SLP2000: ...snip...We'll see some really big games (Double Fine adventure, Wasteland 2, etc.) being sold as DRM-free. It will be something new for the market (TW2 is not enough), and a lot depends on the sales. If they sell many units after the release, it's possible that more developers will start selling DRM-free at day one.
I am also curious to see how well these games sell, but we do have to remember an additional factor concerning games developed from Kickstarter projects: Some of the initial sales that would be expected for a game developed under a traditional model have already been accounted for as Kickstarter pledge rewards.
Rephrased: These types of games may have a smaller audience than more mainstream games, and chunk of those audiences will not be purchasing the game at release because they will be receiving the game as a reward for pledging to the Kickstarter project.
Examples:
- Double Fine Adventure: 87,142 adventure fans will not be contributing to initial sales (unless they buy an additional copy for gifting, etc)
- Wasteland: 61,290 post-apocalyptic rpg fans will not be contributing to initial sales (unless they buy an additional copy for gifting, etc)
If these games gain a larger audience (which could well happen if the games are excellent and good word-of-mouth generates additional interest outside of the expected core audience), these numbers could be more-or-less insignificant, but still it's something to consider.
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These are of course just my speculations. Not trying to argue anything in particular, just sharing thoughts... so please don't take it any other way.