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Turok is back and no dinosaur is safe!
When it was first released in 1997, Turok introduced gamers to a world teeming with cunning enemies, traps, puzzles and deadly weapons all within a vast 3D environment ready to explore. Now the classic game has...
When it was first released in 1997, Turok introduced gamers to a world teeming with cunning enemies, traps, puzzles and deadly weapons all within a vast 3D environment ready to explore. Now the classic game has been restored and enhanced with a new visual engine and exciting new features to sink your teeth into!
New features include:
- Support for high resolutions, and widescreen
- Improved gameplay and level design
- OpenGL for video backend to provide portability and support for vertical sync
- Dynamic lighting, bloom, FXAA, enhanced water effects, lights shafts and more
- Ability to freely rebind all keyboard, mouse, and gamepad inputs
The Lost Land...
A world where time has no meaning - and evil knows no bounds. Torn from a world long gone, the time traveling warrior Turok has found himself thrust into a savage land torn by conflict. An evil overlord known as 'The Campaigner' seeks to shred the fabric of time and rule the universe using an ancient artifact known as 'The Chronoscepter'. The Chronoscepter was shattered thousands of years ago in an effort to keep it from falling into evil hands. The Campaigner has constructed a massive focusing array which he plans to use to magnify and pervert the power of the Chronoscepter in order to shatter the barriers between the ages and rule the universe. Turok has vowed to find the eight pieces of the Chronoscepter spread throughout the Lost Land and put an end to The Campaigner's evil plot...
To learn more you must enter the world of Turok.
Completely 3-D Virtual World: Run, jump, climb in any direction in a fully 3D world, with the ability to independently look and aim your weapons up, down, or sideways.
Intelligent Enemies Programmed for Ferocity: Variable aggression profiles make each enemy behave uniquely.
14 Monstrous High-tech Weapons: From the Grenade Launcher, Plasma Pulse Rifle and Alien Weapon, to the Quad Rocket Launcher and, the mother of all guns, the Atomic Fusion Cannon!
Advanced Interactive Backgrounds with Particle Technology: Cobwebs sway. Bubbles form rings on the water's surface. Bullets ricochet. Trees explode into flames and crash to the ground. Waterfalls boil with foam.
Bionically Engineered Dinosaurs: Razor-toothed Raptors. Artillery-packing Triceratops. Alien Infantry and a Laser-Guided T-Rex. Following your every move with head-tracking technology.
This game feels empty even for it being a 1996 release on the N64 and a 1997 release on PC. The frustrating platforming, limited saves, and having to search all over the levels over and over again for keys kills the fun here. The keys are literally hidden to make you play for 12 hours even with a walkthrough before you get the keys for a level, and there is hardly any backstory to the game; heck, even its sequel did a far better job with that then this. Honestly, I'd rather play Doom, Duke Nukem 3D, Quake, or Quake II if it were 1997, and I find out about this game's existence. Honestly, I'd recommend skipping this one and playing the second one if you really must play a Turok game, or play Doom, Duke 3D, or the Quake games if you want a nostalgic first person shooter without the sheer frustrations you have to deal with in the Turok games. My two cents.
As a kid, i wanted to play Turok with the PSX console, but it never happened, it was exclusive with N64. Several years later when i learned that Turok would be relaunched by steam and on this platform. When i bought it when it was on sale, it's just how i wanted this game several years ago, playing with the wonder of the game. As i passed and progressed a lot with the game, i never knew that this game would bring respawns, i thought it might be a bug with the N64 (I know it was ported to PC) and in the end i managed to finish it. I recommend this game for those who are FPS fans, consider it as a challenge for u, despite the strange respawns error.
A fun and faithful remaster of the N64 classic - I wouldn't spend 20€ on it, but for 5-10€ on sale it is absolutely worth picking up (especially if you're into old-school FPS).
It has big open levels with non-linear paths, perfect controls, dense atmosphere, great dynamic music and good sound design, lots of weapons, a satisfying selection of enemies and some tough bosses. The graphics are touched up nicely with bloom, weather effects and water reflections. You can pull off Doom-style run-and-gun sprees or explore lots of secrets, alternate paths and tricky jumps - it serves both preferences well. If you take your time, you might get 8-10 hours of playing time out of it.
For me personally, a lot of the original version's flaws are buffed out in this remake: A good portion of the fog is gone, you won't get lost or overrun that easily. The mouse/keyboard controls are super tight and some of the infamous trick jump passages are toned done a little bit - there still are some nerve-wrecking jumps, but it's been made manageable now (without crazy strafe-jump leap of faiths).
It's still not a perfect FPS, of course. Despite the auto map system and the greater view distances, you WILL get lost in some of the bigger levels, backtracking for keys or weapons, trying to remember which teleporter leads where.
The enemy AI is just plain stupid, without the fog you can snipe most of them quite easily or even knife them circle-strafing without taking hits or bites. The respawning enemies can get tedious (there thankfully is a teleport sound to alert you about a respawn) - but there is always enough ammo or space to get rid of them or flee.
As a kid, I couldn't beat the game because of the overwhelming enemies and the hard jumps - now, it's lacking a bit of a challenge (although there is no quick save).
Still, it feels good to be an overpowered dino hunter... Can't wait for the release of Night Dive Studios' Turok 2 remaster.
I finished it on normal before reviewing. I don't recommend starting on hard because you'll easily get starved out of ammo if you don't know where you're going.
Description:
FPS game where you play as a native american in a SF setting, shooting at dinosaurs, aliens and robots. Aside from typical shooter elements this game also has a lot of platforming and item collection as you need to find keys to new levels, which are usually hidden behind some basic exploration. This game operates on a lives system like old platform and arcade games where you collect lives by finding enough of special objects (points?). If you die you can continue from last checkpoint or you can reload the game from last save point.
Pros:
+ Large weapon arsenal
You start with a knife and bow, grabbing a pistol in first few moments. There are also pump and auto shotguns, assault rifle, grenade and rocket launchers, minigun and a total of 5 different energy weapons, one of them being ultimate 'nuke' type weapon and one more being a secret 'even bigger nuke' weapon. Some weapons can use alternative ammo too.
+ Animations
Enemies tend to die in a nice fashion. Especially some bigger bad guys will roll around spewing blood etc.
+ Most levels
Fun to explore, interesting layouts, every level has it's own 'feel'.
Cons:
- Last level
Long, boring, filled with annoyingly tough enemies, douchebag placement of instant-death pits, etc. Also confusing to navigate.
- Instant death pits
Falling into an endless pit takes away a life instantly, but most importantly - also takes away the best powerup in the game - ammo backpack
- Ammo capacity
Very low unless you find an ammo backpack, which as explained before - can be lost upon death.
Lowdown
I've played a lot of Turok 2 waaaay back when PC version released, but never experienced the original. I'm glad I played it, but I'm aslo a bit disappointed in the end. I recommend in mildly, but Turok 2 is a superior game in every way.