JAAHAS: hopefully I got at least a few people to put some more thought on these matters
Cavalary: Hope not, since it'd imply potentially increasing the acceptability of DRM even among the already pretty small crowd that cares about DRM-free...
So would you rather bolster your numbers with people who have not considered things through properly and are bound to get sooner or later disappointed with the harsh reality of just how financially unsound it can be for publishers to retroactively fix DRM-free incompatible design, despite that far too often resulting with people announcing that from now on they will be buying their games exclusive from Steam?
Like it or not, GOG is not going to survive long with just customers who not only took the old 100% DRM-free promise literally, but refuse to accept that GOG's definition of DRM may not fully match with their definition of it.
mk47at: What's the point of partial DRM free releases? Is it even possible – it sounds a lot like a bit pregnant.
When it isn't seen commercially viable to allocate the needed resources to perhaps many years later fix DRM-free incompatible multiplayer design choices from an otherwise great game, the pragmatic way of handling such cases is to consider the multiplayer design terminally ill and focus on getting any DRM removed from the single player side of that game, while hoping that a miracle may eventually happen and the terminally ill multiplayer support can be revived with for example an alternative engine and it shouldn't be too hard to see how not having access to any multiplayer related files or functionality with the GOG version might exclude any Steam averse GOG customer from contributing anything to the development of that alternative multiplayer support.
mk47at: Anyhow – what's a DRM trolley? Sounds like a weird kind of shopping cart.
Have you really never heard of the basic trolley problem and its more complicated variations? For example of a DRM trolley problem it could be argued that buying a slightly imperfectly DRM-free game here could have far more impact in favor of DRM-free gaming than buying unofficially DRM-free games from Steam, especially if one has before bought DRM'ed games from there or if their change of purchasing practices in that platform were not noticed by any DRM agnostic publishers. And while not buying that game at all could be considered as a vote against DRM, unless we get a ballot box for such empty votes, the publishers would only know that for who knows what reasons some people didn't buy their games.