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The return Of Obra Dinn has been updated.

Changelog for Patch 1.1.108 (24 April 2019)

Added Traditional Chinese, Simplified Chinese, and Korean localizations.
Added frame sync and log command line options.
Fixed a few minor scene geometry errors.
Fixed a case where the ghost trail could get stuck inside an invisible box.
Fixed incorrect mouse clamping logic again.
Fixed a few typos in the game text.
Fixed 50Hz/60Hz physics/rendering mismatch. (Thanks @bfod and @phort99

Changelog for Patch 1.1.110 (24 April 2019)

Updated Korean localization (new font, translation fixes, better word-wrap).
Updated Simplified Chinese localization (fixed 被刀杀死 and 被剑杀死 verbs).
Added "strangled" as valid fate for two unfortunate crew members.
Added checkpoint saves to help recover progress after a crash.

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mrkgnao: In a surprise move, the Italian manual of "Black Mirror 3" has been removed from our libraries. I had never downloaded it, so I can't really say what has been lost.
And they püromised to not remove extras from our library anymore. Did they at least tell us that the publisher forced them to do so and did not leave them any time for a warning?
Post edited April 30, 2019 by MarkoH01
high rated
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mrkgnao: In a surprise move, the Italian manual of "Black Mirror 3" has been removed from our libraries. I had never downloaded it, so I can't really say what has been lost.
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MarkoH01: And they püromised to not remove extras from our library anymore. Did they at least tell us that the publisher forced them to do so and did not leave them any time for a warning?
They posted this video, which I believe explains everything:
https://www.youtube.com/watch?v=-VsmF9m_Nt8
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MarkoH01: And they püromised to not remove extras from our library anymore. Did they at least tell us that the publisher forced them to do so and did not leave them any time for a warning?
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mrkgnao: They posted this video, which I believe explains everything:
https://www.youtube.com/watch?v=-VsmF9m_Nt8
Ha, and I actually tried to understand the song until it found out that it is intended to sound like English while it is in fact pure gibberish - now I understand what you wanted to say :)

(Sorry for OT)
Post edited April 30, 2019 by MarkoH01
high rated
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mrkgnao: They posted this video, which I believe explains everything:
https://www.youtube.com/watch?v=-VsmF9m_Nt8
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MarkoH01: Ha, and I actually tried to understand the song until it found out that it is intended to sound like English while it is in fact pure gibberish - now I understand what you wanted to say :)

(Sorry for OT)
It's not off topic at all. The singer is Italian, so I'd say it's quite on topic.
high rated
Darksiders III
Patch #5 - 1.32 (29 April 2019)

Bug Fixes
* The Crucible will now award tokens again.
* Fixed an issue, where the final boss would not correctly load for some players.

Changes
* Difficulty can now be switched when starting Armageddon mode. This means the previous playthrough’s difficulty does not affect the Armageddon save’s difficulty. This allows for the collection of the “Death Incarnate”(Complete the game on Apocalyptic difficulty) in subsequent New Game + playthroughs even if the previous playthroughs were played at a difficulty lower than “Apocalyptic”.
***

Dawn of Man
Update 1.0.7 (30 April 2019)

New Feature
* Storage Tent, Storage Hut and Warehouse now have resource type filters.

Balance Changes
* Bone Spear and Bone Harpoon now have a trade value of 7 (down from 10).
* One unit of Grain now produces two units of Beer in Brewery (Beer trade value halved).
* Reinforced Gate doesn't decay over time anymore.
* Mammoth now has 800 health points (up from 600).
* Skins, Meat and Fish now dry 50% slower.

AI Improvements
* People will now go to shelter when they think that their temperature is dropping too quickly (before it actually reaches critical levels).

Fixes
* Fixed state of river and lake banks not being saved properly.
* Fixed Composite Bow trade value in Bronze Age.
* Fixed issue with raiders sometimes getting stuck when all gates closed.
* Fixed exploit that could allow player to trade multiple times with the same trader.
* Fixed temperature increasing/decreasing independently of game speed.
* Fixed stone circle not freeing up AI nodes after being recycled.
* Fixed clipping issue in knowledge counter if you have more that 200 points.
* Fixed traders sometimes getting stuck near structure in settlement.

~~~ ~~~ ~~~

Update 1.0.8 (30 April 2019)

* There is now an unlimited number of hardcore savegame slots available (but still one per game you start).
* Activity and tasks panels now refresh in real time.
* Game can now handle several modal panels at once, this fixes crashes in some community scenarios.
* Making sure that people that join settlement don't change outfit/skin/hair colors.
* Fixed issue with progress bars in Knowledge Progress panel not displaying properly sometimes.
* Stability fixes.
***

Egypt: Old Kingdom (posted in the game forum by DampSquib)
Patch 2.0.3h (30 April 2019)

* Fixed a critical issue, which upset the power balance of the rebel forces in the 5th trial.
* Balance adjustments. If the player is defeated by or skipped the battle with the Sea People, the amount of exterminated workers will increase by 1.
* Significantly optimized the opening of the menu of Technologies and the menu of Cults.
* Minor optimization of the game loading was made.
* As well as other minor optimizations.
* Fixed the bug which allowed to score more than 100% of chaos force in the event "The coming chaos".
* Fixed the bug where the wrong resources were blocked after the healing in the "Epidemic" trial.
* Fixed the rank of the maximum score (35/35).
* Fixed the bug when relationships didn't improve if the luxury level was too low;
* Fixed the bug when the task to build pyramids for the 4th dynasty disappeared after loading of a saved game.
* Fixed the soundtrack reproduction problem when players return to the main menu.
* Fixed the problem with tribes' attack during the 1st trial.
* Fixed a wrong answer in the exam (What was the oldest existing papyrus about?).
* Fixed a mistake in Chinese localization (Djedkare's reforms).
***

Grimshade
Update 1.2 (30 April 2019)

Major improvements:
* Added the Glossary
* Terror Weaver with his dark retinue became much stronger.
* Increased the number of items obtained from defeated monsters and stashes.

Redesigned the healing system:
* Medical supplies can heal a single character rather than the whole party.
* The cost of supplies is 100 gold.
* Max amount of supplies you can buy from a trader is 10. But you may get an unlimited amount of Supplies obtained from stashes.
* The first use of Supplies on a hero will recover the full health. If this hero has a total amount of HP, Supplies will cure the last Wound.
* Now you can use Medical Supplies during the exploration AND the positioning phase of combat.

Minor fixes and improvements:
* Optimised the performance of battle scenes.
* Fixed some misspellings here and there.
* Taught some silent NPCs how to speak. Also, Barkley and Martha are more communicative now.
* Fixed a repeatable dialogue at 'Hey Pal I Need This Liquid' quest in Southern Marshes.
* Fixed character's emotions in some dialogues.
* When a player shifted to another zone, some uncompleted side quests were marked as a completed and didn't have descriptions. Now they got it.
* While collecting some keys for the fountain at the Arthu's Ruins, players couldn't get any visual confirmation of getting these items. We've added this notice.
* Fixed a small visual defect of a broken door at the Arthu's Ruins.
* Minor changes for cutscenes of 'Electricity or Life' quest. Gurin is no longer a skier, sound effects and a gate at the wall work as they should now.
* Fixed the duration of enchants.
* Fixed the POI highlight of 'In Plain Sight' quest.
* Added a highlight for Rupert standing in the middle of Lilipond.
* Remove the ability to interact with dead Bespierre soldiers.
* Charlie's second mark costs two resources now.
* Ruby's skill Catnip doesn't work twice in a row now. Our enemies don't get hooked twice.
* Durandell can use supplies in a rage.
* Now Saves should measure the playtime correctly.
* Fixed a bug with repeatable dialogue while saving Basil and giving the reward at 'Moo'shoe' war' quest.
***

Katana ZERO - ** @GOG, please game forum **
Update 30 April 2019

* added Mac version.
Post edited May 01, 2019 by HypersomniacLive
high rated
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mrkgnao: They posted this video, which I believe explains everything:
https://www.youtube.com/watch?v=-VsmF9m_Nt8
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mrkgnao: It's not off topic at all. The singer is Italian, so I'd say it's quite on topic.
*giggles*
high rated
Freeman: Guerrilla Warfare updated to 0.901.

Changelogs on the developer's forum.
Post edited May 12, 2019 by ariaspi
high rated
Production Line updated .

[version 1.74]

1) [Bug] Fixed rare crash involving placing a blueprint for a slot on top of a starting-slot (like chassis assemble), then buying the blueprint.
2) [Bug] Fixed crash when loading a game with vehicles at any very extreme edge tiles.
3) [GUI] Improved usability of scroll wheel on car design price slider.
4) [Balance] New car designs get a sensible starting price when created due to research to prevent accidentally having zero priced cars.
5) [Balance] Increased purchase price of the shipping and paperwork slots by 30%
6) [Balance] Increased purchase price of the fit computer and fit electrical components slots by 80%
7) [Balance] Doubled the purchase price of the make electric powertrain and make electric motor slots.
8) [Balance] Doubled the production cost of the make steel sheets slot.
9) [Balance] Reduced the research cost of smart junctions by about 50%.
10) [Balance] Increased the research time for some types of wheels and seats (design types).
11) [Bug] Changed the export-rate for supply stockpiles so that they could not be overwhelmed, resulting in long invisible queues and an inability to send items out at a reasonable rate.
12) [Bug] Fixed crash bug under certain circumstances when deleting very busy resource importers.
high rated
Many GOG game updates have no official update flag.
I started to record it since Nov 2017. Only games I have are listed here. [1]

Report for Apr 2019:
Total updates: 67
Games updates: 37 (Some games have multiple updates, daily basis)
Flags I got: 54

81% updates have an official flag. 19% are missing.

All Pathfinder: Kingmaker updates have no flag.
If the game do not count, 90% updates have an official flag.

[1] Apr 2019 updates: https://pastebin.com/0j7CAgcT
[2] Mar 2019 record: https://www.gog.com/forum/general/the_what_did_just_update_thread/post21960
high rated
Rise of Industry

Patch 1.0:0205 (02 May 2019)
Improvements and Changes

Updated the Localization for the game.
Changed the name of the "Mainframe Assembly Megafactory" to "Computer Megafactory."
Changed the name of the "Meal Packaging Megafactory" to "Meal Megafactory."
Changed the name of the "Automobile Assembly Megafactory" to "Automobile Megafactory."
Added the Difficulty modifier to the Pause menu.
Replaced the animations for the Tutorial and Sandbox.
Increased the Contract spawn rate by 50%.
Reduced the PR Event spawn rate by another 25% and increased the time it takes to spawn.
Updated the Entity panel to show the value based on recurring cash.

Bugfixes

Fixed a bug with Scenarios where the World Options section was blank and prevented game creation.
Fixng a bug where the German Translation was disabled in both the Settings and Scenarios menu.
Fixed a bug where the Event Difficulty has duplicate settings available.
Fixed a bug where the Reddit button does not function.
Fixed a bug where empty Trucks get stuck in a loop between a Warehouse and a Farm.

Work in Progress

Working on a bug that causes the game to exit when trying to return to the main menu.
Working on a bug where Trucks are not grounded on One-Way Water Bridges.
Working on a bug where Trucks would get stuck at Farm exits.
Working on a bug where the Fullscreen option defaults to Borderless.
Working on the Cash Flow statistic, so it provides more accurate information.
Working on a bug where bridges could end on a slope.
Working on a bug where changing a Factory Recipe requires two clicks instead of one.
Working on a bug where the Logistics Routes shows upkeep costs with no requests ran that month.
Working on a bug where the State location was listed in the wrong region.
Working on a bug where Player's could crash the price of a product by having the State Deliver to shops.
Working on a bug that prevented player's from sending to correct products to make a Train Set to the Toy Factory.

Working on adjusting the Research Categories, so that it can fit more items.

Working on making PR events affect the Whole map instead of just a single Region.
Working on an exploit where you can build roads over trees in another region.
Working on fixing the Text on the Headquarters, so it doesn't block icons.
Working on making sure Oil doesn't appear twice in some text.
Working on improving the Production Panels for Livestock recipes.
Working on showing the correct starting Bid in the Auctions Panel.
Working on changing the order of the Save Game and Load game lists.
Working on improving the Auction Notifications to include who won the Auction and by how much.
Working on changing the name of Fluff to Stuffing
Working on updating the Recipe Book to include all the new Recipes.
Working on updating the Tutorial with some minor corrections and adjustments.
Working on fixing a compaitibility issue with a name mod that causes incorrect displays.

To do immediately after release

Going to add Headquarter specialties when players invest in a model change.
Going to add Town NPCs to Settlements.
Going to add Production Overview Screen improvements and updates.
high rated
Dead in Vinland (posted in the game forum by DampSquib)
Update 1.4 (2 May 2019)

New language!

Thanks to our awesome community translators Siodog and Damian, Dead In Vinland now fully supports:

Spanish (Latin America) - Community Translation. Thanks A LOT to Damian and Siodog!

We also want to thank our AWESOME community translators who worked hard on translating the many new dialogues in the DLC: Faera, Kerrael, Mr Orochimaru, you are the best! <3

Also:
* 2 new romances/endings with the main characters!
* Added a dozen of new free dialogues corresponding to 2 new romances/endings
* Tweaked the order of apparition of bosses in enemies stacks for Heodening Mode
* Corrected some bugs inserted with the previous patch
***

The Swords of Ditto (also posted in the game forum by DampSquib)
Patch 1.14.01-202 (02 May 2019)

Hi everyone!

It's here! The Swords of DItto: Mormo's Curse releases today! Since the release of the Timeless Update in July, we've been beavering away adding a host of new features, as well as reshaping and reworking the game. It's here today as a FREE update for all players!

If you are an existing player, we recommend that you start a new game to experience Mormo's Curse as it was intended.

But what's changed in Mormo's Curse? While the short answer is "most of it", here are a few of the more obvious things to expect.

Revamped Structure
* The game structure has been totally gutted, and the divisive permadeath feature has been removed. You will still fail a story if you die while climbing Mormo's Palace at the end, or if you play in Hero Mode, but otherwise, if you fall, you will collapse and wake up in your house having dropped some cash and fragments. The game is now more forgiving and easier to enjoy.
* The end game has been drastically improved, with much more to do, and more variation in the game's rules. For example, when you defeat Mormo, in the next story she will cast one of her curses on you, changing the rules of the world for that story. (The Time Curse that was cast in the Timeless Update remains as one of those curses).

New Areas & Improved Overworld
* The Overworld has been drastically overhauled, to be denser, more engaging, and more focused. We've also added four unique areas with their own specific features, two of which are chosen for each story.

New Toys, Enemies & Stickers
* The new areas bring bespoke enemies, and dedicated shops which sell new Stickers with amazing abilities and unique Toys of Legend (such as the Axe, the Book of the Dead, the Vampire Ring and many more). We've also added a number of support items to the player inventory, such as the Inflatable Decoys, Mines and Kick Me Signs.

Bug-Fixes and General Improvements
* Most of the game has been looked at and smoothed over, including room layouts, item carry over at the end of a story, all menus and user interface, the integration of the Air Kazoo map into the main map, memory management, NPC dialogue and localisation and more.

Port to GameMaker Studio 2
* The previous version of the game was running in GameMaker Studio 1.4, which was deprecated by YoYo Games last summer. The move to GMS2 means many technical improvements. For Windows players that means no more DirectX 9, improving compatibility across the board, including for many integrated GPUs. Ubuntu support is now at 18.04, with audio and gamepad issues fixed. There's also much-improved performance, and, crucially, YYG will now be able to offer support for any engine-based issues we come across.

These are just a few of the things that we've been busy with, however. The general goal throughout the development of Mormo's Curse was to make it a much better game; one that we are much happier with. We hope you enjoy all of the improvement we've made, and look forward to seeing what you think!

All the best in Ditto!

Bidds
high rated
Lovecraft's Untold Stories

Marked as updated.
Looks like updated to 1.2002, but I'm not sure.
No changelog.
high rated
Tower of Time

Update 1.4.3.11839 (30 April 2019)

We are very happy to announce that as of now we also support Chinese language - both Traditional and Simplified.

We hope Chinese players can now enjoy the game fully.

We have also fixed a minor issue where items could sometimes disappear when they were picked up while in Crafting or Item Forge screen and Player switched to a different character at exactly the same moment.

Cheers, Event Horizon team.

中文汉化正式上线

我们非常高兴地向大家宣布,游戏现在已加入对中文的支持 - 包括简体中文和繁体中文。说句心里话,游戏的整个汉化过程非常不容易,不论是时间还是精力上我们都进行了大量的投入,因为整个游戏的文本内容已经超过了200,000字,我们也非常后悔未能在游戏发布之初就加入对中文的支持。不过正如 中国的那句古话,吃一堑长一智,在下一款游戏中我们保证不会犯下同样的错误。

非常感谢Maruko Translation Studio对本次汉化工作的大力支持。

希望来自中国的玩家们能够完整地享受这款游戏所带来的乐趣。

祝大家游戏愉快, Event Horizon开发团队  

中文漢化正式上線

我們非常高興地向大家宣佈,遊戲現在已加入對中文的支持 - 包括簡體中文和繁體中文。說句心裡話,遊戲的整個漢化過程非常不容易,不論是時間還是精力上我們都進行了大量的投入,因為整個遊戲的文本內容已經超過了200,000字,我們也非常後悔未能在遊戲發佈之初就加入對中文的支持。不過正如 中國的那句古話,吃一塹長一智,在下一款遊戲中我們保證不會犯下同樣的錯誤。

非常感謝Maruko Translation Studio對本次漢化工作的大力支持。

希望來自中國的玩家們能夠完整地享受這款遊戲所帶來的樂趣。

祝大家遊戲愉快, Event Horizon開發團隊
high rated
Planet Nomads
Update 1.0.0.0 (03 May 2019)

1.0.0.0
- fixed some quests and typos

~~~ ~~~ ~~~

0.9.9.2
- fixed monuments that cannot be scanned from one side
- fixed weird monument artifacts after teleporting or game reload
- added healing to Trauma Kit

~~~ ~~~ ~~~

0.9.9.1
- bypassed Quest system in older saves - to make them playable again
- Windows: returned to mono backend and default Garbage Collector - for better stability
- fixed POIs remaining in compass
- added immortality to Oddyseus Blueprint
- fixed missing weather sounds (storm)
- allowed closing Replicator window by Use (E) key
- fixed story item that always dropped from hands
- fixed 3rd person camera going too far
- fixed not descending air blades in some occasions
- reduced player falling through terrain check timeout - for better performance

~~~ ~~~ ~~~

0.9.9.0
- complete story (you have to start a new game to enjoy it)
- added shipwrecks from Kickstarter backers
- bigger Compass with better readability of overlapping marks
- changed "T" button functionality - cycles between best MultiTool available and Emergency Tool
- added possibility to bind other tools (Block Mover, Scanner, Weapon) to different keys
- Radar: now it is possible to trigger scan even in already scanned region
- Automatic Miner: fixed bug that caused game hang during load in some cases
high rated
Weedcraft Inc

#### Update 1.04 (23 April 2019)

##### We fixed the following bugs this patch:

* Game crashing on launch on certain machines
* Game unpausing during dialogues (which led to issues with panels not closing)
* Players being unable to pass the quest Earning the trust
* Game loading incorrectly if particular panels were open

##### Additionally:

* Tutorial images will replace videos on low settings for low-end machines
* You can now skip the splash screens
Return of the Obra Dinn

#### Patch 1.1.110 (24 April 2019)

* Updated Korean localization (new font, translation fixes, better word-wrap).
* Updated Simplified Chinese localization (fixed 被刀杀死 and 被剑杀死 verbs).
* Added strangled as valid fate for two unfortunate crew members.
* Added checkpoint saves to help recover progress after a crash.

* * *

#### Patch 1.1.108 (24 April 2019)

* Added Traditional Chinese, Simplified Chinese, and Korean localizations.
* Added frame sync and log command line options.
* Fixed a few minor scene geometry errors.
* Fixed a case where the ghost trail could get stuck inside an invisible box.
* Fixed incorrect mouse clamping logic again.
* Fixed a few typos in the game text.
* Fixed 50Hz/60Hz physics/rendering mismatch. (Thanks @bfod and @phort99)
The following offline installers have also been updated:
-> Hypnospace Outlaw to version 2.01d (Mac & Linux installers)
-> Party Hard 2 to version 1.1.004r
-> Kynseed to version 0.1.13.2122
-> Staxel to version Staxel 1.4.30 (190426a)
-> For The King to version 1.0.10.9964
Post edited May 04, 2019 by WinterSnowfall