wrong information in memorial for soldiers killed by the guardians on the Ancient sites.
Fixed an issue with the captured aliens section in the end game screen, always shows 0.
Fixed an issue where entering free aim for the first time on a mission the background in the fakes is too dark.
Fixed an issue with a bright flash at the start of some missions.
Fixed an issue with the data setup for civilian character templates.
Fixed an issue with triggering Rage burst while facing Yuggothian Entity.
Fixed an issue causing Tactical hints to be on even when the Show Tactical Contextual - Hits option is disabled.
Fixed an issue causing place holder name to be shown for the name of the decoy when infiltrator uses the decoy ability.
Fixed inconsistent representation of equipment in the service record.
Fixed an issue where after taking control of a dazed haven defender he can use a normal amount of AP as if it were not dazed.
Fixed an issue with the acquired experience after completing Secure access of the aircraft objective on NJ heaven.
Fixed an issue in the end report screen, not showing the total count of the faction missions correctly.
Fixed an issue with the deployment of the riot shield. Now the shield can be deployed only once and needs to be retracted to change the position or to shoot with any weapon.
Fixed an issue with the increase of the range of the "Expert Mounted Weapons" skill.
Fixed an issue with the info window of a Scylla, not showing the ability for the Reactive - Mist the Scylla emits upon being damaged.
Fixed a small localization issue.
Fixed a collision issue with the Anu Hammer and the holding hand.

More to come in the future, so please keep sharing your feedback in forums or our Feedback tool and reporting issues in-game via F10 . Thanks!
high rated
PC Building Simulator

Offline installer updated to v1.10.5

Changelog with images and videos on Steam.
high rated
avatar
Panaias: Machinarium Collector's Edition got a blue-dot update.

(No changelog currently available in library page)
According to GOG DB it is a Mac update:

Changed download version - Installer, Machinarium Collector's Edition, Mac, en - 3052-A ⇒ 3944-A
high rated
Terraria

Linux offline installer updated to v1.4.1.2g
No GOG changelog.
high rated
Northgard

Updated to 2.4.1.20226 (Galaxy & Offline Installer)

Changelog from Steam:
Update version v2.4.1.20226:

A new back-up security has been implemented for campaign progress

GENERAL BUG FIXES

- Expeditions and Multiplayer are again available for macOs and GOG.
- Fixed several crashing issues.

EXPEDITION BUG FIXES

- Fixed a missing texture for snake’s conquest town hall
- Secret objectives have been corrected. Expeditions and achievements should work as intended.
- Visual feedback with chests has been improved. It was sometimes difficult to understand whether a reward was redeemable or not.
- Town Hall skins will now match your clan’s color.

COMMUNITY CONDUCT

As you are all aware, having agreed to the multiplayer terms of service, Wintrading is not tolerated in Northgard and can result in a permanent ban.
high rated
Transport Fever 2

Mac version added. Windows and Linux version updated from 29596 to 31895.

Changelog for Patch 31895 (23 February 2021) (copied over from their own website, since the release is here, but the changelog isn't)

- Added operating system support (MacOS)
- Added Vulkan graphics API support
- Added option to switch between OpenGL and Vulkan (Windows/Linux)
- Added fallback switch to OpenGL if Vulkan extension is missing in graphics card driver
- Added cable-stayed bridge type
- Added option to toggle vsync in graphics settings
- Added option to adjust keyboard camera control speed
- Modding Added parallel support for new shaders provided in res/shaders2 and legacy shaders in res/shaders for older game versions
- Improved rendering performance in general
- Improved rendering performance for UI and animated or skinned models
- Improved CPU rendering performance on Vulkan and OpenGL
- Improved memory management for terrain textures
- Improved tga compression performance and stability
- Improved error messages when texture loading fails
- Improved error messages when terrain textures are faulty
- Improved UI cargo options for unload only stations: Disabled load options
- Improved iron, cement and stone bridges using skinned materials to remove gaps
- Improved handling of strings exceeding name fields
- Improved mouse pointer position on fullscreen startup
- Improved screen resolution selection: Added 5120×1440 fullscreen resolution option to support ultrawide curved monitors
- Improved key binding options: Allow binding of Cmd/Win keys like Ctrl, Shift and Alt
- Improved key binding options: Do not allow binding of already hardcoded bind arrow keys
- Improved key binding in cockpit camera
- Improved zoom smoothness with keyboard
- Improved speeds for camera control with keyboard
- Improved render and simulation timing debug information layout
- Improved debug functionality: Added settings.lua property “graphicalDeviceOverride” to manually force graphic card selection
- Modding Improved scripting interface: Added missing street type properties to api.type.StreetType
- Modding Improved scripting interface: Added missing track type properties to api.type.TrackType
- Modding Improved scripting interface: Added terminal type properties to api.type.Terminal
- Fixed multiple crashes caused by invalid construction scripts from mods
- Fixed multiple issues (crashes and rendering glitches) when username or path contain multibyte UTF-8 characters
- Fixed crash related to stylesheets and in-game console on return to main menu
- Fixed crash of stock list update helper when cargo rule changes
- Fixed crashes caused by invalid indices of dropdown construction parameters
- Fixed game stops responding when exiting game and shader_cache is corrupted
- Fixed workshop mod textures cached in wrong directory
- Fixed rendering of skybox in entity windows, e.g. vehicle windows
- Fixed rendering of reflection in screenshots
- Fixed rendering of catchment areas for certain modded stations
- Fixed camera control keys not working anymore when using menus
- Fixed camera control keys not working anymore when popups appear
- Fixed camera control keys not working anymore when Alt key is pressed
- Fixed continuous camera movement when pause menu is opened with Win/Cmd+Q or Win/Cmd+W
- Fixed cockpit camera control keys not working anymore when pause menu is opened
- Fixed terrain tool shortcut handling
- Fixed creation of slow train track segments
- Fixed slow down of trains caused by incorrect train segment reservation
- Fixed streets with upright trash cans and fireplugs
- Fixed use of suspension and cable-stayed bridges in map generation
- Fixed unloading/loading of cargo on same line to destination
- Fixed allocation of cargo to lines in some rare cases
- Fixed “Modify for” price handling
- Fixed line numbers displayed twice
- Fixed window resizing: Prevent windows from being shrunk away
- Fixed terminal column width in station window
- Fixed too long line and station names breaking table layouts in line manager
- Fixed multiple UI issues related to interface scaling
- Fixed missing UI elements with AMD Driver version 20.12.1
- Fixed integer overflow in vehicle buy window
- Fixed cursor positioning in in-game console after use of autocompletion
- Fixed scroll positioning in text input fields
- Fixed missing and faulty localization of certain strings
- Fixed music volume spike at end of loading screen when starting a mission
- Fixed value difference in headquarters statistics and status line
- Fixed swapped values for real estate / vehicles in headquarters window
- Fixed statistic logs and diagram calculations
- Campaign Fixed campaign menu continue button
- Campaign Fixed “Campaign Tycoon” achievement conditions
- Campaign Fixed terrain alignment of log depot in mission 1
- Campaign Fixed camera rotation detection in mission 1
- Campaign Fixed rail buildings filter in mission 2
- Campaign Fixed incorrect train station name in mission 10
- Campaign Fixed missing localization of options in mission 11
- Campaign Fixed bulldozing protection for Palma hotel in mission 12
- Campaign Fixed location link and spelling mistake in mission 16
- Modding Fixed memory leak when using api.gui.comp.List
- Modding Fixed broken api.gui.util.downcast
- Modding Fixed api.gui.comp.addStyleClass when inserting duplicate entries
- Model Editor Fixed scroll positioning in text input fields
- Model Editor Fixed rare crashes on fbx import related to texture desc
- Model Editor Fixed crash when browsing in file menus (MacOS, Linux)
- Removed libstdc++ library from working directory: Added backup in 'redist\linux\extra' (Linux)
- Removed in-game changing of multisampling graphics setting

N.B. There's already a version 31921 with "Improved fallback to OpenGL for GPUs which do not support Vulkan", but that version isn't available here on gog yet. Might be worth waiting with downloading 31895 if you have such a GPU.
high rated
Jupiter Hell

Updated to 0.9.6.
No changelog.
high rated
Encodya got an update (so far Galaxy-only) - devs reported the patchnotes in Encodya subforum in finest & tasty orange:

https://www.gog.com/forum/encodya/small_bugfix_update_for_encodya_has_been_released_v109

******

"Once again, with the help of the valueable feedback of the community, we have released a small bugfix update today!

Cyberpunk-Fans!
Thanks to the technology of 2062, and your valuable feedback for sure, we have released another small bugfix update for ENCODYA today!

Fixes:
- Fixed the font size for the Missions Tracker.
- Improved German localization.
- Fixed a bug related with VSync being turned off when changing quality.
- Fixed a small bug with Gia saying "Uh?" at diner even when not there.
- Fixed a dialogue option that now allows Tina to ask Eku for a fuse.
- Fixed a dialogue option that now allows Sam to ask Arcade for the spray can."
Post edited February 23, 2021 by Paraharaha
high rated
avatar
gogtrial34987: Transport Fever 2

Mac version added. Windows and Linux version updated from 29596 to 31895.

N.B. There's already a version 31921 with "Improved fallback to OpenGL for GPUs which do not support Vulkan", but that version isn't available here on gog yet. Might be worth waiting with downloading 31895 if you have such a GPU.
Linux, Mac and Windows all updated to version 31921 now.
high rated
Passpartout: The Starving Artist
All offline installers updated to 1.7.4

GOG changelog:
"Update (5 Feb 2021)
Heya!

We were made aware of an issue on Linux systems where the mouse cursor would go invisible after finishing a painting. As this is less than ideal when you want to... you know... click on things, we're addressing that with this patch:

Changes:

New dazzling cursor for the game to entice the Linux OS to switch back to it
Fixed the painting brush cursor not correctly rendering in negative on Linux system
The new cursor has also been added for all other operating systems since we love all of you equally and don't want to play favorites.

Happy Painting!"
high rated
Northgard

Updated to 2.4.1.20236 (Galaxy & Offline Installer)

Changelog from Steam:
Update version v2.4.1.20236 :

- Campaign progress backup added with patch 2.4.1.20226 has been deactivated following new issues. It will be re-enabled as soon as it's fixed.
- Fixed black screen issue with OpenGL for some users.