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Looks like the DRM-free demand made an impact.

I'm curious, though. Virtually every Kickstarter has had backers ask for DRM-free options in case they weren't initially part of the rewards. Why do developers simply ignore this when starting their projects?

I understand some want to use Steam for updates, multiplayer integration, mods, etc., but it seems odd to not address DRM-free options at all.
Guess its not that important from the developers perspective (much much moreso from a publishers view i would guess).
Update 2!

"We've been listening to your feedback, and have the following announcements:

DRM Free: We are looking into it! Please check back for updates."

Good news.

Apparently both Mac and Linux support is also looked into as well, even as stretch goals.

I wonder how they will go with multiplayer support. Frankly, I prefer if they leave it out and focus on a good narrative instead.
Post edited September 15, 2012 by Nirth
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mondo84: Looks like the DRM-free demand made an impact.

I'm curious, though. Virtually every Kickstarter has had backers ask for DRM-free options in case they weren't initially part of the rewards. Why do developers simply ignore this when starting their projects?
I wonder if they were caught of guard by just how well this did. Like, they figured they could throw the Kickstarter up, spend a week investigating various options as donations started to come in, and then suddenly they were there in about a day, and thousands of people wanted them to commit to this and that. Certainly, the FAQ they had, where there were four questions with vague non-answers ("We're exploring our distribution options. We might have non-English languages. We might support other platforms. You'll be able to donate via Paypal at some point.") gave me the impression of being rather unorganized.
Post edited September 15, 2012 by BadDecissions
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mondo84: Looks like the DRM-free demand made an impact.

I'm curious, though. Virtually every Kickstarter has had backers ask for DRM-free options in case they weren't initially part of the rewards. Why do developers simply ignore this when starting their projects?
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BadDecissions: I wonder if they were caught of guard by just how well this did. Like, they figured they could throw the Kickstarter up, spend a week investigating various options as donations started to come in, and then suddenly they were their in about a day, and thousands of people wanted them to commit to this and that. Certainly, the FAQ they had, where there were four questions with vague non-answers (We're exploring our distribution options. We might have non-English languages. We might support other platforms. You'll be able to donate via Paypal at some point) gave me the impression of being rather unorganized.
From the responses in the new video and their Twitter, that definitely seems like the case. Honestly, I would back a start-up bakery if Avellone, Sawyer, and Cain were behind it. :)
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ddmuse: Price points aren't an obstacle anymore. GOG now sells newer games at higher price points than the classic $5.99 and $9.99 tiers.
Ye, I know. I was implying about the $25 price tag but looking back on Kickstarter page the 3rd tier description indicates $25 as an early backing offer, so it seems the final price would be something like $30 and GOG has this price point.
Looking at the Linux stretch goal and the Mac OS stretch goal, I must say, I am amused. They know Linux users throw money at every Kickstarter promising to support Linux. Cheeky.
I can't imagine that Avellone, Cain, and Sawyer didn't know their names would bring in a huge swarm of backers.
Post edited September 15, 2012 by mondo84
"DRM Free: We are looking into it! Please check back for updates."

:monocle:
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Coelocanth: Cool article on Forbes regarding this particular kickstarter project as well as DRM, kickstarters in general, and a possible indicator of the future of the gaming industry.
Great article indeed. I'm starting to be more excited about PC gaming. The last few years, i thought the industry was going down the shitter.
Post edited September 16, 2012 by oldschool
I guess I'm not backing this project.

DRM free is essential for me. "we're looking into it" doesn't cut it (for me). They have clearly put a lot of though into the game, I don't understand how they didn't consider a DRM free version (unless they did and then decided against it).

By the time they get around to confirming whether it is DRM free, I am guessing all the $20 games will be sold out. I know it's only $5 but something about that doesn't sit right with me.

I'm also not particularly enamored with the whole 25,000 games @ $20, then $25 after that combined with no linux support until $2.2 mill. I'm sure they will get there but just doesn't seem fair that linux users who want to wait to make sure they are getting a playable game will have to be $5 more.

Oh well, I have a huge back log anyway, hopefully it will be a great game and everyone will enjoy it and maybe I will pick it up post-release.
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Coelocanth: Cool article on Forbes regarding this particular kickstarter project as well as DRM, kickstarters in general, and a possible indicator of the future of the gaming industry.
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oldschool: Great article indeed. I'm starting to be more excited about PC gaming. The last few years, i thought the industry was going down the shitter.
Well, if you look at the games that have actually come out this year, 2012 has been the worst year for PC gaming for nearly a decade, literally everything except a few small indie games have been total shit.

The only good thing about 2012 has been the hype for 2013, when Wasteland 2, Shadowrun Returns, Age of Decadence, Dead State, Banner Saga, etc, are all coming out. But as they say, it's always darkest before the dawn.

Also personally it's given me a chance to play through some old DOS RPG's to get a firmer grounding in Computer RPG's.

Also, regarding this Kickstarter, I disagree with the claim that the late 90's was the "Golden Age" of RPG's, it wasn't. The late 80's and early 90's were.
Odd that there's no inclusion of a console version. They sold a boatload of copies of Ne Vegas on console.

I have to admit though, I find it hard that the team behind Alpha Protocol, KOTOR II, and NVN II raised this much money this fast. I guess the overwhelming support is testament to the high demand from fans for a new game in the genre.
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anjohl: Odd that there's no inclusion of a console version. They sold a boatload of copies of Ne Vegas on console.
Chris Avellone: "[I'm] tired of designing content and interactions that caters to consoles and console controllers."
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htown1980: I guess I'm not backing this project.

DRM free is essential for me. "we're looking into it" doesn't cut it (for me). They have clearly put a lot of though into the game, I don't understand how they didn't consider a DRM free version (unless they did and then decided against it).

By the time they get around to confirming whether it is DRM free, I am guessing all the $20 games will be sold out. I know it's only $5 but something about that doesn't sit right with me.

I'm also not particularly enamored with the whole 25,000 games @ $20, then $25 after that combined with no linux support until $2.2 mill. I'm sure they will get there but just doesn't seem fair that linux users who want to wait to make sure they are getting a playable game will have to be $5 more.

Oh well, I have a huge back log anyway, hopefully it will be a great game and everyone will enjoy it and maybe I will pick it up post-release.
I somewhat feel the same as you. I threw in $20 for not but I'm not sure if I'll stay in. I want to see what kind of updates they present to us. If I'm not satisfied, I'll withdraw. It's not like the game won't be discounted a few months after release anyway.

At this point I feel Obsidian has provided very little info yet have benefited largely from the reputation of the involved game designers. And for kickstarter in general, I'm starting to think that stretch goals are a joke. Project creators, especially Obsidian, have a decent gauge on how well they'll fare, what kind of demand is out there from fans and press, etc.

They knew they'd be a hit, and I doubt the stretch goals were conceived only in the last 24 hours. I'm not saying it's wrong to plan this way. Just an observation.