Crosmando: "Pillars of Eternity" sounds quite uninspired, almost like the project has spent so long as "Project Eternity" they didn't want to change it much. The 2D backgrounds look awesome, it's the 3D models of the characters and animations that look a bit whonky, the 3D spell effects also look a bit weird. I guess in my heart I hoped they wouldn't use any 3D at all, and just import the 3d characters and animations as sprites.
Also from what I've read of the mechanics, it's going away from traditional D&D style mechanics, there's stamina regeneration and limited "cooldowns" for spell switching. I'm not sure if you even need to rest to recover spells.
But I'm still looking forward to it, apparently it will have Myth style time slowdown for combat, which will make real-time combat more palatable for me.
I'm just afraid from criticisms I've heard, that the game is going to go too far from D&D-like mechanics and many backers simply won't like it. It's a risk with Kickstarter projects based entirely on nostalgia.
Just registered my pledge on the site. Didn't even notice the new name till I read the news post xD
I also find it quite...lacking? Dunno, Project Eternity sounds better for me, but probably only because I got used to it :P
Going away from traditional D&D mechanics might be better for people like me (I like RPGs more for the story, but I'd like to keep the combat as simple as possible). And I fucking hate it when I need to rest in Torment so I can use my spells again :/
That said, P:T is the first ever D&D game (and classical RPG) I've played, and I like it a lot. Can't wait to see howthe Baldur's Gate and Neverwinter games are! (Icewind Dale too, but I heard it's more about combat than story. Same for ToEE)
They also have put a poll up where they ask people if there should be some new stretch goals. I'm all for new content and such, but isn't the game already big enough? Anyway, I'll keep an eye on this, maybe I'll even upgrade my pledge, should the new stretch goals be decided upon.