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Btw, didn't we have a fire elemental? I didn't see it doing anything last turn. Is it still alive? Does its master have to give specific orders every turn or it does not act?

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BenKii:
I posted an action:)
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Zadalon: I posted an action:)
Missed it. It's fixed now.
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Zadalon: I posted an action:)
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BenKii: Missed it. It's fixed now.
I had a better idea and edited my post. I post this in case Doc reads only your summary, I wouldn't want him to miss the spectacle I am about to offer:D
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BenKii: Missed it. It's fixed now.
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Zadalon: I had a better idea and edited my post. I post this in case Doc reads only your summary, I wouldn't want him to miss the spectacle I am about to offer:D
Saw the new edit. Summary updated.
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Zadalon: Btw, didn't we have a fire elemental? I didn't see it doing anything last turn. Is it still alive? Does its master have to give specific orders every turn or it does not act?
Fognino had it stay close, so I assume it's keeping up with him as he's trying to sneak away and maybe rob the Ogre... Though a big fire elemental following you may make that sneaking part a tad difficult, I'm thinking.
Post edited November 03, 2019 by Cavalary
Tbh, I don't know if I still have the fire elemental or if the summoning spell has expired, Doc should specifiy. I can send it to you if it's still alive.
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Enebias: Tbh, I don't know if I still have the fire elemental or if the summoning spell has expired, Doc should specifiy. I can send it to you if it's still alive.
You cast it on turn 11 so it's still alive. I think summons last 5 turns, right? We definitely need it against trolls
The Fognino, Goblin Shaman,

before proceeding to sneak in search of treasure, orders the elemental to remain at the entrance and to burn all trolls it can find. None shall pass before they are all dead.
** TURN 13 **

Eastern tunnel:

17 - Tridris - Drow Necromancer orders his Silver Sword to attack the Ogre Mage *rolls dice* the sword makes its way to the mage, between some startled Hobgoblins, and strikes *rolls dice* hitting a protective shield and bouncing off.
You cast Blood Burst on Burgut DwarfMuncher *rolls dice* blood begins to bubble out of his nose and mouth *rolls dice* the Ogre Mage casts Heal on Burgut *rolls dice* and his blood returns to normal, though he looks drained.

53 - Krssl Kssk - Drow Necromancer sends George to get his torch back. You cast Bone Arrows at the Ogre Mage *rolls dice* your spells strikes a magical shield *rolls dice* and fail to penetrate it. The Ogre Mage casts Magic Missiles at you *rolls dice* you are struck three times and collapse to the ground in pain.

11 - Fognino - Goblin Shaman sends his Fire Elemental to attack the Troll that just formed from a chopped off leg *rolls dice* the Troll tries to flee in panic but the Elemental is quicker, engulfing the creature.
You start moving to the back of the room where the Ogres came from.

62 - Thelis - Human Ranger aims for the Ogre Mage *rolls dice* an arrow bounces off but one pierces the Magic Shield
*rolls dice* grazing the Ogres cheek.

18 - Calad - Elf Mage you cast Reflect Spells and Levitate, rising close to the ceiling. You use your Wand of Acid Arrows on the red thing in the large Troll's chest *rolls dice* the acid splashes around the red object without affecting it.
*rolls dice* With all the acid and fire damage the large Troll has taken, it is now completely dead.

39 - Misery - Halfling Berserker with a battlecry on your lips you charge after the silver sword and the Ogre party. *rolls dice* You enter a Berserker Rage as the Hobgoblins turn to face you *rolls dice* beheading one to your left *rolls dice* and gutting one on your right.

39 - Misery - Halfling Berserker earns the achievement *Rage Against The Machine*

47 - Raybur Wolfsktaa - Dwarven Cleric casts Sound Burst towards the Ogre Party *rolls dice* Burgut and the two Trolls clasp their hands on their ears and look around in confusion. *rolls dice* The Ogre Mage is unaffected but is more interested in who shot an arrow at its head.
You retreat behind your Holy Guardian and Pater Alf

6 - Pater Alf - Half Orc Warrior stands ready, being clever you know the spell casters are your best hope of survival. The Ogre that was bearing down on you is having too many problems with vomiting blood and loud noises to press its attack.

23 - Godbran Helloburger - Halfling Thief moves with Fognino towards the back of the room.

27 - Balbok - Half-Orc Shaman moves up the tunnel, you see a metal door ahead where some you recognise from the central chamber are fighting Trolls and Ogres.

31 - Valius - Elven Battlemage casts Detect Secrets in the room. *rolls dice* A trapdoor is highlighted in red towards the back of the room.

46 - Gold - Goblin Ranger sends his Sword Spider after the Ogre party *rolls dice* the Spider pounces on a screaming Hobgoblin, impaling it with its legs.
You retreat back to the small tunnel.

*rolls dice* In his berserker rage, 39 - Misery - Halfling Berserker attacks the Sword Spider *rolls dice* hacking off two legs and smashing its head with his warhammer.
The Sword Spider is dead.

8 - Cardan - Half Orc Berserker follows the Halfling and Goblin towards the back of the room, mouth salivating at the thought of crispy, cooked Troll meat.

12 - Garethianopolisian - Half Orc Ranger fires twice at Burguts head *rolls dice* one shot bounces of his helmet, the other pierces his cheek.

44 - Franziskan - Human Cleric sends his Holy Guardian to attack the Ogre Mage *rolls dice* the Mage steps back behind a Troll. *rolls dice* The Guardian strikes the Troll knocking it off its feet.
You cast Divine Retaliation on yourself. You move towards Burgut shouting "YOU ARE SO UGLY YOUR MOTHER CONFUSES YOUR FACE WITH YOUR A$$! CAN YOU HIT LIKE AN OGRE?"

The remaining Hobgoblin strikes at Misery *rolls dice* piercing his side with its spear.
17 - Tridris - Drow Necromancer
Casted Death Armour at turn 8
Summoned Silver Sword at turn 11

Seeing how situation develop I ordering my Silver Sword to stay where he is and deflect any attacks directed against him (if any).

Hearing cleric words amuse me so much that I decide to withdraw a little to the (near) small tunnel entrance (from where we came, where the Gold went) so I can hide in case of danger, but the way so I can see how the cleric die.
Post edited November 06, 2019 by Trid
Oh come on!!! I was waiting all these days for Burgut to attack me:(

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Trid: 17 - Tridris - Drow Necromancer
Casted Death Armour at turn 8
Summoned Silver Sword at turn 11

Seeing how situation develop I ordering my Silver Sword to stay where he is and deflect any attacks directed against him (if any).

Hearing cleric words amuse me so much that I decide to withdraw a little to the (near) small tunnel entrance (from where we came, where the Gold went) so I can hide in case of danger, but the way so I can see how the cleric die.
Just don't do anything funny like casting a Dispel Magic :D:D:D
Post edited November 06, 2019 by Zadalon
Any count of trolls still in the fight?
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Doc0075: ....

39 - Misery - Halfling Berserker with a battlecry on your lips you charge after the silver sword and the Ogre party. *rolls dice* You enter a Berserker Rage as the Hobgoblins turn to face you *rolls dice* beheading one to your left *rolls dice* and gutting one on your right.

impressive given my use of a warhammer for a weapon, im imaginig myself performing yoda-like attack maneuvers

39 - Misery - Halfling Berserker earns the achievement *Rage Against The Machine*
i am amused

...

*rolls dice* In his berserker rage, 39 - Misery - Halfling Berserker attacks the Sword Spider *rolls dice* hacking off two legs and smashing its head with his warhammer.
The Sword Spider is dead.
oops

The remaining Hobgoblin strikes at Misery *rolls dice* piercing his side with its spear.

ouch, but with the rage i don't really feel it.... yet
39 - Misery - Halfling Berserker - attempts to finish off hobgoblin and continue on to help the silver sword deal with that ogre magi dealing with anything that given my rage becomes a target
Post edited November 06, 2019 by Vyraexii
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Cavalary: Any count of trolls still in the fight?
Anyone correct me if I am wrong, I think our enemies are only from the ogre group and they are

1 heavily armored ogre
1 ogre mage
1 troll standing
1 troll that my Holy Guardian knocked off its feet, someone with fire or acid should finish it, the Guardian will go for the mage
1 hobgoblin


There is also the matter of the berserker. I think we have gained the upper hand in the battle so it could be a good idea to disable him for example with a sleeping /paralyzing arrow to avoid any accidents
Post edited November 06, 2019 by Zadalon
In that case, sticking to what he knows, Calad will attempt to finish off the Trolls with his Wand of Acid Arrows. If he has a shot at it without risking companions, he will aim at the one still standing first, the fallen one likely being easier for someone else to handle, or at least not being an immediate threat to others. If more than two Trolls remain and can be aimed at without risking companions, he will prioritize those that are about to strike someone, if any, followed by whichever standing Troll is easier to hit, with any fallen one last, if there's still time in the turn. If there is still time in the turn and there are no remaining Trolls that can be aimed at without risking companions, the next target of choice will be the Ogre Mage, if possible on the same condition.

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18 - Cavalary - Calad - Elf Mage
Spells cast: 5/24:
Active spells:
- Reflect Spells - Cast: Turn 13; Expires: End of Turn 17
- Levitate - Cast: Turn 13; Expires: End of Turn 17
Items: None gained, none lost, no consumables used
Post edited November 06, 2019 by Cavalary