RWarehall: About the points system, I thought that was a bit rough.
As Mercs we had to get the kills (hammer/vig) on 3 of the 4 Guild members or we lose. Two means we have to be perfect and live 6 days. Can't accidentally hammer a townie. Not easy to get to 20 at all. It took luck and skill.
On the easy side was Trenton, all he had to do was live 3 days to win because Reviving is automatically going to be a success. He literally received 7 points every day/night cycle he lives...
On the hard side were the Poison/Bleed preventers. There is a reason the Doctor is almost never able to protect anyone. As soon as you are sure who the target will be, the scum are sure its really obvious too...and they pick an unpredictable target.
I also think 2 points per day lived and 10 per success made it pretty easy for JMich. No one else cared if those targets got killed.
Off-topic: But the Mercs were more town than town.
FWIW, JMich didn't get a flat 10 for success - and if one of his targets was NKed by someone else he was SOL. Though I think he had a slightly easier task than Hunter, since he actually controlled his own vig shot. Did a good job resisting the urge to spend it til he was sure.
That said, I think it's fine that the design ultimately meant not everyone could win, and a few people would need some luck or amazing moves (and we saw several). And keep in mind, if Trent had rezzed scum, you could've lynched them again for 1/2 points.
My worst-case thought, though, was that it was entirely possible at certain points that no one would win. Like, on N1 when it was clear the Bleeders were about to bow out (Agent the clear lynch for D2, yogs poisoned) and yogs was seriously pushing bleeding Trent before the Leonard fiasco and before Hunter bailed us all out by playing his blackmail chip.
I do agree Trent's role was the least reliant on chance, and made the same comment when we were finalizing game details in the last minute pre-game scramble. There was some risk that dead players would chose to perma-die and wouldn't be around to rez (or, y'know, get [mod-kill]ed), but barring that it was mostly a lay low and try to survive 4 days.
As noted above, he also came within a whisker of being killed by yogs, and no one was going to bring him back for a 2nd shot.
Krypsyn: You would have been my first pick, except I figured you would be high on any list to be protected. As it was, it was a toss up for me between Lifthrasil and trentonlf, as I figured both had pro-town power-roles, given their play, and one was probably the reviver. I failed the coin-flip on mailing the reviver, not that it mattered much to me anyway. I used our 1-shot Insta-kill Poison for that one, just so I could point finger at trentonlf for making a big deal about the time-delay for poisons if I survived. Very non-subtle, and not usually my style, but I felt out of options.
Leonard would have been quite happy if you'd picked Trent - pretty sure you're talking about the night Leonard guarded him. He was apparently more perceptive than the mods, as we were all flummoxed by his choice. But apparently he almost read your mind.