womocombo: yes i love rpg. I will take a look
LordCephy: I'd like to introduce you to this Community Wishlist:
https://www.gog.com/wishlist/games/wizardry_15 The game you're hoping for here is Wizardry IV: The Return of Werdna, which usually sits at the top of every ranked list of hardest RPGs ever made. This game was made specifically to mess with hard core players of Wizardry 1-3, which means that you need to play these three games first to the point that you're very confident about yourself before trying that one.
What makes this game hard is that Werdna is not a normal player character. He is the antagonist of the first Wizardry game in a complete role reversal as the player character. He starts out at the bottom of a dungeon that he's trying to escape with most of his powers depleted. He gains no experience from encounters and regularly runs into roving bands of heroes trying to stop him.
Elminage Gothic, which I have not played yet, has a reputation for having a difficulty more in line with Wizardry 1-3 plus 5.
The older Might and Magic games that come packaged with Might and Magic 6 were influenced by the early Wizardry games, but they are significantly easier. Even when you encounter a stack of 200+ monsters, it still isn't as bad as some of the stuff that Wizardry throws at you. If you run out of options, you might want to pick up Might and Magic 6 anyway the next time it goes on sale.
Wizardry 4 also has hardcore adventure game elements, much like La-Mulana. In fact, enough players have had trouble leaving the first room that the developers put in a slip of paper with a solution to the very first puzzle. Also worth noting that the puzzle revolves around a change in the mechanics from the previous games.
Worth noting that Wizardry 4 has a "dead man walking" situation, but, unliike with classical adventure games that pulled this on the player, Wizardry 4 actually *warns* the player, not to mention the inclusion of multiple save slots (and no auto-saving the way Wizardry 1-3 and 5 do). (Also, there's a clue you can get after the point of no return.)
By the way, the PSX version of Wizardry 4 is easier because it includes an auto-map, and much of the game's difficulty is based around that:
Incidentally, Wizardry 4 has many unusual characteristics that make the game unique, to the point where I wish there were other games like it (but easier):
* At a pentagram, you are fully restored, and you can summon 3 groups of monsters.
* The battles play like Wizardry 1-3, except that you're on the "enemy" side, and your opponents are on the "party" side. You don't get to control your monsters, but you control your own actions.
* Enemies drop al their equipment (subject to a limit, but unique items tend to be prioiritized), but items are unidentified until you pick them up (and inventory space is limited, with unclaimed items disappearing)
* You don't get experience points in this game. The only way to level up is to reach a new floor and find a pentagram on that floor.
* Even with all this, you still get to feel powerful by the end of the game, to the point where only the most powerful bands of do-gooders stand a chance against you.
(Also worth noting that the game has multiple endings.)
LordCephy: The older Might and Magic games that come packaged with Might and Magic 6 were influenced by the early Wizardry games, but they are significantly easier. Even when you encounter a stack of 200+ monsters, it still isn't as bad as some of the stuff that Wizardry throws at you. If you run out of options, you might want to pick up Might and Magic 6 anyway the next time it goes on sale.
As long as those 200+ mosnters aren't high level monsters. 200+ Orc Gods, for example, take way too long when they have 50,000 HP each, and there's an encounter near the desert that frequently has 200+ top tier enemies (IIRC).
(Talking about Might & Magic 2 specifically, since that's the one where you fight 200+ enemies; this does not happen in 1 or 3-5.)
Then again, in the NES version of Might and Magic 1, there's Locust Plagues, which are extremely unfair in that version of the game. The battles against them play out like this, once the Locust Plague gets into the front:
* Locust Plague is fast enough to attack first.
* The enemy will attack, hitting one of your characters 9-10 times for 255 damage (due to a bug), downing them.
* Because of another bug, none of your characters will get a chance to act this round.
* At the start of the next round, the locusts will kill another of your characters, repeating the cycle.
* This continues until your entire party is dead.
(In the PC version, these two bugs aren't present, so the Locust Plague will hit for "only" 10 damage, and a downed character won't result in your whole party being unable to act this round, so the fight is reasonable in such a version, unlike NES where you can't let them get a turn or its game over.)