ZFR: Also, new rule: barring an emergency, leaving between games without giving a final game notice is not allowed.
So when we're in between games.
DON'T: Sorry, I got to go. Bye.
DO: Sorry, I got to go. Last game for me.
I would like to offer counter-argument: No, you are not my mom.
dedoporno: Once you get the hang of it you don't have to stand still. I'm doing my sabotages pretty much on the go. I'm not even hitting corners on the map that often anymore. I have a custom setup on my mouse buttons for this game so I can do a lot of things with it while I'm moving with the other hand. It takes a bit of practice but it's not that hard even with using only the keyboard.
I am going to complain about something, then you will hopefully tell me it is possible and I will be happy.
How come, that you can't move on mouse and use keyboard for kills and such?
Why, if one uses M+K, I can't use mouse to move?
ZFR: That depends.
If we're playing without dedo, it's The Skeld. If we're playing with dedo, it's also The Skeld.
Honestly, I wouldn't mind mixing it up sometimes. While I like The Skald a lot, I don't feel like I need to play it to perfection while ignoring the others.
joppo: Mira HQ has a problem. It's basically one long corridor, only one route from any points A and B. You'd think that would be good for the crew but they have to walk too much to fix sabotages and waste a lot of time to open doors in decontamination. So they keep running without any time to figure out where is everyone. And there's no cams, just some mostly useless sensors
Yeah, I only checked it in freeplay and felt like it is fairly small and straightforward so I figured it would be harder for imps. Interesting to hear it isn't the case. Does the fact that part of it is separated from the rest play a role?