Posted February 04, 2015
Vindicarrion: Not necessarily, the Humble Store (not Humble Bundle) offers DRM-Free games which is something Valve's Steam client can never compete with. Every game on Steam has to be ran through it unless the developer released a patch (very rarely) to run it through the .exe itself. Outside of the triple A titles, there is little competition between the two. I won't be surprised if the Humble Store receives some sort of "royalties" for offering Steam client keys on the larger titles.
Humble sells mostly Steam keys these days according to a lot of people here so in that sense they're certainly competition for Steam. In case where it's DRM-Free they actually tend to offer DRM-Free as well as a Steam key (if available) in most cases. I'd certainly say they're competition. Though the nature of Steam keys being what they are, even that competition still helps Steam since it leads people to their platform. There's no royalties for selling Steam keys. Devs who use Steamworks are free to create and sell keys for their games on other platforms and it's entirely free for them to do so. This basically cuts out the need for developer/publishers to provide versions of their games to different stores. All they have to do is keep their Steam version uptodate, and provide keys to sell to all the other store. Humble's cut is no doubt around the industry average, which is ~30% of sale price, same as on GOG and Steam.
Steam doesn't have to offer royalties for places to sell Steam keys. The devs themselves promote it because doing it that way saves them money and manpower better spent elsewhere.
IMO GOG would do well to do the same. Imagine all those games on other platforms that are currently selling with a Steam key *and* a Drm-free version, if instead GOG would've become the standard offering for the DRM-free Variant. If every place sold a Steam + GOG key. That's the best position I could've imagined them. The DRM-free Alternative, with eventually moving to GOG/DRM-free becoming a standard across the industry for games after ~5+ years of 'shelf-life' or something like that.
Instead they appear to have been quite reluctant allowing devs to sell GOG keys elsewhere. Perhaps they're worried for the extra strain it would be on their current infrastructure to have an influx of short term clients without seeing a full return on those in the direct future. Long term I can only see it benefiting them though. Although the biggest risk is probably the secondary 'out of region' market which will grow larger the larger GOG gets. That will be a bigger issue the more propagated keys get.
Post edited February 04, 2015 by Pheace