不支持简体中文
本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。
Turok is back and no dinosaur is safe!
When it was first released in 1997, Turok introduced gamers to a world teeming with cunning enemies, traps, puzzles and deadly weapons all within a vast 3D environment ready to explore. Now the classic game has...
When it was first released in 1997, Turok introduced gamers to a world teeming with cunning enemies, traps, puzzles and deadly weapons all within a vast 3D environment ready to explore. Now the classic game has been restored and enhanced with a new visual engine and exciting new features to sink your teeth into!
New features include:
- Support for high resolutions, and widescreen
- Improved gameplay and level design
- OpenGL for video backend to provide portability and support for vertical sync
- Dynamic lighting, bloom, FXAA, enhanced water effects, lights shafts and more
- Ability to freely rebind all keyboard, mouse, and gamepad inputs
The Lost Land...
A world where time has no meaning - and evil knows no bounds. Torn from a world long gone, the time traveling warrior Turok has found himself thrust into a savage land torn by conflict. An evil overlord known as 'The Campaigner' seeks to shred the fabric of time and rule the universe using an ancient artifact known as 'The Chronoscepter'. The Chronoscepter was shattered thousands of years ago in an effort to keep it from falling into evil hands. The Campaigner has constructed a massive focusing array which he plans to use to magnify and pervert the power of the Chronoscepter in order to shatter the barriers between the ages and rule the universe. Turok has vowed to find the eight pieces of the Chronoscepter spread throughout the Lost Land and put an end to The Campaigner's evil plot...
To learn more you must enter the world of Turok.
Completely 3-D Virtual World: Run, jump, climb in any direction in a fully 3D world, with the ability to independently look and aim your weapons up, down, or sideways.
Intelligent Enemies Programmed for Ferocity: Variable aggression profiles make each enemy behave uniquely.
14 Monstrous High-tech Weapons: From the Grenade Launcher, Plasma Pulse Rifle and Alien Weapon, to the Quad Rocket Launcher and, the mother of all guns, the Atomic Fusion Cannon!
Advanced Interactive Backgrounds with Particle Technology: Cobwebs sway. Bubbles form rings on the water's surface. Bullets ricochet. Trees explode into flames and crash to the ground. Waterfalls boil with foam.
Bionically Engineered Dinosaurs: Razor-toothed Raptors. Artillery-packing Triceratops. Alien Infantry and a Laser-Guided T-Rex. Following your every move with head-tracking technology.
I agree with the others, only purchase this game on sale. The pricetag is the only reason I wouldn't give this five stars.
Apart from that, I feel like Turok is one of the only older games which you can play at any time and still love it like it just released.
buymeacoffee.com/notmiketyson
I first got into PC gaming as an adult, and my first real "3D accelerator" card was a 3DFX Voodoo Banshee, from Diamond, which came with "Turok - Dinosaur Hunter" as a bundled extra. So, in reality, this game was my first-ever experience with actual 3D gaming.
I've still got the original CDs, but the game won't run on any modern system without a LOT of effort. (The sequel, by the way, cannot run PERIOD on anything later than WinXP SP1, as far as I can tell!)
"Night Dive Studios" has been buying rights to older games, reworking them (with a significant amount of actual REWRITING OF SOFTWARE in the process in some cases... as in this one) to make old games servicable for contemporary end-users. This game is a perfect example of what they're doing. The "reworked" version of Turok works perfectly on any WinXP, Win7, Win8 or Win10 machine, it seems (though I doubt it would work on Win3x or Win9x machine, which was the original target!)
They've done a great job, and it's worth the price. This game is large, and the game world is quite rich and immersive. Yep, it's not 2016-era tech, but it's a blast anyway, if you can get past your condescension levels... and I've been having a great time re-visiting "The Lost World" again after all these years.
(FYI... completing the game is challenging, because there's a LOT of stuff you have to find, and you can't complete the game without finding EVERY item you need... and it's entirely possible to complete a level without getting everything you need. Expect to have to go back to each level at least once, unless you have a "strategy guide" with maps showing every single secret, or the like. )
I still have the original Nintendo 64 cart and thought the game was pretty good until I got to the 3rd level where the difficulty really ramps up in this game. Until playing this version I had no idea how badly hampered the Nintendo 64 original was with its massively limited sight distance due to the infamous wall of fog and the extremely closed in field of view. It's much easier navigating around the terrain and being able to recognize where you are and where you've been since you don't have the wall of fog making it difficult to identify areas. While the frame rate on the Nintendo 64 was actually not that bad, the game is much faster paced and easier to control screaming at 60 frames per second. Platforming sections don't feel like a gamble every time with the sluggish controls on the Nintendo 64.
A very welcomed added bonus are the extra graphical features that have been added to just touch the game up a bit like bloom, light scatter, water reflections and refraction, and 16x AF which all help this early 3D game age a little better. What I also thought was cool is that you have the ability to select the original PC soundtrack or the N64 soundtrack which is set to N64 by default. I'm glad they chose to keep the N64 soundtrack because I still like it better than the PC mix, and the N64 music sounds clearer than ever since it's no longer compressed to fit on a cartridge.
Sorry to have made such a big comparison between the PC and the N64 version, but I believe most of us who played Turok back in the day played in on the Nintendo 64. If you are on the fence like I was on getting this release because you already own the N64 version or you've been emulating the N64 version on PC, or even own the original PC version of this game; DO IT! This is a first class remaster of a great game. Is it worth $20? Not for me so much, but I got it on sale for $5, and at that price it's a complete no brainer.
This was one of the first FPSs with polygonal graphics back in the '90s. I used to play on an old N64 and since then it hasn't lost any of his charm.
The only flaw is the lack of a save options (the player can only do it automatically at checkpoints), which make the game way harder.
Just finished the game and I have to say, it surprisingly held up well. It really is an action adventure game: think of it as a great mix between fast PC-style shooting and console-inspired level design.
Not only the gunplay is great but you really have to explore the levels in order to collect everything. Each of the maps are memorable and well-designed and it must have taken lot of work to pull this off on the N64.
Regardless of the above, the asking price is too high, even for a high-quality remaster. Turok is awesome, no doubt, but try to grab it once it goes on a sale.