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Vampire: The Masquerade® - Bloodlines™ 2: Premium Edition

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2.6/5

( 25 Reviews )

2.6

25 Reviews

中文(简体), English & 10 更多
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Vampire: The Masquerade® - Bloodlines™ 2: Premium Edition
介绍
《Vampire: The Masquerade® - Bloodlines™ 2》 您化身为沉睡了长达一个世纪后苏醒的上古吸血鬼“流浪者”,初次来到现代的夜晚世界。您的血液中困着一个陌生人的声音,他是个名叫法比安的神秘吸血鬼侦探,将带领您闯荡 21 世纪的西雅图。在游戏中的不同部分,您将通过他的眼睛探索这座城市,重新审视威胁不死族和凡人社会的百年前悬案。 在《Vampire: The Masquerade - Bloodlines 2》中,您将在现代夜晚西雅图一触即发的超自然战争杀出一条血路,吸血鬼血淋淋的动作战斗与新黑色电影风格的谋杀推理剧交织在一起。在这款由荣获 BAFTA 奖项肯...
用户评论

2.6/5

( 25 Reviews )

2.6

25 Reviews

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产品详细信息
2025, The Chinese Room, ...
系统要求
Windows 10 (64-bit), Intel Core i3-8350K | AMD Ryzen 3 3300X, 8 GB, NVIDIA GeForce GTX 1060 (6GB) |...
DLC
Vampire: The Masquerade® - Bloodlines™ 2: Santa Monica Memories, Vampire: The Masquerade® - Bloodlin...
介绍


《Vampire: The Masquerade® - Bloodlines™ 2》

您化身为沉睡了长达一个世纪后苏醒的上古吸血鬼“流浪者”,初次来到现代的夜晚世界。您的血液中困着一个陌生人的声音,他是个名叫法比安的神秘吸血鬼侦探,将带领您闯荡 21 世纪的西雅图。在游戏中的不同部分,您将通过他的眼睛探索这座城市,重新审视威胁不死族和凡人社会的百年前悬案。

在《Vampire: The Masquerade - Bloodlines 2》中,您将在现代夜晚西雅图一触即发的超自然战争杀出一条血路,吸血鬼血淋淋的动作战斗与新黑色电影风格的谋杀推理剧交织在一起。在这款由荣获 BAFTA 奖项肯定的工作室 The Chinese Room 制作的动作角色扮演游戏中,探索西雅图的吸血鬼宫廷及其黑暗角落。


《Vampire: The Masquerade® - Bloodlines™ 2 - Santa Monica Memories》

避难所将成为记忆的圣殿,装饰着各种代表性的物品。您每精通一个氏族都会留下印记,以闪耀的霓虹标志颂扬您的成就。

包含发行首日装饰包,有经典物品和氏族霓虹标志装饰可用来装饰避难所。


《Vampire: The Masquerade® - Bloodlines™ 2 - Loose Cannon》(推出时间:2026 年第二季度)

西雅图的血族称他为坎贝尔亲王的走狗。
如果哪天拴着他的牵绳断掉了会发生什么事?

在这个剧情包中,通过治安官本尼的残酷视角体验西雅图的地下社会。
包含全新可游玩剧情内容、战斗机制和弗埃尔服装。


《Vampire: The Masquerade® - Bloodlines™ 2 - The Flower & the Flame》(推出时间:2026 年第三季度)

她的艺术游走于生命、不死之身、血脉和血族社会的习俗之间。她将成为传奇,不过每个杰作都需要画布,而这还需要下许多功夫。

在这个剧情包中,体验伊莎贝拉在创作旷世巨作追求路上的黑暗艺术之旅。
包含全新可游玩剧情内容、战斗机制和弗埃尔服装。

© 2025 Paradox Interactive AB. Vampire: The Masquerade - Bloodlines 2 is published by Paradox Interactive AB and developed by The Chinese Room. BLOODLINES, VAMPIRE: THE MASQUERADE, WHITE WOLF and PARADOX INTERACTIVE are trademarks and/or registered trademarks of Paradox Interactive AB in Europe, the U.S. and other countries. Any other trademark, logo and copyright is the property of its owner.

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游戏详情
操作系统:
Windows (10, 11)
发行时间:
{{'2025-10-21T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
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用户评论

Posted on: October 27, 2025

ArtVampire

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游戏: 845 评论: 3

Bloodlines 2 is superficial; no depth

Before the actual review. Dear the Chinese Room, please, I beg you, just switch to making visual novels for a few years and work your way up to games with gameplay beyond just walking around. Bloodlines 1 had a Masquerade system and a Criminality system. Bloodlines 2 doesn’t distinguish between a supernatural act and a criminal act, so whether you’re just punching the police or using disciplines to dispatch them you’ll eventually fill the “masquerade meter” and a vampire will instantly put a stake through your chest in the middle of town for everyone to see, in order to “protect the masquerade.” BL2 is a story-driven game, whose story is about 90% filler content. The intrigue, the mystery of the game is spoiled quickly by the “hints” the story gives you, which makes the moment of reveal fall flat and have no impact on you as a player. And the narrative content between the plot points that get the story moving along are just moments of boring filler content, like the first time you had to talk to an inanimate object might’ve been a bit amusing but by the time you talk to your 3rd or 4th object you get a feeling that dialog lines are there just to fill up the runtime of the game. And if you’re not a fan of the constantly chatting companion, Fabien will drive you mad. Not only does he keep, and keep on talking when you play as Phyre, he talks even more in the other 2 timelines when you play as him. The Chinese Room made some music for BL2, they also had the music by Rik Schaffer that was made for Hard Suit Labs’ Bloodlines 2 and somehow the game makes little use of music overall, there are a lot of moments in the game where there’s no music at all or it just stops for no apparent reason. BL2 also has a lot of references (easter eggs) to BL1 and at first it was cute, but the shortcomings of BL2 made it feel like BL2 just kept referencing a game whose greatness it could never even hope to reach. Because they removed weapons from the player character, the combat is basically “first-person close combat” with the occasional throwing of things and firing of a gun until the magazine empties. There’s no replay-ability around the different clans as you can unlock almost all disciplines in one playthrough if you are willing to waste enough time to do so. This game is not worth playing even if you got it for free.


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Edited on: November 8, 2025

Posted on: October 22, 2025

Hawke_404

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游戏: 385 评论: 44

Action game with poor performance

To summarise, it is an action-adventure, there is little roleplay, most of the meaningful choices lie at the end, the level design is atrocious, the combat and the performance are terrible (nonetheless, I am delighted that the game takes only 25GB), the saving system has no place in modern games, and it was a pain to get this to launch (the launcher and telemetry were starting up just fine, though). Also, the post-effects may trigger motion sickness and the only camera option is the first person. The story is passable and the mystery is somewhat compelling. Both protagonists are fine and generally not unpleasant to play as (unless one notices some peculiarities with the Malkavian). The controls are rebindable, but it was not possible to make them comfortable. The small things that I genuinely liked are that the avatar's body is visible and the attires remain the same for both body types. The protagonists are mostly predetermined, Fabien is a Malkavian detective whose face is never shown and the Nomad is an Elder of your clan of choice. This choice does not affect the combat (it determines only the starting ability stick) and has very little influence on the story, with some options making no sense for some clans. There are a few opportunities to roleplay, but they are few and far between. I cannot tell with certainty what determines the ending, but there are several. There are options for visual customisation for the MC (who is unambiguously non-binary), but they affect only the difficulty of harvesting the blood to unlock other clans' abilities, which can be done much easier after you are able to trigger the blood types at will with abilities. In general, there are the main missions which consist of going through a corridor and murdering rooms of enemies (who are almost exclusively humanoids with guns), Fabien's main missions that do not include combat or climbing at all, and 3 types of side quests that are slightly jollier for the only reason that it is possible to minimise the combat and actually use strategy. The said types are following a trail and killing a human NPC, going to a location and killing a ghoul/vampire NPC, and picking up a package. There are also 3 types of collectibles. The developers really liked the number and most of the main mission objectives that are not "clear the room" come in sets of 3 as well. Fabien's missions consist only of talking, occasionally to inanimate objects. While it is possible to use the Malkavian abilities in dialogues, there is only 1 path to progress the story and it is not possible to make a wrong lasting meaningful choice. The abilities recharge if a wrong dialogue option was chosen, so there is no penalty for retrying. Fabien can jog faster (the screen becomes covered in an unholy pile of post-effects), but cannot fight or jump, so every knee-high fence is an insurmountable obstacle. The main avatar, however, is Phyre who has 1 combat style (melee) and can toss guns. To reiterate, the combat is atrocious, partially due to the incredibly poor performance, partially due to the combination of it being melee, the opponents dodging out of view easily and frequently, and the lack of target lock. In the main missions, it is almost always required to kill everyone in the room to progress, otherwise, the suspicious chain locks have the "ENEMIES NEARBY" message on them. There are a few (3?) somewhat original setpiece locations and a whole 1 "puzzle" (to get into the position where a certain symbol is visible). The abilities make the encounters slightly shorter, but they must be recharged by feeding. The traversal is functional, though it is inconvenient that the movement type can switch automatically (walking, running, vampire-running) and feels somewhat off. In terms of world-building, the Beast does not come out unless the story demands it, the Masquerade breaches can be mended by sitting on a rooftop for 2 minutes, there is no Humanity rating at all. Naturally, no one minds all the bodies the protagonist leaves on those rooftops, which become battlegrounds by mid-game. While the missions are linear, there are some variables that determine the ending. Unfortunately, there are long combat sequences between the few meaningful dialogues and I am not anyhow inclined to replay them. As for the performance, the sound was getting consistently interrupted when I ran across the city. The FPS dropped frequently as well. The above-mentioned Paradox launcher can be disabled by creating a *.bat file, binding it to the game's exe, and adding %command% at the end. If the game crashes, adding -dx11 after the exe and before %command% allowed me to run it. Unfortunately, the only way to disable the telemetry is to block it with a firewall. The saving system uses auto-saving in one slot and very rare "hard" saves at the start of the night, so one would need to manually move the files to reload safely. The character design and UI are generally fine, while the level and location design seems to rely on lighting heavily and the areas look both hard to navigate, generic, and occasionally plainly ugly. The sound design is present and it is passable, but enemy combat barks grow old quickly. Overall, while this is not the worst action game I've played (I did finish The Witcher 3 and that was worse), I would not recommend it in the current state nor if one adored the original Bloodlines.


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Posted on: October 30, 2025

shlev2005

游戏: 4 评论: 1

Not what I wanted

It is ok as a game but is limited in controlability and the map is limited and small. It is not a shadow of the first game and those waiting years like me for a decent sequel will be dissapointed.


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Posted on: October 27, 2025

Severite

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游戏: 373 评论: 4

Hideous

The game is a hideous mess. First, the bugs already make it a pain to play at all, further compounded by the fact that they stripped out anything unique or interesting from the original


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Edited on: October 22, 2025

Posted on: October 21, 2025

magikyr

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游戏: 评论: 11

Brocken no dlc inside

edit 1 day later the dlc isue is fixed +1 star (I bought the now-called Premium version six years ago and the first DLC isn't included. It shows up as available for purchase, but not in the library. But this page says I own the Premium version... Is this a scam?) The game itself is like a walking simulator with a story, which I can say after about 2.5 hours of playing.


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