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Low Magic Age

Low Magic Age has been updated to Version: 0.91.22.5 (Offline installers also updated)

No changelog
high rated
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tfishell: could be worse I guess. and maybe still worth trying.
Apparently it somewhat is - a forum was added for Through the Darkest of Times today, and the link on the game page is now correct.

Unfortunately, the Cook, Serve, Delicious! 3?! forum link is still wrong; perhaps GOG waits for the game to get out of InDev.
high rated
Chernobylite [InDev]
Chernobylite Megaupdate #3 - “Old Friend” Changelog (5 February 2020)

Hello guys, behold, our first of many story-related updates is finally live! “Old Friend” is the biggest update we’ve prepared so far. There will be many new quests, dozens of events, quite a lot of improvements and accessories for weapon crafting. All this sprinkled with many fixes, visible optimization and redesigns of those elements, which you had objections to.
Today, Chernobylite is about 50% bigger than at the launch. We hope that those players who put our game aside in the last couple of months will give it another try and will like what they see. We’re perfectly aware that we still have a long way ahead of us filled with lots and lots of mega patches until the game is finished. But we really feel that after those very difficult months we’re heading towards the end holding our heads high and we hope you will walk with us along the way.

Improvements/Additions:

Quests added:
- New quest “Old Friend” (new chain - Georgiy).
- New quest “Power Plant’s Plans” (part of Georgiy chain).
- New quest “Secret Storage” (part of Olivier chain).
- New quest “Hermit” (part of Mikhail chain).
- New quest “Big Fish” (part of Mikhail chain).

Other:
- Events: Pripyat port has been filled with events.
- Events: Kopachi has been filled with events.
- Combat: Soldiers now fire more often. No-hit effects are visible in the environment.
- AI: Black Stalker can now be defeated in battle and driven out of the level.
- AI: Appearance of the Black Stalker is also associated with time anomalies. Igor and - Black Stalker move normally, and the rest of the world stops.
- Crafting: Added an Assault Rifle upgrade system.
- Crafting: Added a new crafting table. It can be used to upgrade the assault rifle.
- Difficulty: There will be far fewer opponents on easy and very easy mode. This should significantly facilitate the gameplay of those for whom Chernobylite was annoyingly difficult.
- A few lootable containers added on all levels.

General:
- Fixed the Level of Details and stuck spots
- Fixed FOV values causing Shotgun and AK to look badly
- Fixed various bugs with Storage Units

Optimization:
- The levels should load significantly faster.
- Time spent in Hawking Tunnels should be significantly reduced.
- We are currently working on optimizing the CPU. The overall game performance should be better.
- Problems with the Moscow Eye performance should be significantly reduced. The level can still have problems, but we're on track to fix them.

Adrenaline Redesign
- Chernobylite from the beginning was to be a difficult game with elements that need to be repeated and mastered. Unfortunately, in some places of the game we have clearly exaggerated. Players often (also through no fault of their own, but due to EA errors) fail their mission, and are forced to perform it again, without the possibility of using alternative methods available only after the next pass. To limit this situation and make more players have access to new content, we modified the way adrenaline works. Now its use is not associated with mission failures, and additionally gives a special power-up that should help you get out of a difficult situation.

Day limit
- Time loop in our game is very important - it allows you to make other choices in missions, unlock new companions, or discover new secrets by alternate memories. A small limit allows you to focus on the plot and quickly correct your mistakes. Bigger will let you focus more on survival and team. How to reconcile these two approaches? The easiest way is to give you a choice - now when starting a new game you can choose how many days a single time loop will take.
Standalone installers were never updated to this version, instead they were updated from 23213 directly to 24000 (changelog earlier on), but it's reasonable to assume that the latest GOG update is cumulative.

***

Overland
Update 733 (07 February 2020)

Changelog posted in the game forum by user FlockeSchnee.
Standalone installers updated (724 ⇒ 733): 10 February 2020.

***

Underhero
Update 4.1.0 (07 February 2020)

- Added Linux and OSX support.
Windows standalone installer updated (4.0.10 ⇒ 4.1.0), and Linux & Mac added: 10 February 2020.

*** Standalone installers updated 10 February 2020 with no changelog:
- The Blind Prophet: 1.12 ⇒ 1.13.
- Cook, Serve, Delicious! 3?! [InDev]: 0.53a ⇒ 0.56a.
(the not-officially-on-GOG changelog was posted a couple of days ago)
- Kynseed [InDev]: 0.1.16.2412 ⇒ 0.1.16.2415.
- OUTBUDDIES: 1.53a ⇒ 1.53b.
- Planet Nomads - Mac: 1.0.6.1 ⇒ 1.0.6.3; Windows & Linux not updated yet.
- Streets of Rogue: v87h ⇒ v87i.
- Tower of Time - Windows: 1.4.3.11844 ⇒ 1.4.4.11880; Linux not updated yet.
- The Universim - Windows: 0.0.38.27611 ⇒ 0.0.39.29464; Linux & Mac not updated yet.

Also, from updates/changelogs posted earlier:
- ATOM RPG: Post-apocalyptic indie game, and its DLC:
--> Windows & Mac: 1.111 GOG ⇒ 1.112 GOG;
--> Linux: 1.111 ⇒ 1.112 GOG.
- Low Magic Age: 0.91.22.4 ⇒ 0.91.22.5.
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tfishell: could be worse I guess. and maybe still worth trying.
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HypersomniacLive: Apparently it somewhat is - a forum was added for Through the Darkest of Times today, and the link on the game page is now correct.

Unfortunately, the Cook, Serve, Delicious! 3?! forum link is still wrong; perhaps GOG waits for the game to get out of InDev.
nice.
high rated
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HypersomniacLive: - Tower of Time - Windows: 1.4.3.11844 ⇒ 1.4.4.11880; Linux not updated yet.
Updated Linux installer for Tower of TIme is now also available

Also, Kingdom Come Deliverance was updated to version 1.9.5.404-503 on Galaxy.
Changelog and offline installers not updated yet.
high rated
A Legionary's Life
Update 1.2.7 (10 February 2020)

Workouts are initially 50% more likely to improve your Attributes. The odds will drop a little faster than before the farther you get from the initial value. Overall, the progression curve is significantly more favorable to the player and I think it also makes more sense than before.
Similarly, your mental Attributes will improve more often when you successfully complete a foraging mission or show good leadership.
The chance to skip a combat turn because of slow speed has been decreased. If a character has a Quickness score of 50, the chance to skip a turn and the chance to obtain an extra action are now the same (assuming full Stance, no Fatigue and Content Morale). Suboptimal Stance and levels of Fatigue will still significantly slow you down. Morale will continue to have a small effect, too.
The Phalanx had its Quickness reduced.
Fixed a minor bug that allowed users to interact with the Health bar in the main character screen. The underlying Health value was unaffected, so it was substantially harmless.
The name you choose when you generate a new legionary is saved and reused as default when you create the next one (it won't work for currently active characters: the name is only saved when you assign it to a new character).

Kenshi
Updated to 1.0.44

Changelog from steam

Bug Fixes:

Removed the "Disable civilians in towns" option as it was causing some issues with things like Waystations being unpopulated, and no longer made a noticable performance gain.
Fixed use cursor appearing on player built tables.
Stealing backpacks from animals now correctly flags as stealing.
Fixed building town allocation when placing town markers.
Fix for animals walking into buildings.
Additional fix related to previous ragdoll crash.
Fixed translations, fonts and audio when kenshi install path contains non-ascii characters.
Fixed restricted food tooltip potentially missing some races.
Fixed a few minor dialog bugs.
Fixed texture loading error handling - with invalid textures (eg from file corruption or a broken mod) you now just get black, instead of a crash.
Fixed crash with the restricted food tooltip for some mods.
Fixed character editor crashing if character model fails to load from a mod.
Fixed interior layout editor mod tracking (level editor).



Changes:


Added 'character limit reached' message when buying animals.
Added error number to CRASHDUMP FAILED log message (description was garbled).
Cleaned up list of races that can eat restricted food in item tooltip.
Backpack contents marked as stolen when you steal a backpack.

Translations:

Chinese updated
high rated
The Pedestrian

Linux Installer updated to 1.0.8

Changelog from Steam
Hey everyone!

If you're running the game on Linux with a language that uses commas instead of periods in your number system(Polish, German, French). This latest build fixes a bug at the end of the game that would cause various sign doors to load incorrectly.

Thanks! Have a wonderful weekend :)
high rated
We Happy Few for Linux is out on GOG!
high rated
Praetorians - HD Remaster

Updated to 1.02 (Galaxy & Offline Installer)

Changelog from Kalypso Blog
Legionnaires,

Thank you for all your feedback thus far. We’ve been hard at work on the very first patch (v.1.02) for Praetorians – HD Remaster, and we’re excited to share the details with you below:

Praetorians – HD Remaster Patch v1.02

Fixed:

- Fixed bug which had HUD message spam after player left multiplayer session
- Fixed tooltip on the command scroll when highlighting a village
- Fixed issue where player is unable to invite friends to a private multiplayer session
- Fixed issue where action icons don’t display as activated
- Fixed issue where the icons for Archers conflict with those for Spearmen
- Fixed active mouse-wheel issue that would occur while hovering over the command scroll
- Optimized wave effect for improved framerate
- Fixed crash that would occur when holding shift and issuing a patrol order
- Fixed crash when hunters ambush mirage unit
- Fixed general localization bugs

Added:

- Added tooltip when hovering over multi-troop selection health bars
- Added tooltip when unable to train a troop
- Added ping display to multiplayer lobby
- Added pausing the game whilst Steam and/or GoG overlay are active

Please feel free to continue sending your feedback. Every message helps us pinpoint things that need to be addressed and ultimately, goes toward making the game be the best it can be.

Thanks again for your support!

Torus Games x Kalypso Media
Post edited February 12, 2020 by Hustlefan
high rated
Kingdom Come: Deliverance

Update 1.9.5 (11 February 2020)

Modding of tables is fixed
high rated
Hearthlands

Patch 1.2.1 (11 February 2020)

- Fixed the problem with keybindings
- Fixed mouse scroll
- Mouse events don't register if game window is not focused
- Game window doesn't minimize when loses focus (useful for two-monitor setup)


And for additional information about v1.2.0, here's the news post on developper's blog (here : http://hearthlands.com/index.php?page=blog ) :

What's new in 1.2.0
July 5th, 2019

This is a technical update with no new content. It's been over 5 years already since the development started and over two years since version 1.0.0 was released, so a lot of stuff needed to be brought up to date with technology. This required rewriting a lot of low-level engine stuff, so hopefully nothing's broken.

Also the game is now 64-bit only and the Mac version requires 10.9+.

I want to say that I plan at least one more update this year, but can't really promise that, since there's a lot of stuff going on at the same time for me right now (which is totally my fault).

Please let me know if there are any problems with the latest build (info@hearthlands.com).
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tfishell: nice.
Nice that the Cook, Serve, Delicious! 3?! forum link required two weeks (game was released on Jan 29) and seven users' requests (six in this thread, and one in the game forum) to be fixed? I guess that's one way to look at it.
high rated
Cthulhu Saves Christmas
Update v2.01 (06 February 2020)

- Fixed a bug that could cause the game to crash when starting a battle from the main menu.
Standalone installer updated (v2.00 ⇒ v2.01): 11 February 2020.

***

Dead Cells (this is a mess)
Update 1.7.0 (10 February 2020)

Bug fixes
- Fixed random quarter scrolls appearing in difficulties below 3BC.
- Fixed Catcher damaging traps on every frames.
- Fixed Telluric Shock making you invincible when used in a pit.
- Fixed Frostbite damage calculation.
- Fixed Heart of Ice not working on slowed enemies.
- Fixed Ice Armor not preventing poison to be applied (Knives Throwers, Scorpios, etc.).
Standalone installers updated 11 February 2020:
- Base game: 1.5.7 ⇒ 1.7.4.
- Dead Cells: Rise of the Giant DLC - Windows & Mac: 1.5.7 ⇒ 1.7.4; Linux not updated yet.
- Dead Cells: The Bad Seed DLC - Windows & Mac added (v.1.7.4); no Linux yet.

No idea what changed from 1.7.0 to 1.7.4.

***

Ministry of Broadcast
Update (10 February 2020)

Hello, Contestants!

Today, we share a brief update about the game's next update so that you can stay updated.

- Ukrainian localization - Привіт!
- Single checkpoint unlocking feature - We improved how progress unlocks in the Rewind menu.
- Added fullscreen switching to the settings
- Fixed several minor bugs.

We're actively working on more improvements and other great stuff, so stay tuned for more updates!
Standalone installers updated 11 February 2020:
- Windows: 2.6 ⇒ 2.7;
- Mac: 1.6 ⇒ 1.7.

***

Planet Nomads
Updates 1.0.6.2 & 1.0.6.3 (10 February 2020)

Changelog posted in the game forum by user Tominion.
Windows & Linux standalone installers updated (1.0.6.1 ⇒ 1.0.6.3): 11 February 2020.

***

Thea 2: The Shattering
Patch HOTFIX 2.0211.0649 (11 February 2020)

- Added the option to pay with a cosmic seed for special class when chosen human child grows up
- Modified pirate attack quests so that you may escape the encounter
- Fixed a few cemetery events where the rewards were too high for the challenge level
- Removed several unused events from Wrath of Sea DLC module (ones that were copies of events moved elsewhere)
- Added the baby troll growing up events on sea
- Added a 'leave' option to sea loot
- Added voiceover which was missing in the Mokosh god quest
- Fixed task slots when creating new tasks on water
- Group info on HUD will show details instead of portraits by default
Standalone installer updated: 2.0102.0624 ⇒ 2.0210.0647.

***

Victory at Sea Pacific
Patch 1.7.0 (10 February 2020)

Gameplay:
- Automatic aerial scouting prioritises areas ahead of a moving fleet.
- Improved terrain avoidance for fleets on the bridge.
- Tweaked the behaviour of column formations.
- Fleets containing coastal defence boats will automatically resupply if their fuel runs out.
- Flights gained through capturing or repairing an airfield take time to construct.
- Aircraft will try not to land on destroyed airfields if an operational airfield is in range.
- Fleets defending another fleet will follow their target more closely.
- Tweaked global anti-aircraft damage chances.
- Fleets with orders queued up after a repair and resupply order will undock and carry them out.
- Ships may carry ammo for other aircraft loadouts than the ones they spawn with.

Bug Fixes:
- Starting a war with a second faction no longer causes certain fleets to ressurect.
- Fixed a bug causing flights to take off without full fuel tanks.
- Aerial torpedo models no longer appear reversed.
- Fixed a bug causing unexplained hits from shells.
- Fixed a bug that could cause landing aircraft to skip their landing sequence.
- The Erie-class gunboat has its correct six-inch guns.
- Ensured airfields regain a full complement of flights upon being repaired.
- Fixed the fleet orders radial menu allowing incompatible orders being queued together.
- The fleet screen shows the correct depth bomb count and capacity.

UI:
- A fleet's estimated time of arrival is displayed on the fleet orders radial menu.

Modding:
- Mods can include multiple variants of the same aircraft class and role.
- Added aircraft damage multiplier and aircraft armour-piercing stats for mods.
- Fixed the first salvo of modded weapons not loading ammo and firing.
- Torpedo tubes fire as guns, if their weapon is modded to be a gun.
Standalone installers updated (1.6.2 ⇒ 1.7.0): 11 February 2020.

***

Standalone installers updated 11-12 February 2020 with no changelog:
- Coffee Talk: 1.0.142 ⇒ 1.0.16.

Also, from updates/changelogs posted earlier:
- Hearthlands: 1.1.3 ⇒ 1.2.1.
- Kenshi: 1.0.40 ⇒ 1.0.44 (changelog posted in the game forum by HaTsUnE_NeKo).
- Kingdom Come: Deliverance – A Woman's Lot [DLC]: 1.9.4.404-502 ⇒ 1.9.5.404-503 (base game doesn't seem to have been updated?).
- A Legionary's Life: 1.2.3 ⇒ 1.2.7.
- The Pedestrian - Linux: 1.0.7 ⇒ 1.0.8.
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tfishell: nice.
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HypersomniacLive: Nice that the Cook, Serve, Delicious! 3?! forum link required two weeks (game was released on Jan 29) and seven users' requests (six in this thread, and one in the game forum) to be fixed? I guess that's one way to look at it.
uh, actually I mean this. better?
low rated
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HypersomniacLive: Nice that the Cook, Serve, Delicious! 3?! forum link required two weeks (game was released on Jan 29) and seven users' requests (six in this thread, and one in the game forum) to be fixed? I guess that's one way to look at it.
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tfishell: uh, actually I mean this. better?
Lol, fun clip. :)