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Turok is back and no dinosaur is safe!
When it was first released in 1997, Turok introduced gamers to a world teeming with cunning enemies, traps, puzzles and deadly weapons all within a vast 3D environment ready to explore. Now the classic game has...
When it was first released in 1997, Turok introduced gamers to a world teeming with cunning enemies, traps, puzzles and deadly weapons all within a vast 3D environment ready to explore. Now the classic game has been restored and enhanced with a new visual engine and exciting new features to sink your teeth into!
New features include:
- Support for high resolutions, and widescreen
- Improved gameplay and level design
- OpenGL for video backend to provide portability and support for vertical sync
- Dynamic lighting, bloom, FXAA, enhanced water effects, lights shafts and more
- Ability to freely rebind all keyboard, mouse, and gamepad inputs
The Lost Land...
A world where time has no meaning - and evil knows no bounds. Torn from a world long gone, the time traveling warrior Turok has found himself thrust into a savage land torn by conflict. An evil overlord known as 'The Campaigner' seeks to shred the fabric of time and rule the universe using an ancient artifact known as 'The Chronoscepter'. The Chronoscepter was shattered thousands of years ago in an effort to keep it from falling into evil hands. The Campaigner has constructed a massive focusing array which he plans to use to magnify and pervert the power of the Chronoscepter in order to shatter the barriers between the ages and rule the universe. Turok has vowed to find the eight pieces of the Chronoscepter spread throughout the Lost Land and put an end to The Campaigner's evil plot...
To learn more you must enter the world of Turok.
Completely 3-D Virtual World: Run, jump, climb in any direction in a fully 3D world, with the ability to independently look and aim your weapons up, down, or sideways.
Intelligent Enemies Programmed for Ferocity: Variable aggression profiles make each enemy behave uniquely.
14 Monstrous High-tech Weapons: From the Grenade Launcher, Plasma Pulse Rifle and Alien Weapon, to the Quad Rocket Launcher and, the mother of all guns, the Atomic Fusion Cannon!
Advanced Interactive Backgrounds with Particle Technology: Cobwebs sway. Bubbles form rings on the water's surface. Bullets ricochet. Trees explode into flames and crash to the ground. Waterfalls boil with foam.
Bionically Engineered Dinosaurs: Razor-toothed Raptors. Artillery-packing Triceratops. Alien Infantry and a Laser-Guided T-Rex. Following your every move with head-tracking technology.
This game feels empty even for it being a 1996 release on the N64 and a 1997 release on PC. The frustrating platforming, limited saves, and having to search all over the levels over and over again for keys kills the fun here. The keys are literally hidden to make you play for 12 hours even with a walkthrough before you get the keys for a level, and there is hardly any backstory to the game; heck, even its sequel did a far better job with that then this. Honestly, I'd rather play Doom, Duke Nukem 3D, Quake, or Quake II if it were 1997, and I find out about this game's existence. Honestly, I'd recommend skipping this one and playing the second one if you really must play a Turok game, or play Doom, Duke 3D, or the Quake games if you want a nostalgic first person shooter without the sheer frustrations you have to deal with in the Turok games. My two cents.
Only got it because I played it a lot on n64 as a child and it was on sale.
It doesn't have the excessive fog and terrible controls of the n64 version. I was quite surprised how fast you move, I didn't remember it being a fast game but looking at videos on youtube it seems even the n64 version was fairly fast movement wise.
I am going to play this in short bursts, maybe a level at a time or even just to the next save point each session, it gets quite tedious. The previously mentioned save point system is annoying, wish they had added a quicksave. The enemies respawn, sometimes right in front of you, at least they make it obvious with a beam if light and they don't instantly materialise giving you time to react.
There is a platforming which I despise in first person games especially ones where you can't see your feet but it is just about bearable for me here. You don't have any momentum or ice skaty feeling controls like say half life, if you let go of w you stop even in mid air, makes the platforming less annoying.
Just finished the game and I have to say, it surprisingly held up well. It really is an action adventure game: think of it as a great mix between fast PC-style shooting and console-inspired level design.
Not only the gunplay is great but you really have to explore the levels in order to collect everything. Each of the maps are memorable and well-designed and it must have taken lot of work to pull this off on the N64.
Regardless of the above, the asking price is too high, even for a high-quality remaster. Turok is awesome, no doubt, but try to grab it once it goes on a sale.
I finished it on normal before reviewing. I don't recommend starting on hard because you'll easily get starved out of ammo if you don't know where you're going.
Description:
FPS game where you play as a native american in a SF setting, shooting at dinosaurs, aliens and robots. Aside from typical shooter elements this game also has a lot of platforming and item collection as you need to find keys to new levels, which are usually hidden behind some basic exploration. This game operates on a lives system like old platform and arcade games where you collect lives by finding enough of special objects (points?). If you die you can continue from last checkpoint or you can reload the game from last save point.
Pros:
+ Large weapon arsenal
You start with a knife and bow, grabbing a pistol in first few moments. There are also pump and auto shotguns, assault rifle, grenade and rocket launchers, minigun and a total of 5 different energy weapons, one of them being ultimate 'nuke' type weapon and one more being a secret 'even bigger nuke' weapon. Some weapons can use alternative ammo too.
+ Animations
Enemies tend to die in a nice fashion. Especially some bigger bad guys will roll around spewing blood etc.
+ Most levels
Fun to explore, interesting layouts, every level has it's own 'feel'.
Cons:
- Last level
Long, boring, filled with annoyingly tough enemies, douchebag placement of instant-death pits, etc. Also confusing to navigate.
- Instant death pits
Falling into an endless pit takes away a life instantly, but most importantly - also takes away the best powerup in the game - ammo backpack
- Ammo capacity
Very low unless you find an ammo backpack, which as explained before - can be lost upon death.
Lowdown
I've played a lot of Turok 2 waaaay back when PC version released, but never experienced the original. I'm glad I played it, but I'm aslo a bit disappointed in the end. I recommend in mildly, but Turok 2 is a superior game in every way.