不支持简体中文
本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。
Underrail is an old school isometric turn-based RPG set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states that, it...
Underrail is an old school isometric turn-based RPG set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states that, it seems, are the last bastions of a fading race.
The player takes control of one of the denizens of such a station-state whose life is about to become all that much more interesting and dangerous, as our protagonist is caught midst the conflicting factions of Underrail as they violently struggle to survive in the harsh underground environment.
I love this game.. As a fan of RPGs and challenging retro games it completing sucked me in.. This game might not be for everyone (what game is?) but for a certain type it's the best of the best. Thank you Stygian !!!
This really takes me back to Fallout 1/2 and, to a lesser extent, Arcanum. Scavenging the trash bins of Core City for crafting materials evokes definite nostalgia. All in all, Underrail is a fantastic game that could be even better with increased production value - but it is already impressive as is.
A few more sound effects, weapon classes (shotguns, especially) and a few more crafting options (for basic materials) would certainly not hurt. Also, an ingame map would be appreciated. Navigating the underground on foot, being forced to sketch a map on actual paper has its merits, though.
The Oddity System, where the player levels up by finding curios and knickknacks in the underground and XP is not awarded by picking locks and killing rathounds is a very good idea and should be the new baseline for all RPG type games everywhere.
It does lack the iconic atmosphere and general defined tone of Fallout, and some aspects may feel a bit thin, but it is solidly built (with a clever, functional interface) and absolutely massive in size.
Another review mentioned the hallmark of a good system is when all skills are useful but spreading yourself too thin only weakens you. Gameplay-wise, Underrail offers little to complain about - minor points here and there, but no glaring weaknesses. The early levels can be brutal though, forcing you to explore all your options. You'll rarely horde consumable items, your survival will see you using them.
One main issue is the mapping - the game's screens are represented by tiles, linked to each other by exit lines. This is actually sufficient: the map isn't so large that you'd get lost. Unfortunately, it does NOT indicate unexplored exit points, so if you'd been partially mapping an area then had to leave for whatever reason, it's not possible to just glance at the map and see "I haven't finished checking out the exits from these tiles." I used the map annotation feature for this exact problem - I wrote down all the unexplored exits e.g. "NW, SW" means I hadn't explored the northwest and southwest exits. Tiles where I'd completely mapped and gone through all the exits meant I could delete my notes. This means at a glance I could see the map which tiles I hadn't fully explored since they'd have my notes. IMO exit indicators should've been a built-in feature. A quick patch could still do this, unless the map graphics are hardcoded or something. I understand exploration is part of the game, but it takes mere seconds to cross the screen of 1 area, giving away connecting exit lines wouldn't spoil anything the player would know themselves when they entered a map tile.
The rest of it is ok. The writing and characters are not great but serviceable. Music varies from forgettable to amusing. The crafting is a little cluttered but isn't otherwise an issue. The game is mostly "realistic", you won't find epic world-saving plots. If you can stand the budget looks and aren't afraid of a challenge, it's certainly worth the price. Definitely recommended.
Not going to repeat what was already said, just going to mention that there is in fact, fast travel in Underrail as you can pay for the metro system or boatmen to take you from city to city just like Morrowind and that the slow move speed is no longer an issue as you can increase game speed out of combat.
if you remember games from 90's this one is for you!
really enjoying this game very well made
probably the best RPG type game i have played for a very long time, because it is very rare to find such gems like this game, since certain companies ruin everything they get their hands on.
i copletely feel the dedication to this project unlike anything ive seen lately.