htown1980: I guess I'm not backing this project.
DRM free is essential for me. "we're looking into it" doesn't cut it (for me). They have clearly put a lot of though into the game, I don't understand how they didn't consider a DRM free version (unless they did and then decided against it).
By the time they get around to confirming whether it is DRM free, I am guessing all the $20 games will be sold out. I know it's only $5 but something about that doesn't sit right with me.
I'm also not particularly enamored with the whole 25,000 games @ $20, then $25 after that combined with no linux support until $2.2 mill. I'm sure they will get there but just doesn't seem fair that linux users who want to wait to make sure they are getting a playable game will have to be $5 more.
Oh well, I have a huge back log anyway, hopefully it will be a great game and everyone will enjoy it and maybe I will pick it up post-release.
I somewhat feel the same as you. I threw in $20 for not but I'm not sure if I'll stay in. I want to see what kind of updates they present to us. If I'm not satisfied, I'll withdraw. It's not like the game won't be discounted a few months after release anyway.
At this point I feel Obsidian has provided very little info yet have benefited largely from the reputation of the involved game designers. And for kickstarter in general, I'm starting to think that stretch goals are a joke. Project creators, especially Obsidian, have a decent gauge on how well they'll fare, what kind of demand is out there from fans and press, etc.
They knew they'd be a hit, and I doubt the stretch goals were conceived only in the last 24 hours. I'm not saying it's wrong to plan this way. Just an observation.