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QWEEDDYZ: Exclusive content is not part of this topic. Game mode mentioned above is not available in Steam version too. So its not related to online.
Game have major issues than exclusive items (cannot be completed without Galaxy at some point).

Most of Amazon Items did present in DLCs. There is few exclusives (not on Steam too). All DLC are present in the game cause it is Unity3D, but locked.
This few items listed better (more clear) on another FandomWikia-article.
But that's not the only problem with Two Point Hospital. The point is, that you get more single player content if you register online, than when you play the offline, DRM-free version. So a part of Two Point Hospital's single player content, as it is sold here on GOG, is DRM-ed.

On the list it goes.
Yes, for gameplay features it is DRM. Not just "content". Core gameplay mechanics (Hospital staff\diagnostic rules) bugged in offline version working in Galaxy. Bugged DRM leftovers.
Items and gamemodes is not DRM here. DLCs is not related to this thread, it is for 2nd class citizens thread. Offline and online GOG versions are equal in game content (items).

(Optional online features is DRM and not at same time, something differ - and this thread initially as i get it about that differ aspect of DRM, but this is normal - if you dont like to be 2ns class you should be ok with optional online features in game, it is better than remove them entirely even for Galaxy versions, make no point to buy it here)
Post edited November 04, 2022 by QWEEDDYZ
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QWEEDDYZ: Exclusive content is not part of this topic. Game mode mentioned above is not available in Steam version too. So its not related to online.
Game have major issues than exclusive items (cannot be completed without Galaxy at some point).

Most of Amazon Items did present in DLCs. There is few exclusives (not on Steam too). All DLC are present in the game cause it is Unity3D, but locked.
This few items listed better (more clear) on another FandomWikia-article.
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Lifthrasil: But that's not the only problem with Two Point Hospital. The point is, that you get more single player content if you register online, than when you play the offline, DRM-free version. So a part of Two Point Hospital's single player content, as it is sold here on GOG, is DRM-ed.

On the list it goes.
You can get all the items through the DLC-packs sold on GOG, therefore nothing is gated exclusivly with DRM.
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Lifthrasil: But that's not the only problem with Two Point Hospital. The point is, that you get more single player content if you register online, than when you play the offline, DRM-free version. So a part of Two Point Hospital's single player content, as it is sold here on GOG, is DRM-ed.

On the list it goes.
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Ueber: You can get all the items through the DLC-packs sold on GOG, therefore nothing is gated exclusivly with DRM.
No, you can't. https://two-point-hospital.fandom.com/wiki/The_Superbug_Initiative#Superbug_Items
None of these are available without online play.
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QWEEDDYZ: Core gameplay mechanics (Hospital staff\diagnostic rules) bugged in offline version working in Galaxy. Bugged DRM leftovers.
Supposedly the developer has fixed this, but the patch has broken the game entirely otherwise, so to play at all I had to roll back to the first GOG-release version.
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QWEEDDYZ: Items and gamemodes is not DRM here. DLCs is not related to this thread, it is for 2nd class citizens thread. Offline and online GOG versions are equal in game content (items).
1 - Yes, it's DRM. It passes all the "duck typing" tests.
2 - I's usually err on the side of "2nd class is preferable than any DRM". ESPECIALLY in this case, since there's zero benefit of the online features to any reasonable person. It should have just been shimmed out, not recoded for Galaxy! The other online feature (timed competitive challenges) already has in-game option to do versus AI rather than friends list.
3 - It's not a mutually exclusive choice. A proper GOG-release would have this content not removed from the game but instead integrated into the single player research tree, or just pre-unlocked at install (with or without "kudash point" unlock costs). The data's all there; there's just no way to get it in the game without jumping through the online activation hoops or hacking the game's files.
Post edited November 04, 2022 by mqstout
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King of Seas:
Support replied that the issue is still not resolved; ticket still open.

Two Point Hospital:
Support sent a message that it was resolved. It is not. A patch was issued that did fix a small part of it, but the game still has a bunch of online-gated content.
Post edited November 08, 2022 by mqstout
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mqstout: King of Seas:
Support replied that the issue is still not resolved; ticket still open.

Two Point Hospital:
Support sent a message that it was resolved. It is not. A patch was issued that did fix a small part of it, but the game still has a bunch of online-gated content.
Thank you for keeping us updated.
Darwinia. Again. A new version (2.3.0-25) appeared on Steam, as well as on Galaxy. The offline installers are outdated.

I think this game should be permanently listed as having such issues from time to time, as it was reported by me in before.
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cypherpunkswrite: Darwinia. Again. A new version (2.3.0-25) appeared on Steam, as well as on Galaxy. The offline installers are outdated.

I think this game should be permanently listed as having such issues from time to time, as it was reported by me in before.
I don't think you are in the correct thread, why an outdated offline installer would be consider Single Player DRM... or DRM at all, seems that the servers for offline installers is overwhelmed but eventually appear on the page.
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Ruvika: I don't think you are in the correct thread, why an outdated offline installer would be consider Single Player DRM... or DRM at all, seems that the servers for offline installers is overwhelmed but eventually appear on the page.
I consider it to be correct, because in order to get the latest version (which is not beta), one has to run Galaxy.

Update: as of now, Mac offline installer is up-to-date. Windows and Linux ones are still outdated.
Post edited November 14, 2022 by cypherpunkswrite
I guess this is rather a 'GOG citizens second class' issue than DRM. The game runs fine without the update. No new content is added that is only available via Galaxy. Right? A delay in updates is annoying, but not DRM, as long as offline users aren't locked out of any game content by the delay.
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cypherpunkswrite:
Offline installers often are delayed.
There is no point in putting a game on the list, removing it, putting it on the list, removing it, putting it on the list, removing it, putting it on the list, removing it ...
Just give them a couple of days before reporting it. Being slow does not mean it's DRM.

Btw, you are mixing the download options with being able to run the installed game without digital identity checks. Installing through galaxy is as much DRM as downloading through the website or any other software like gogrepoc. All require a login and therefore manage your access rights.
Post edited November 14, 2022 by neumi5694
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neumi5694: Just give them a couple of days before reporting it. Being slow does not mean it's DRM.

Btw, you are mixing the download options with being able to run the installed game without digital identity checks. Installing through galaxy is as much DRM as downloading through the website or any other software like gogrepoc. All require a login and therefore manage your access rights.
I agree with the need to give it a week or so before reporting as a delay of a few days seems 'normal' now. However to avoid this getting derailed for the same "argument" that can be found on 101 other threads, it's really not the point of this thread to add 4734 out of 4734 GOG games to it "because I needed to buy them = DRM". For the context of this thread, "DRM" means the digital equivalent of "I walked into town and bought this CD then took it home, but once I got it home I found out that it's incomplete. Some tracks don't play unless they're connected to the Internet or used in special CD player branded to the high-street store that sold it, or I need to create another account with the musician's publisher to get". There's a world of difference between a complete, self-contained and archiveable offline installer where you can enjoy the same 100% content in 20 years time as today long after both the publisher & store you bought it from closed their servers down vs something that gates content online despite the fact you may have had to "walk into town" to buy both.
Post edited November 14, 2022 by AB2012
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neumi5694: Just give them a couple of days before reporting it. Being slow does not mean it's DRM.

Btw, you are mixing the download options with being able to run the installed game without digital identity checks. Installing through galaxy is as much DRM as downloading through the website or any other software like gogrepoc. All require a login and therefore manage your access rights.
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AB2012: I agree with the need to give it a week or so before reporting as a delay of a few days seems 'normal' now. However to avoid this getting derailed for the same "argument" that can be found on 101 other threads, it's really not the point of this thread to add 4734 out of 4734 GOG games to it "because I needed to buy them = DRM". For the context of this thread, "DRM" means the digital equivalent of "I walked into town and bought this CD then took it home, but once I got it home I found out that it's incomplete. Some tracks don't play unless they're connected to the Internet or used in special CD player branded to the high-street store that sold it, or I need to create another account with the musician's publisher to get". There's a world of difference between a complete, self-contained and archiveable offline installer where you can enjoy the same 100% content in 20 years time as today long after both the publisher & store you bought it from closed their servers down vs something that gates content online despite the fact you may have had to "walk into town" to buy both.
Good example. What's on the CD might or might not be protected, no matter if I bought it from a local vendor or had it delivered by a parcel service.
I used to make backup copies of my discs, These backups still work, no matter how I got the CDs in the first place.

edit: JFI: The CD copy protection was not about a internet connections, these are different things. But yes, many players had problems playing them so the system was dumped not long after. A few CDs also containe a bonus data track with wmas, those were indeed sometimes DRM controlled, a licence for the media player was a required or a player which was included on the CD. Also that system did not survive for long. What good are portable audio files if you can't install them on a mp3 player?
Post edited November 14, 2022 by neumi5694
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neumi5694: Good example. What's on the CD might or might not be protected, no matter if I bought it from a local vendor or had it delivered by a parcel service.
Welcome to the whole point of the thread which is including games where the method of delivery does in fact alter the offline content available. People interested in this thread know what they want and why they're here and neither SecuROM on CD-ROM or online / client exclusive content is it. Derailing it further serves no purpose.
Post edited November 14, 2022 by AB2012
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AB2012: Welcome to the whole point of the thread which is including games where the method of delivery does in fact alter the offline content available.
You do realize that I didn't say anything against that, do you?
Can't say that arguing is bad and bring up arguments the very same moment.