Breja: ..."This caused me to lose about twenty minutes of progress due to the manual save system and my failure to "save early, save often."
...
And I like manual saves much more than the automatic save system. I like to know that I can quit the game any time if I have to, without losing my progress.
Sometimes "loosing" (was this really lost) twenty minutes of progress is not a bad thing, good punishment for not doing the right thing. It's game after all.
I see manual saving as a more difficult setting than automatic saves and I would like to have choice between both - or at least one of them.
The only thing I do not like at all are fixed save points and no possibility to save in between if the duration between the fixed save points is more than a minute.
Breja: Also, the genre really is key here. What is 20 minutes in an adventure game? If you've played through those twenty minutes once you already now what to do, what to pick up, where to go, how to solve the puzzle, you can skip dialogues and probably shorten it to 5 minutes of actually playtime.
snowkatt: slighty thread hijack or derailment with science off course
but why is the genre called adventure ?
with adventure games i tend to think of the likes of tomb raider and uncharted something with action and adventure not pointing and clicking
does anybody know why the genre is called adventure ?
Yes, adventure implies action, drama, excitement. But not necessarily you have to do it yourself. You can also just witness it. It's kind of like an adventure that plays out in your mind. Like a pen and paper role playing game.
I compare it to reading a book or watching a movie. Characters are introduced, they have problems, you solve them, you uncover a story/mystery in the end. Many movies work that way too.
In the end the names are a bit arbitrary. Action-adventures or story-driven role playing game. Who cares really what the name is as long as you know what awaits you?