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To be honest, I wouldn't mind another All-GOG 1vs4 or 1vs5 game, just like we had the very first time we played. But for this to work we need to agree on a specific hour and have at least 5 GOGers there.

Maybe this weekend we can agree on a specific time?
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ZFR: Up till now I alwasy thought the imps share the same kill cooldown.
I was also under the same impression but yesterday I noticed two dead bodies within ~25 seconds of game start, no way the impostors had the time to cooldown after a first kill
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ZFR: To be honest, I wouldn't mind another All-GOG 1vs4 or 1vs5 game, just like we had the very first time we played. But for this to work we need to agree on a specific hour and have at least 5 GOGers there.

Maybe this weekend we can agree on a specific time?
I'll do my best to be there but I can't guarantee anything. It's all depending on the missus
Post edited November 03, 2020 by joppo
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ZFR: Maybe this weekend we can agree on a specific time?
I have guests on Saturday evening but I don't think they'll stay after 9PM UTC. I'm game afterwards. Friday evening is pretty much free after the kids go to bed.
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ZFR: I only learned about "double-kill" in yesterday's game when someone (you?) brought it up. Up till now I alwasy thought the imps share the same kill cooldown.
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dedoporno: Each has their own kill to work with but they share the sabotages cooldowns. That's why a dead impostor should never sabotage for his alive partner(s). At most they should follow them and maybe help with a door to ensure a kill or protect a dead body for a bit longer while the killer has time to gain distance but even this has to be carefully done if it's obvious the active imp has hard time doing it by themselves. But major sabotages that enable plays - yeah, don't do that :)
You might be right but on the other hand an impostor who is alive has to stand still a few seconds to perform a sabotage. If the dead partner does it they might have time to run away from a corpse or gain credit that they could not be doing it since they were in movement
Post edited November 03, 2020 by joppo
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joppo: You might be right but on the other hand an impostor who is alive has to stand still a few seconds to perform a sabotage.
You really shouldn't. Practice sabotaging without stopping.
Also, new rule: barring an emergency, leaving between games without giving a final game notice is not allowed.

So when we're in between games.
DON'T: Sorry, I got to go. Bye.
DO: Sorry, I got to go. Last game for me.
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joppo: You might be right but on the other hand an impostor who is alive has to stand still a few seconds to perform a sabotage.
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ZFR: You really shouldn't. Practice sabotaging without stopping.
I guess I need to study the sabotage maps more thoroughly then. I always lose at least 5 or 6 seconds.

BTW which map are you guys usually playing?


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ZFR: Also, new rule: barring an emergency, leaving between games without giving a final game notice is not allowed.

So when we're in between games.
DON'T: Sorry, I got to go. Bye.
DO: Sorry, I got to go. Last game for me.
I'm okay with this, sure
Post edited November 03, 2020 by joppo
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joppo: BTW which map are you guys usually playing?
That depends.

If we're playing without dedo, it's The Skeld. If we're playing with dedo, it's also The Skeld.
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joppo: You might be right but on the other hand an impostor who is alive has to stand still a few seconds to perform a sabotage. If the dead partner does it they might have time to run away from a corpse or gain credit that they could not be doing it since they were in movement
Once you get the hang of it you don't have to stand still. I'm doing my sabotages pretty much on the go. I'm not even hitting corners on the map that often anymore. I have a custom setup on my mouse buttons for this game so I can do a lot of things with it while I'm moving with the other hand. It takes a bit of practice but it's not that hard even with using only the keyboard.

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joppo: I guess I need to study the sabotage maps more thoroughly then. I always lose at least 5 or 6 seconds.
Another tip for impostering - if you're alone in the endgame and you're going to rely on a major sabotage (the ones that require the crew to split) to make a play always make sure to have your kill ready for it. Start the sabotage when you have 3-4 seconds on your kill cooldown so you have it ready in time. Otherwise the crew may fix it too quickly or you may have to fix it yourself to not look sus if someone catches you waiting and you can't act.

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joppo: BTW which map are you guys usually playing?
I like Polus. ZFR likes The Skeld so we mostly play on one of those. I have no idea what Mira HQ is like.
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joppo: BTW which map are you guys usually playing?
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ZFR: That depends.

If we're playing without dedo, it's The Skeld. If we're playing with dedo, it's also The Skeld.
lol, ok. I'm going to concentrate on it a bit more then.

Yesterday I decided to go on a Mira HQ binge. It's cool as well but I think it favors impostors a bit too much... For a while almost every match ended with an impostor win.

I ended up as the room's host and tweaked the settings to nerf them which balanced the game but those settings would be heavily crew-favorable in The Skeld.

One of these days I'll want to learn to actually play Polus
Post edited November 03, 2020 by joppo
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ZFR: If we're playing without dedo, it's The Skeld. If we're playing with dedo, it's also The Skeld.
You suck.
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joppo: You might be right but on the other hand an impostor who is alive has to stand still a few seconds to perform a sabotage. If the dead partner does it they might have time to run away from a corpse or gain credit that they could not be doing it since they were in movement
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dedoporno: Once you get the hang of it you don't have to stand still. I'm doing my sabotages pretty much on the go. I'm not even hitting corners on the map that often anymore. I have a custom setup on my mouse buttons for this game so I can do a lot of things with it while I'm moving with the other hand. It takes a bit of practice but it's not that hard even with using only the keyboard.

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joppo: I guess I need to study the sabotage maps more thoroughly then. I always lose at least 5 or 6 seconds.
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dedoporno: Another tip for impostering - if you're alone in the endgame and you're going to rely on a major sabotage (the ones that require the crew to split) to make a play always make sure to have your kill ready for it. Start the sabotage when you have 3-4 seconds on your kill cooldown so you have it ready in time. Otherwise the crew may fix it too quickly or you may have to fix it yourself to not look sus if someone catches you waiting and you can't act.

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joppo: BTW which map are you guys usually playing?
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dedoporno: I like Polus. ZFR likes The Skeld so we mostly play on one of those. I have no idea what Mira HQ is like.
Thanks for the tips. I am learning to impostor and have a somewhat decent win rate there but that's probably more related to getting way too many morons among the randos :)

Mira HQ has a problem. It's basically one long corridor, only one route from any points A and B. You'd think that would be good for the crew but they have to walk too much to fix sabotages and waste a lot of time to open doors in decontamination. So they keep running without any time to figure out where is everyone. And there's no cams, just some mostly useless sensors
Post edited November 03, 2020 by joppo
Next weekend, let's try Polus.

By the way, wonder how a game 1vs9 would be like if imp is given a really low kill cooldown. Might be fun to try.

Is that even possible in settings?
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ZFR: Also, new rule: barring an emergency, leaving between games without giving a final game notice is not allowed.

So when we're in between games.
DON'T: Sorry, I got to go. Bye.
DO: Sorry, I got to go. Last game for me.
I would like to offer counter-argument: No, you are not my mom.

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dedoporno: Once you get the hang of it you don't have to stand still. I'm doing my sabotages pretty much on the go. I'm not even hitting corners on the map that often anymore. I have a custom setup on my mouse buttons for this game so I can do a lot of things with it while I'm moving with the other hand. It takes a bit of practice but it's not that hard even with using only the keyboard.
I am going to complain about something, then you will hopefully tell me it is possible and I will be happy.
How come, that you can't move on mouse and use keyboard for kills and such?
Why, if one uses M+K, I can't use mouse to move?


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ZFR: That depends.

If we're playing without dedo, it's The Skeld. If we're playing with dedo, it's also The Skeld.
Honestly, I wouldn't mind mixing it up sometimes. While I like The Skald a lot, I don't feel like I need to play it to perfection while ignoring the others.

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joppo: Mira HQ has a problem. It's basically one long corridor, only one route from any points A and B. You'd think that would be good for the crew but they have to walk too much to fix sabotages and waste a lot of time to open doors in decontamination. So they keep running without any time to figure out where is everyone. And there's no cams, just some mostly useless sensors
Yeah, I only checked it in freeplay and felt like it is fairly small and straightforward so I figured it would be harder for imps. Interesting to hear it isn't the case. Does the fact that part of it is separated from the rest play a role?
Post edited November 03, 2020 by Vitek
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ZFR: By the way, wonder how a game 1vs9 would be like if imp is given a really low kill cooldown. Might be fun to try.

Is that even possible in settings?
It's almost impossible to win with our settings. For that to work there have to be more long tasks so people aren't always running around and witnessing the kills and the crew vision has to be lowered to something like 0.5 or 0.75 at most.

Obviously there is the odd chance of making it somehow but that will be a very rare occasion for sure. I think you did it once and I also managed to win a game by myself after my buddy DCed at the very start of a full game. I don't know how it went for you but for me it was 10% luck, 20% skill, 15% concentrated power of will, 5% pleasure, 50% pain and 100% Cristi not seeing a kill happening directly in front of her eyes.