Breja: Which is why I drew attention to the fact that this was a review by a staff member on a website devoted to adventure games, not some random user review on Steam or whatever.
Yeah I guess in that context it's quite strange.
I tried to talk a little bit more generally about it. I mean the thread title refers to "gamers today" and not just this one particular person.
Damn, and I though I was impatient. I mean, I hate doing stuff all over again, but if a game is good 20 minutes won't make me quit for good. I might take a short brake, but that's it. I did quit games over lost progrees, but that was tens of hours in games like Neverwinter Nights 2. I lost all my progress and would have to start over after spending days and days on it, and I was not quite that motivated.
I guess it also depends on how much one likes a game. If I play that one RPG for 30+ hours already and am kind of tired of it by now because it just doesn't want to end, then I'm almost 100% likely to quit it if I die. But if I enjoy this game more than anything else I've played the past years, then I might even enjoy those 20 minutes extra play time.
Also, the genre really is key here. What is 20 minutes in an adventure game? If you've played through those twenty minutes once you already now what to do, what to pick up, where to go, how to solve the puzzle, you can skip dialogues and probably shorten it to 5 minutes of actually playtime.
Good point I guess, though that's assuming the person actually tried to figure out what to do for a while. It's different again if you play with a walkthrough at hand for example (and then it's so boring you are even less likely to replay a part of it).