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trentonlf: If anyone is wondering about the rock thing, during one of my chats with Bookwyrm he said I found a pretty rock so I decided to make it my pet and call it George :-D
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Bookwyrm627: I forgot to work in George some more, or you'd have seen more George! :O
Puzzle-Bot's taking good care of him, don't worry.
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drealmer7: I learned to look up my character name before name-dropping. Oooof. Still making noob mistakes, though I feel like I have a really good feel for reading people generally. Except trent. Damnit trent, why you always seem scummy to me when you're town?
I always seem scummy for some reason, guess it's my play style LOL. For me it's Krypsyn and RWarehall, both always appear town to me whether they are town or scum.
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trentonlf: I always seem scummy for some reason, guess it's my play style LOL. For me it's Krypsyn and RWarehall, both always appear town to me whether they are town or scum.
That's kind of amazing, considering how often Krypsyn comes up scum.
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Bookwyrm627: JMich got 5 for a wagon, 10 for a hammer, 16 for a dayvig (in case I needed to cut it in half for vigging a revived player), and 10 for a NK. He only had the one vig shot, though, so he needed to get a wagon going for the other player to go down, and you saw how that almost worked on Day 5.
16 points is silly easy. He just needed to wait for one of his victims to slip or be forced to reveal to save his life and live two days. The only way he doesn't win this scenario is if he is a very early kill or a very unlikely set of events takes his two targets out early. And he didn't need the 2nd kill at all. He met the win condition with the first kill as he had 24 points at that point.

And regardless of what you call a win condition (or the non-game stop condition). Trenton has 21 points after 3 days. 7 points a day. 2 for living and 5 for just reviving someone new.

Meanwhile, each guild team absolutely had to get both kills on their opposite numbers and had 4 people competing with them to hammer. If they lose one, their team almost had to get all three merc kills which is almost impossible.

Personally, I think the points system was rather imbalanced. I'm not really sure if it can be balanced. I think it takes a lot of the "team" out of the game.

And while I did focus on how to reach 20 points to meet the design, that was my goal, didn't care about any more. In fact it was impossible for mercs or most players or factions to match JMich and his 36 or worse Trenton with 7 points a day, where he could break 50 if the game stretched out.
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Bookwyrm627: That's kind of amazing, considering how often Krypsyn comes up scum.
It is almost WIFOM at this point though... ;)

Also, I'd like to think I am getting a little better at playing scum. If I am not, please don't disillusion me; I really like to think I am getting better, at least. :P
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RWarehall: 16 points is silly easy. He just needed to wait for one of his victims to slip or be forced to reveal to save his life and live two days. The only way he doesn't win this scenario is if he is a very early kill or a very unlikely set of events takes his two targets out early. And he didn't need the 2nd kill at all. He met the win condition with the first kill as he had 24 points at that point.

And regardless of what you call a win condition (or the non-game stop condition). Trenton has 21 points after 3 days. 7 points a day. 2 for living and 5 for just reviving someone new.
Good observations, but at the same time, if JMich missed with his dayvig, he died himself. I do think JMich deserves credit for playing the role the way he did, and certainly he also had some luck, in that, after N4, he basically had 100% confirmed knowledge that his targets were Trent/Hunter, b/c the only other "alive" player who hadn't flipped was you, and you had been pretty out about being the last merc.

Also, it was kinda confusing, but survival points showed on the leaderboard but didn't actually count towards win condition. So at the point Trent hit 21 points, he still had a day to go.
He still had won, he just didn't stop the game. JMich deserves the credit for playing it right, but that was pretty simple, wait until you are sure. Trenton played his right as well. Did what he needed to do to not die for three days. But those were far far easier than the other roles to get to 20. And JMich doesn't necessarily die at all missing his DayVig. As the game went, he used it and people didn't immediately kill him either.
I'm amused by myself because I didn't realize I was scum until a few RL days into the game.
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RWarehall: And JMich doesn't necessarily die at all missing his DayVig.
If my daykill didn't hit one of my targets, I would be lynched and the day would end automatically. No "may be lynched", but lynched, as a game mechanic.
If you day vig, but you don't hit one of your targets, then YOU will be the lynch for that day. If you choose poorly, your target will die, you will automatically be lynched, and the day will end. If you dayvig one of your targets, then their vote will be removed and the Day will continue with the same number required to lynch. Choose wisely.
Post edited January 22, 2016 by JMich
Next game:
http://www.gog.com/forum/general/forum_mafia_game_35_sign_up_thread/page1
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bler144: Heh, no it's much funnier than that. Something that came very close to getting him mod-killed despite not really being his fault.

Though along those lines, Agent never shared why he killed Leonard N1. Which was unfortunate as that would have stirred the pot quite a bit.

But OTOH it was quite fortunate Agent ended up killing Leonard, as it was what saved us from having to mod-kill him.

Intriguing, no?
lol I actually completely forgot about this. I'll go over there and post my thoughts.

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Bookwyrm627: 2 - Leonard03
Hooray! I didn't realize I got a living bonus the first day!

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Krypsyn: You would have been my first pick, except I figured you would be high on any list to be protected. As it was, it was a toss up for me between Lifthrasil and trentonlf, as I figured both had pro-town power-roles, given their play, and one was probably the reviver. I failed the coin-flip on mailing the reviver, not that it mattered much to me anyway. I used our 1-shot Insta-kill Poison for that one, just so I could point finger at trentonlf for making a big deal about the time-delay for poisons if I survived. Very non-subtle, and not usually my style, but I felt out of options.
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bler144: Leonard would have been quite happy if you'd picked Trent - pretty sure you're talking about the night Leonard guarded him. He was apparently more perceptive than the mods, as we were all flummoxed by his choice. But apparently he almost read your mind.
To tell the truth, except for the first night my guards were a little random. I was a little lost this game.


Overall I had fun this game, but I think it suffered from the same problem as JMich in Vitek's last game. There shouldn't really have been a "town" team. I was happily hunting assassins, without even thinking about the fact that I might end up completely wrecking any chances I had to win, as it was, I didn't have any control over it anyway. My scoring seemed rather difficult considering how unlikely it is for a doctor to save the right person. Way back when I first got revived I tried to breadcrumb to see if anyone had been poisoned, but got nada.
C'est la vie.
To put it bluntly, I didn't like the leaderboard idea at all. It doesn't promote teamwork and just demoralizes whoever was prevented from meeting their goals by game circumstance. And it is hard to balance especially as demonstrated here.

As it stands, the top of the leaderboard "skillfully" won by using his Daykill on a person who revealed.
#2 survived 4 days.
#3 got lucky that the Day 2 and 3 wagons happened to be scum and was lucky to be online at the right time to hammer. The only real skill was my use of the Vig shot, picking the correct candidate.

I think its best to leave it up to each individual's opinions. There are plenty of games where the person who played best technically lost but most people gave them respect for it
To put it another way, the game was over for me as soon as Krypsyn died. No way to score any more points besides 1 point per day lived and I wasn't going to "play the leaderboard" as that did not fit the flavor of the role. JMich scored 30 points after most of the players had nothing to gain (Mercs and Leonard). Town was twiddling their thumbs trying to figure out how to end this thing.
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RWarehall: To put it bluntly, I didn't like the leaderboard idea at all. It doesn't promote teamwork and just demoralizes whoever was prevented from meeting their goals by game circumstance. And it is hard to balance especially as demonstrated here.

As it stands, the top of the leaderboard "skillfully" won by using his Daykill on a person who revealed.
#2 survived 4 days.
#3 got lucky that the Day 2 and 3 wagons happened to be scum and was lucky to be online at the right time to hammer. The only real skill was my use of the Vig shot, picking the correct candidate.

I think its best to leave it up to each individual's opinions. There are plenty of games where the person who played best technically lost but most people gave them respect for it
I knew going into it that it would be a big experiment, and it might not work out.

If people want to consider different activities, like helping "town" win, and count that as their victory, I'm cool with it.

As for marking who "won" this game in the admin thread: I'm going to say "Not my problem!" :D
Good luck, GOGFather!
Post edited January 22, 2016 by Bookwyrm627
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Bookwyrm627: If people want to consider different activities, like helping "town" win, and count that as their victory, I'm cool with it.
That sounds good.