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Civ 4 on the hardest setting. You will be humbled.
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phaolo: If you haven't played them already: Hollow Knight and Enter the Gungeon.
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womocombo: nope i no I have never tried them. added in wishlist
Although Hollow Knight is not that dificult (if you want to avoid the DLC's and major Bosses) I highly recomend it. It has some optional major challenges that you'll want to beat!
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womocombo: nope i no I have never tried them. added in wishlist
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Dark_art_: Although Hollow Knight is not that dificult (if you want to avoid the DLC's and major Bosses) I highly recomend it. It has some optional major challenges that you'll want to beat!
Each boss is a challenge in it's own with interesting and creative design, indeed. Timing, precision and quick thinking... It's really fun. :)
Blood on Extra Crispy difficulty. Note that the DosBox version has a bug where loading a game reverts the enemy damage scaling back to default values of medium difficulty. There is a workaround for this in the Blood subforums.

Any Serious Sam on Serious difficulty. There is one more difficulty after serious (Mental), but it is honestly easier than Serious.

Freedom Force and Freedom Force vs. the 3rd Reich - the hardest difficulty will punish you brutally for not pausing and micro-managing your heroes constantly.

Praetorians seemed brutally difficult when I tried it a long time ago.

Enclave. When playing on the hardest difficulty, you have to finish an entire mission in one life (saving is disabled) and there are many situations where you can be one-shot, fall into an instant death pit, dangerous jumps and generally tough fights.

X-Morph Defense also requires you to be on your toes constantly on the hardest difficulty.

Etherlords 1 and 2. Hardest difficulty gives your enemies many advantages, which makes some fights brutally difficult.
Post edited December 11, 2021 by idbeholdME
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morolf: Shadow tactics: Blades of the shogun. I find it more difficult than the old Commandos games (even the first one), so it's quite challenging.
tried but non for me. i remember it was very difficult
Ruiner
Easy mode is too easy and Medium is too hard. If you're somehow breezing through Hard difficulty, there's Arena mode and Speedrun mode, the latter being absolute hell.

AVICII Invector
I was already having trouble with the early tracks on Easy, the second of the 4 difficulty settings. Hard mode was too torturously difficult for me to be worth the bother. If it's somehow not enough for you, there are two DLC packs that add even harder tracks.

Frostpunk GOTY
Survivor mode requires you to execute everything perfectly, without being able to manually save and load, and without active pause.
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Dark_art_: Although Hollow Knight is not that dificult (if you want to avoid the DLC's and major Bosses) I highly recomend it. It has some optional major challenges that you'll want to beat!
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_Line: Each boss is a challenge in it's own with interesting and creative design, indeed. Timing, precision and quick thinking... It's really fun. :)
So true... Well except the freaking Traitor Lord, that was not fun.

Regarding Cuphead, is never too much to recall this video: youtube link
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Mateuszy: I'd recommend the following games:
- Homeworld 1 Classic which is in Homeworld Remastered Collection. Now it is on sale.
- Heroes of Might and Magic 3 can be quite brutal on some camping maps and skirmish maps.
- Die by the Sword. Struggle not only with enemies, but also a little clumsy, but satisfctional combat system using mouse.
- Ronin - platformer game, that demands logical thinking when and hot to kill enemies and secure objectives.
- FTL - Roguelike hell in space.
- The Void - game with half-naked womand and abnormal mutilated "brothers". It is overall hard, trust me.
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this looks very interesting... star wars vibes
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phaolo: If you haven't played them already: Hollow Knight and Enter the Gungeon.
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_Line: If you're into action-adventure games, + 1 for Hollow Knight.
To complete it, is not so hard. To complete it, is really hard and requires effort in enemy design understanding.

My recommendation in the RPG side is for Dragon Age: Origins. It's not that hard, but it definitely makes you think out of the box and out of your comfort zone to progress.

In the FPS area, I recommend Serious Sam: The First Encounter in highest difficulties. Game on normal is not that troublesome, but if you wish for it, the game gives you options to make your life harder. Really fun.

In the Platformer-Puzzle side, I recommend Cyber Hook. It is an fps-puzzle-platformer with many levels requiring planning, movement understanding and patience.
DA:Originis is not for me...story and characters are beautiful but i have the real time combat system. i prefer turn based system
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Dark_art_: Proper hard (and fun) games by design:

Cuphead
Spelunky both the free classic version and HD version
Battle Brothers
SpaceChem

All on Gog.com and those games don't hold your hand, neither they are "consolized".

Pretty much any Rogue like lite lich light litch whatever (Isaac, FTL, Death Cells), Dark Souls and similar (including Sekiro), Super meat boy and similar (Celeste, Geometry Dash, vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv) or Puzzle/timing games like Super Hexagon or beat saber.

If you want a proper challenge, go play Dirt Rally campaign and try to beat the 1600cc RallyCross, where the AI can beat the World record just to beat you... It's not a bug, it's a feature.
i finished dark souls series, especially the third chapter. so easy. is it necessary to dirT rally the steering wheel or is it ok the controller'?
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idbeholdME: Blood on Extra Crispy difficulty. Note that the DosBox version has a bug where loading a game reverts the enemy damage scaling back to default values of medium difficulty. There is a workaround for this in the Blood subforums.

Any Serious Sam on Serious difficulty. There is one more difficulty after serious (Mental), but it is honestly easier than Serious.

Freedom Force and Freedom Force vs. the 3rd Reich - the hardest difficulty will punish you brutally for not pausing and micro-managing your heroes constantly.

Praetorians seemed brutally difficult when I tried it a long time ago.

Enclave. When playing on the hardest difficulty, you have to finish an entire mission in one life (saving is disabled) and there are many situations where you can be one-shot, fall into an instant death pit, dangerous jumps and generally tough fights.

X-Morph Defense also requires you to be on your toes constantly on the hardest difficulty.

Etherlords 1 and 2. Hardest difficulty gives your enemies many advantages, which makes some fights brutally difficult.
thanks they look very challenging, especially enclave
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Jorev: Civ 4 on the hardest setting. You will be humbled.
i've never tried a 4x strategy game, i'll try
Post edited December 11, 2021 by womocombo
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Ice_Mage: Ruiner
Easy mode is too easy and Medium is too hard. If you're somehow breezing through Hard difficulty, there's Arena mode and Speedrun mode, the latter being absolute hell.

AVICII Invector
I was already having trouble with the early tracks on Easy, the second of the 4 difficulty settings. Hard mode was too torturously difficult for me to be worth the bother. If it's somehow not enough for you, there are two DLC packs that add even harder tracks.

Frostpunk GOTY
Survivor mode requires you to execute everything perfectly, without being able to manually save and load, and without active pause.
thnaks man. Ruiner looks beautiful
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wolfsite: If you are into RPG's I would Recommend Wizardry 6 & 7, if you want an even higher challenge Wizardry 7 has some optional bosses called the Gorrors that can wipe a party out even at max level.
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dtgreene: There's also Elminage Gothic, which may be one of the hardest Wizardry-likes in existence, especially if you're going to attempt the final post-game dungeon.

The game has it all; instant death enemies in the second dungeon, powerful normal enemies on the last floor of every optional dungeon, resurrection failure chances, traps that can age (or reverse age) your characters, and even level draining enemies (though fortunately those don't appear until mid-game). Fortunately, the game gives you plenty of tools, and the developers made sure to give even niche classes some use (I remember one enemy that could be easily beheaded, but couldn't be hit with instant-death spells, for example).
added in wishlist. thanks
Post edited December 11, 2021 by womocombo
Btw there is an indie platformer infamous for its difficulty: Jump King.
It looks too frustrating for me, but I guess it's good for a challenge..
Post edited December 12, 2021 by phaolo
La-Mulana is also quite difficult. That game is basically an adventure/metroidvania hybrid, with the adventure game elements being quite prevalent and rather difficult. If anything, I think it gets too far, where I found myself having to look up the solutions to most of the puzzles (though it's interesting to figure out the logic behind their solutions afterwords.) And then there's the optional area known as hell temple.

(La-Mulana 2, to my understanding, is still difficult and still has strong adventure game elements, but it seems like, at least in the part featured in the kickstarter demo, the logic is a bit more reasonable.)
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Tokyo_Bunny_8990: It does depend on what games you enjoy. No point recommending the Lion King if you enjoy difficult racing games for example.

On GOG, any Disney game. Seriously, they look quite good and the graphics honesty still hold up but those games are hard.

You can also do self-imposed challenges on a favorite game which which allows you to further explore the game you enjoy and figure out new tricks to get better at the game. Since you already know the game, you also know what you can "remove" to make a game harder.
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womocombo: disney game? this is a I thought they were games suitable for children.
When video games were made during this time, there were companies like Blockbuster where people can rent games for a week for cheap. Disney didnt want kids to rent the games, beat them in a week, then return them so Disney told the developers to make them punishingly hard. Lion King is hard for its small hit boxes which makes platforming hard. The developers have actually apologized to fans for how hard their games are, the most "famous" being Lion King.

In general though, older games are generally harder than newer modern games.
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wolfsite: If you are into RPG's I would Recommend Wizardry 6 & 7, if you want an even higher challenge Wizardry 7 has some optional bosses called the Gorrors that can wipe a party out even at max level.
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womocombo: yes i love rpg. I will take a look
I'd like to introduce you to this Community Wishlist: https://www.gog.com/wishlist/games/wizardry_15

The game you're hoping for here is Wizardry IV: The Return of Werdna, which usually sits at the top of every ranked list of hardest RPGs ever made. This game was made specifically to mess with hard core players of Wizardry 1-3, which means that you need to play these three games first to the point that you're very confident about yourself before trying that one.

What makes this game hard is that Werdna is not a normal player character. He is the antagonist of the first Wizardry game in a complete role reversal as the player character. He starts out at the bottom of a dungeon that he's trying to escape with most of his powers depleted. He gains no experience from encounters and regularly runs into roving bands of heroes trying to stop him.


Elminage Gothic, which I have not played yet, has a reputation for having a difficulty more in line with Wizardry 1-3 plus 5.


The older Might and Magic games that come packaged with Might and Magic 6 were influenced by the early Wizardry games, but they are significantly easier. Even when you encounter a stack of 200+ monsters, it still isn't as bad as some of the stuff that Wizardry throws at you. If you run out of options, you might want to pick up Might and Magic 6 anyway the next time it goes on sale.
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womocombo: yes i love rpg. I will take a look
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LordCephy: I'd like to introduce you to this Community Wishlist: https://www.gog.com/wishlist/games/wizardry_15

The game you're hoping for here is Wizardry IV: The Return of Werdna, which usually sits at the top of every ranked list of hardest RPGs ever made. This game was made specifically to mess with hard core players of Wizardry 1-3, which means that you need to play these three games first to the point that you're very confident about yourself before trying that one.

What makes this game hard is that Werdna is not a normal player character. He is the antagonist of the first Wizardry game in a complete role reversal as the player character. He starts out at the bottom of a dungeon that he's trying to escape with most of his powers depleted. He gains no experience from encounters and regularly runs into roving bands of heroes trying to stop him.

Elminage Gothic, which I have not played yet, has a reputation for having a difficulty more in line with Wizardry 1-3 plus 5.

The older Might and Magic games that come packaged with Might and Magic 6 were influenced by the early Wizardry games, but they are significantly easier. Even when you encounter a stack of 200+ monsters, it still isn't as bad as some of the stuff that Wizardry throws at you. If you run out of options, you might want to pick up Might and Magic 6 anyway the next time it goes on sale.
Wizardry 4 also has hardcore adventure game elements, much like La-Mulana. In fact, enough players have had trouble leaving the first room that the developers put in a slip of paper with a solution to the very first puzzle. Also worth noting that the puzzle revolves around a change in the mechanics from the previous games.

Worth noting that Wizardry 4 has a "dead man walking" situation, but, unliike with classical adventure games that pulled this on the player, Wizardry 4 actually *warns* the player, not to mention the inclusion of multiple save slots (and no auto-saving the way Wizardry 1-3 and 5 do). (Also, there's a clue you can get after the point of no return.)

By the way, the PSX version of Wizardry 4 is easier because it includes an auto-map, and much of the game's difficulty is based around that:

Incidentally, Wizardry 4 has many unusual characteristics that make the game unique, to the point where I wish there were other games like it (but easier):
* At a pentagram, you are fully restored, and you can summon 3 groups of monsters.
* The battles play like Wizardry 1-3, except that you're on the "enemy" side, and your opponents are on the "party" side. You don't get to control your monsters, but you control your own actions.
* Enemies drop al their equipment (subject to a limit, but unique items tend to be prioiritized), but items are unidentified until you pick them up (and inventory space is limited, with unclaimed items disappearing)
* You don't get experience points in this game. The only way to level up is to reach a new floor and find a pentagram on that floor.
* Even with all this, you still get to feel powerful by the end of the game, to the point where only the most powerful bands of do-gooders stand a chance against you.

(Also worth noting that the game has multiple endings.)

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LordCephy: The older Might and Magic games that come packaged with Might and Magic 6 were influenced by the early Wizardry games, but they are significantly easier. Even when you encounter a stack of 200+ monsters, it still isn't as bad as some of the stuff that Wizardry throws at you. If you run out of options, you might want to pick up Might and Magic 6 anyway the next time it goes on sale.
As long as those 200+ mosnters aren't high level monsters. 200+ Orc Gods, for example, take way too long when they have 50,000 HP each, and there's an encounter near the desert that frequently has 200+ top tier enemies (IIRC).

(Talking about Might & Magic 2 specifically, since that's the one where you fight 200+ enemies; this does not happen in 1 or 3-5.)

Then again, in the NES version of Might and Magic 1, there's Locust Plagues, which are extremely unfair in that version of the game. The battles against them play out like this, once the Locust Plague gets into the front:
* Locust Plague is fast enough to attack first.
* The enemy will attack, hitting one of your characters 9-10 times for 255 damage (due to a bug), downing them.
* Because of another bug, none of your characters will get a chance to act this round.
* At the start of the next round, the locusts will kill another of your characters, repeating the cycle.
* This continues until your entire party is dead.

(In the PC version, these two bugs aren't present, so the Locust Plague will hit for "only" 10 damage, and a downed character won't result in your whole party being unable to act this round, so the fight is reasonable in such a version, unlike NES where you can't let them get a turn or its game over.)
Post edited December 12, 2021 by dtgreene
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LordCephy: The older Might and Magic games that come packaged with Might and Magic 6 were influenced by the early Wizardry games, but they are significantly easier. Even when you encounter a stack of 200+ monsters, it still isn't as bad as some of the stuff that Wizardry throws at you. If you run out of options, you might want to pick up Might and Magic 6 anyway the next time it goes on sale.
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dtgreene: As long as those 200+ mosnters aren't high level monsters. 200+ Orc Gods, for example, take way too long when they have 50,000 HP each, and there's an encounter near the desert that frequently has 200+ top tier enemies (IIRC).

(Talking about Might & Magic 2 specifically, since that's the one where you fight 200+ enemies; this does not happen in 1 or 3-5.)

Then again, in the NES version of Might and Magic 1, there's Locust Plagues, which are extremely unfair in that version of the game. The battles against them play out like this, once the Locust Plague gets into the front:
* Locust Plague is fast enough to attack first.
* The enemy will attack, hitting one of your characters 9-10 times for 255 damage (due to a bug), downing them.
* Because of another bug, none of your characters will get a chance to act this round.
* At the start of the next round, the locusts will kill another of your characters, repeating the cycle.
* This continues until your entire party is dead.

(In the PC version, these two bugs aren't present, so the Locust Plague will hit for "only" 10 damage, and a downed character won't result in your whole party being unable to act this round, so the fight is reasonable in such a version, unlike NES where you can't let them get a turn or its game over.)
Might and Magic 2 happens to be the Might and Magic game that I have played the most extensively and the most times, so you can say those 200+ monster stacks were quite memorable for me. In some respects, it's not much different than the real-time RPGs where you can running around and wipe out an entire army with just one guy.