Krypsyn: Really? I know this wasn't a standard game, and everyone had their own goals, but neutrals
always tend to team up with Town around here (unless they are obviously seen as anti-town).
Around half of players had a hammer requirement for score. So, the folks who didn't need the hammer would vote early, but everyone else would wait at L-2 (a good way to narrow down roles to target, even with WIFOM factored in). Some sort of Day-chat, maybe with only a few uses per day, might have helped the teams to set one another up for a one-two punch, as well.
1) We chatted about that a bit in the admin thread. Wyrm was thinking of it in terms of what the design required and what he was trying to encourage, not in terms of what the culture here is. I think that's a good reminder to every mod that, while it's great to have visions of what players *should do*, certain things are harder to nurture/force than others. And of course certain players will play the same role different than others.
2) The mercs actually did have day chat, and flub still couldn't get RW on when he needed him to be. It was quite funny. But I could imagine you sitting there silently hoping A_F_P would swing over to drealmer D1 as well.
On the whole, I quite liked the game. There were a few slow patches, but knowing all the moving pieces, and understanding at least half of them (j/k) it was fun to see all the movements.
In terms of props:
1) Wyrm put together a very complicated game, and on the whole it worked out well, and that
despite a few early calamities that were out of his control that could've overturned the ship - the forced mod-kill, 2 subs, possibility of a 2nd mod-kill and a 3rd sub at least on the horizon. That first night in particular was incredibly busy, and a bit hairy.
2) Krypsyn really put himself out there to help keep the game going, esp. early, and did it in such a way that lots of people were more inclined to believe he was town. It was the later discussion of hammering mechanics/scoring that tipped RW off, though ironically, what you seemingly were poised to claim was more or less CSP's actual role.
3) Leonard really played a big part in the late game, even though, whether he knew it or not, he couldn't win at that point and could've just blown it off.
4) CSP did a good job with a tough task
5) RW/flub both played a solid game. It was amusing to watch RW sit on Lift as his sure thing, and then make the gut (and right) call to switch their lone vig shot to Krypsyn when the moment came.
And for a first-time player, give Hunter his due - other than slipping with an early claim (which new players often don't know is verboten around here), he played a solid, if occasionally quiet, game for a first timer. Hopefully he sticks around.