@CSPVGL
"Says that drealmer and agent both claimed 'merc'. Not sure if true, will have to double check. If true, possible grounds for voting drealmer for LAL due to earlier RPing of lady of easy virtue. Not sure if I've got this right.
... Says he would know if agent was 'town merc', and says that he knows of others that are. How does this work? What powers do the other 'town mercs' possess? Are they able to communicate with one another? If so, it seems a little overpowered to me. "
Yeah, like I said, I screwed myself with my RPing a bit. I didn't know Jayne Cobb was a character from some other fiction, and so just figured I was a female merc. With that, I wanted to RP my merc role as a merc. under cover, pretending to be a "lady of the night." I have skills that are for hire, etc. I thought it'd work well. Until it was pointed out that I soft-claimed simply by name-dropping. The RP "broke" for me because even if I can look Jayne Cobb up and learn about him, I don't know him at all to be able to RP without people going "Jayne Cobb wouldn't do that!!!" Can't RP a character that people know more about than I do.
I don't think it would serve town AT ALL to tell what my abilitiy(s) is/are. But thanks for asking leonard, doing looks likes fishing to me and paints you as anti-town. If I die, my wagon should be pretty helpful, I'll grant that.
Do you really think what I present seems over-powered with the likelihood of 6 anti-town? That is WHY I think there are 6 anti-town, because less than that seems imbalanced with how powerful this merc. group potentially is.
I'm also not saying that I know more about the setup than the merc. group I am involved in. Everything else is theory. Which I've tried to discuss since the beginning and no one else seems interested (A_F_P at one point maybe?)
It could be something like:
two teams of 3 assassins each
1 group of 3 pro-town mercs
4 townies
If that is the case, agentcarr is an assassin lying out of his ass. I find this also possible to be true because maybe:
He saw my name drop and understood I was a mercenary. He worked out a false-claim for himself also being a mercenary, not realizing I was part of a mercenary group. Claimed solo mercenary to try and "blend in" and is playing it that way now trying to drive the hammer home to me with lies.
Either way, we're obviously not over-powered as a group, because I'm having trouble staying alive. If there are 6 anti-town, and 7 "pro-town", that certainly doesn't make a group of 3 over-powered. Especially given the circumstance here, where everyone who is an assassin probably knows I'm telling the truth, but are touting that I am a liar in order to get me killed. That means if all anti-town vote me, I'm already at L-1. Not overpowered at all.
Does anyone want to suggest another setup where there aren't 6 anti-town? I'd love to hear other people's theories, of course. To me, if it were 2 groups of 2 assassins each making 4 anti-town + 6 townies + 3 pro-town mercs that would be WAY OVERPOWERED for town, and so I figure that can't be it.
Why would the mayor be nervous to give power to one group of mercs? What could we possibly do? My win-condition/point accumulation is geared towards keeping town alive/eliminating the assassins. If you and I are are both working towards those goals, it would be foolish of the mayor to not tell us about each other. He wouldn't want his well-spent money to kill each other/hinder each other. What you suggest makes no in-game sense.
I DO NOT THINK there would be more pro-town mercs than me and my team-mates, and so I determine agent must be lying through HIS teeth. It's pretty clear for me and my team-mates, I just wish everyone else would believe me.
I'm not going to claim what power(s) I have, it would be far too damaging to my team-mates and town to give the assassins that information. I will say that I definitely
do though.
Your #1 and your #2 are both absolutely wrong. What I am curious about is if I am worth less points than a townie. I would imagine I have to be, which is why I say "I am willing to die for town", because I figure I have to be worth less points than a true townie, and so my death is more acceptable than a townie's death in the long-run of things. Effectively that is what a mercenary in this situation is for anyway, to protect town.
I'm pretty sure agent is wishing he'd claimed town and is irked he didn't think about masons for this setup. His claim as a solo-merc. is damning. In fact, if he'd claimed town and played it well, I'd probably not have voted him out of the willingness to sacrifice myself before allowing a possible townie to die.
As it is, I'm quite confident that he is a good lynch.