It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
synfresh: Tell that to someone that has at least over 100 games in the library (some many more). To just up and quit the platform isn't something that is realistic for most people.
i dont understand why everyone thinks leaving steam is such a good idea?
It will be much harder on Valve if everyone continues to use steam to download&play their games, but don't spend any further money there.
avatar
synfresh: Tell that to someone that has at least over 100 games in the library (some many more). To just up and quit the platform isn't something that is realistic for most people.
avatar
immi101: i dont understand why everyone thinks leaving steam is such a good idea?
It will be much harder on Valve if everyone continues to use steam to download&play their games, but don't spend any further money there.
That is what most of us are doing.Not buying from steam but still using their servers.

P.S metacritic is now 8.0.
avatar
ashtonx: ah humanity...
Honestly, i feel like any kind of morals is a con in this world. Majority doesn't want to be treated right, they want to think they're treated right while they're getting their ass raped.
Sad, but true.
One just has to observe the political scenary worldwide to confirm that truth.
avatar
MikeMaximus: The important thing is that people don't buy any mods from Steam and be vocal about it.
Just being vocal and only refusing to buy the mods won't do anything. This has pretty much zero cost to them and there are more than enough fools ready and willing to part with their money in exchange for overpriced junk to make it worthwhile for Valve and Bethesda.

Abandoning Steam itself is not going to be a viable choice for most people, including me, I like games and until another vendor is supplying all the games that Steam does i'm not going to delude myself that I won't be using it anymore.
... and this attitude is exactly what allows them to get away with this kind of crap, why they'll keep doing it and why it's such an uphill struggle to get publishers on board with GOG. By all means continue to play the games you already have on Steam, but by continuing to give them your custom you give them no reason to do any differently.

This whole thing is just a way for Bethesda and Valve to sell what is effectively 3rd-party DLC at no cost, with no need to negotiate contracts/licensing/content, no risk, no oversight and no accountability or responsibilities on their part.

There's no quality control, no guarantees or obligation of support and almost nothing in terms of buyer protection - the costs, risks & responsibilities are all borne by the buyers and modders. While the general idea of allowing modders to get money for their creations is good, this system just invites scammers, thieves and other money-grabbers looking for an easy cash-in.
avatar
MikeMaximus: The important thing is that people don't buy any mods from Steam and be vocal about it.
avatar
adamhm: Just being vocal and only refusing to buy the mods won't do anything. This has pretty much zero cost to them and there are more than enough fools ready and willing to part with their money in exchange for overpriced junk to make it worthwhile for Valve and Bethesda.

Abandoning Steam itself is not going to be a viable choice for most people, including me, I like games and until another vendor is supplying all the games that Steam does i'm not going to delude myself that I won't be using it anymore.
avatar
adamhm: ... and this attitude is exactly what allows them to get away with this kind of crap, why they'll keep doing it and why it's such an uphill struggle to get publishers on board with GOG. By all means continue to play the games you already have on Steam, but by continuing to give them your custom you give them no reason to do any differently.

This whole thing is just a way for Bethesda and Valve to sell what is effectively 3rd-party DLC at no cost, with no need to negotiate contracts/licensing/content, no risk, no oversight and no accountability or responsibilities on their part.

There's no quality control, no guarantees or obligation of support and almost nothing in terms of buyer protection - the costs, risks & responsibilities are all borne by the buyers and modders. While the general idea of allowing modders to get money for their creations is good, this system just invites scammers, thieves and other money-grabbers looking for an easy cash-in.
It's not just buying games on Steam, what about everyone else who supplies steam keys. Humble and the like? Let's face it, that's basically saying stop buying games period except for whatever GoG carries (you're average Steam user doesn't even know GoG exists).

If enough people do not buy mods, it WILL send a message to future publishers that this isn't the way to do it. Perhaps making the percentage more in favor of the modder.
avatar
synfresh: It's not just buying games on Steam, what about everyone else who supplies steam keys. Humble and the like? Let's face it, that's basically saying stop buying games period except for whatever GoG carries (you're average Steam user doesn't even know GoG exists).
That's actually something that has been bothering me for a while. If Humble sells both drm free and steam key, I have no ability to say that I don't want steam key and remove steam's cut out of the equation (no, I'm not asking for price cut for myself, I'm asking to reroute the cut that Valve would inevitably get to devs themselves).
avatar
synfresh: I actually agree with you that the 25% split to the mod author is low (I won't say unfair because before 25% it was 0). Here is the viewpoint of another mod author and how they look at the 25% split.
Actually 25% is worse than 0. A content creator shouldn't get less than 75% in my opinion (if the content is to be sold)

As for how 25% is worse than 0, is simple, you feel used and part of a shilling machine that's only purpose is to line other people's pockets, and the more successful you are, they are 3x more successful simply because the math is in their favor.

I can just see selling apples at a stall, and convincing someone to buy a pound of apples for a dollar. But i don't make the transaction, two other people are there, and they take the dollar, and pass back 75 cents to the second guy, who takes fifty cents, who passes me back a quarter... for convincing someone else to buy apples for $1... You feel used and it's unclean and shitty. If you saw this face to face happening for real, you'd get mad and might quit outright unless you were literally starving. They literally were YOUR APPLES and you only get a small fraction in compensation for no good reason.


At 0 return, you feel you contributed to the community. Never once when i modded or made tools did i ever consider getting a penny back in return. Sure i considered getting funding, but it always seemed dirty, plus once you get a little, you think you want a lot more, and then you poison yourself and your products in order to maximize profits. It's sorta like the dilemma for making software and selling them or putting them free, when it's free there's so many burdens that aren't there.
avatar
DeathDiciple: That's actually something that has been bothering me for a while. If Humble sells both drm free and steam key, I have no ability to say that I don't want steam key and remove steam's cut out of the equation (no, I'm not asking for price cut for myself, I'm asking to reroute the cut that Valve would inevitably get to devs themselves).
I'm pretty sure that Valve doesn't take a cut for any sales outside their store.
avatar
synfresh: If enough people do not buy mods, it WILL send a message to future publishers that this isn't the way to do it.
Except that this isn't gonna happen, the majority of the customers act like being high when shopping videogames, they'd buy almost everything thrown at them and history so far backs up this affirmation, see dlcs (horse armor for god sake!), pre-orders,microtrans, no quality, lies, regional shit, draconian drm etc etc
devs/publishers/platforms know this and keep on pushing the limits ... and it works! ;)
avatar
synfresh: I actually agree with you that the 25% split to the mod author is low (I won't say unfair because before 25% it was 0). Here is the viewpoint of another mod author and how they look at the 25% split.
avatar
rtcvb32: Actually 25% is worse than 0. A content creator shouldn't get less than 75% in my opinion (if the content is to be sold)

As for how 25% is worse than 0, is simple, you feel used and part of a shilling machine that's only purpose is to line other people's pockets, and the more successful you are, they are 3x more successful simply because the math is in their favor.

I can just see selling apples at a stall, and convincing someone to buy a pound of apples for a dollar. But i don't make the transaction, two other people are there, and they take the dollar, and pass back 75 cents to the second guy, who takes fifty cents, who passes me back a quarter... for convincing someone else to buy apples for $1... You feel used and it's unclean and shitty. If you saw this face to face happening for real, you'd get mad and might quit outright unless you were literally starving. They literally were YOUR APPLES and you only get a small fraction in compensation for no good reason.

At 0 return, you feel you contributed to the community. Never once when i modded or made tools did i ever consider getting a penny back in return. Sure i considered getting funding, but it always seemed dirty, plus once you get a little, you think you want a lot more, and then you poison yourself and your products in order to maximize profits. It's sorta like the dilemma for making software and selling them or putting them free, when it's free there's so many burdens that aren't there.
Right but the point that some mod authors (and even Valve) are making is you still have the option to make your mod free, that has and will never change. If you are modding and the idea of charging for a mod makes you feel dirty, put it up for free or even better, put it on Nexus and avoid the workshop.
avatar
synfresh: It's not just buying games on Steam, what about everyone else who supplies steam keys. Humble and the like? Let's face it, that's basically saying stop buying games period except for whatever GoG carries (you're average Steam user doesn't even know GoG exists).

If enough people do not buy mods, it WILL send a message to future publishers that this isn't the way to do it. Perhaps making the percentage more in favor of the modder.
The thing is they don't need many people to pay for mods; every sale is almost pure profit for Valve & Bethesda. Plus as the saying goes, "there's a sucker born every minute". The only way to fight this is for people to change their purchasing habits.

It is a huge problem that so many games are tied into Steam, but that isn't going to get better while people just put up and keep buying. At least wait for complete editions, and then wait for them to go on sale at a deep discount before buying if a game isn't going to get a DRM-free release.
avatar
synfresh: If enough people do not buy mods, it WILL send a message to future publishers that this isn't the way to do it.
avatar
mobutu: Except that this isn't gonna happen, the majority of the customers act like being high when shopping videogames, they'd buy almost everything thrown at them and history so far backs up this affirmation, see dlcs (horse armor for god sake!), pre-orders,microtrans, no quality, lies, regional shit, draconian drm etc etc
devs/publishers/platforms know this and keep on pushing the limits ... and it works! ;)
So what you are saying is the noise of everyone complaining these last few days are ultimately, the minority?
avatar
synfresh: Right but the point that some mod authors (and even Valve) are making is you still have the option to make your mod free
And, despite the fact that multiple persons told you multiple times already, when will you understand that, under this system, your free mod can be taken away by others and be incorporated in other mods/works that will go for the money and you'll receive nothing in end for this ... this kills it!
avatar
DeathDiciple: That's actually something that has been bothering me for a while. If Humble sells both drm free and steam key, I have no ability to say that I don't want steam key and remove steam's cut out of the equation (no, I'm not asking for price cut for myself, I'm asking to reroute the cut that Valve would inevitably get to devs themselves).
avatar
Grargar: I'm pretty sure that Valve doesn't take a cut for any sales outside their store.
Interesting, I'd find that quite odd. Curious where you found that info? Just that... it would change my attitude towards other stores quite a bit.
avatar
DeathDiciple: Interesting, I'd find that quite odd. Curious where you found that info? Just that... it would change my attitude towards other stores quite a bit.
I thought this was well known... Valve give out Steam keys to devs/publishers freely as it further increases dependency on their service ( == more Steam users, more people likely to end up buying stuff via the Steam store etc)