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high rated
Changelog for Patch 1.04.08-110 (added 08 May 2018):

* Many fixes to level layouts and maps that were previously generating impossible rooms
* Fixed invisible collision issue on Mac and Linux
* Fixed the black screen at launch for lower-powered GPUs
* Reworked texture management to run more smoothly on lower powered GPUs
* The game will now automatically choose the higher powered GPU if present on a system (AMD and NVIDIA)
* Increased the time limit for Regular Mode to 5 days
* Fixed doors not opening in Mormo Palace dungeon after all enemies are killed
* Fixed the game occasionally thinking a boss is dead before you've been in their room
* Sticker Packs will now randomize their contents more consistently when opened
* Workaround for screen glitches seen with on-screen names for lower powered GPUs
* Added option to erase save data for cases where players want to start again
high rated
v1.05.01-110 - 9th May 2018:


Removed debug reporting that was slowing the game down on spikes and enemies
• Added options to set target framerate to 30, 60, 120, 144, 160 and 240
• Edited Spanish line that was too long for an NPC's text box and caused a freeze
• Prevented key quests from being assigned to the waterfall or henge levels
• Fixed issue with Toy Master achievement taking longer to unlock than it should
• Put in a fix for Kazoo sequence taking a long time, and the main menu not appearing on return to the main menu
• Fixed inventory items on death not carrying over if you choose to carry everything over
• Player now carries over their entire inventory when defeating Mormo
• Fixed shadow errors when cutting grass
• Reduced cost of Toys in the Toyshop slightly
high rated
Changelog for patch 1.06.03-110 (added 15 May 2018):

- Stopped player being able to swap stickers that they have equipped
- Made crates more likely to spawn on the beach
- Increased chance of NPCs swapping stickers
- Fixed player still being affected by elemental status effects when calling the Air Kazoo bus
- Fixed interiors not restoring correctly sometimes if closing the game while inside one
- Prevented time transition music from playing repeatedly in the town
- Stopped enemies from awarding too much XP when falling into holes
- Fixed player XP for level 1 not resetting to correct value if new game is started on same playthrough
- Fixed 'Rolling takes damage' modifier not working when rolling through enemies
- Fix for henge not incrementing gadget count
- Laser Ring save slot was incorrect (will result in a free flaming laser for everyone who has the laser in their current save)
- Difficulty balancing for stories where Mormo was beaten and Icons were offered

- Fixed player occasionally losing cash and fragments when continuing a game
- Fixed beach crates randomisation not working when the day changed
- Fix for parsing error on old saves
- Fix for player being able to leave a room instantly in the overworld and getting stuck doing so
- Changes to items kept when victorious over Mormo

- Removed debug reporting that was slowing the game down on spikes and enemies
- Added options to set target framerate to 30, 60, 120, 144, 160 and 240
- Edited Spanish line that was too long for an NPC's text box and caused a freeze
- Prevented key quests from being assigned to the waterfall or henge levels
- Fixed issue with Toy Master achievement taking longer to unlock than it should
- Put in a fix for Kazoo sequence taking a long time, and the main menu not appearing on return to the main menu
- Fixed inventory items on death not carrying over if you choose to carry everything over
- Player now carries over their entire inventory when defeating Mormo
- Fixed shadow errors when cutting grass
- Reduced cost of Toys in the Toyshop slightly
high rated
Changelog for Patch 1.06.05-110 (added 18 May 2018):

* Fixed route to henge not working if it went through a beach level
* Fix for users of Logitech hardware suffering a crash when going into an interior
* Removed target framerates other than 30 and 60 as they were causing issues.
* Fixes for players that have saves stuck at overworld doors
* Elemental blockers on cave doors fixed
* Texture page fixes
* Fix to stop players getting stuck in elemental root rooms
* Teleporters now connect to their special room correctly in the overworld
high rated
Changelog for Patch 1.07.01-110 (added 23 May 2018):

* Players now start in the overworld if they saved their game in a special interior such as Ock's or Cave Cat's and then quit
* One way dungeon doors never now close when players go through
* Fix for one way dungeon doors putting players at the incorrect doorway
* Prevented player from going into a Sticker swap if all their Stickers are equipped
high rated
Changelog
Patch 1.14.01-202 (02 May 2019)


Hi everyone!

It's here! The Swords of DItto: Mormo's Curse releases today! Since the release of the Timeless Update in July, we've been beavering away adding a host of new features, as well as reshaping and reworking the game. It's here today as a FREE update for all players!

If you are an existing player, we recommend that you start a new game to experience Mormo's Curse as it was intended.

But what's changed in Mormo's Curse? While the short answer is "most of it", here are a few of the more obvious things to expect.

Revamped Structure

The game structure has been totally gutted, and the divisive permadeath feature has been removed. You will still fail a story if you die while climbing Mormo's Palace at the end, or if you play in Hero Mode, but otherwise, if you fall, you will collapse and wake up in your house having dropped some cash and fragments. The game is now more forgiving and easier to enjoy.

The end game has been drastically improved, with much more to do, and more variation in the game's rules. For example, when you defeat Mormo, in the next story she will cast one of her curses on you, changing the rules of the world for that story. (The Time Curse that was cast in the Timeless Update remains as one of those curses).

New Areas & Improved Overworld

The Overworld has been drastically overhauled, to be denser, more engaging, and more focused. We've also added four unique areas with their own specific features, two of which are chosen for each story.

New Toys, Enemies & Stickers

The new areas bring bespoke enemies, and dedicated shops which sell new Stickers with amazing abilities and unique Toys of Legend (such as the Axe, the Book of the Dead, the Vampire Ring and many more). We've also added a number of support items to the player inventory, such as the Inflatable Decoys, Mines and Kick Me Signs.

Bug-Fixes and General Improvements

Most of the game has been looked at and smoothed over, including room layouts, item carry over at the end of a story, all menus and user interface, the integration of the Air Kazoo map into the main map, memory management, NPC dialogue and localisation and more.

Port to GameMaker Studio 2

The previous version of the game was running in GameMaker Studio 1.4, which was deprecated by YoYo Games last summer. The move to GMS2 means many technical improvements. For Windows players that means no more DirectX 9, improving compatibility across the board, including for many integrated GPUs. Ubuntu support is now at 18.04, with audio and gamepad issues fixed. There's also much-improved performance, and, crucially, YYG will now be able to offer support for any engine-based issues we come across.

These are just a few of the things that we've been busy with, however. The general goal throughout the development of Mormo's Curse was to make it a much better game; one that we are much happier with. We hope you enjoy all of the improvement we've made, and look forward to seeing what you think!

All the best in Ditto!

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