Posted on: December 18, 2015

StickOfPlywood
游戏: 210 评论: 2
An ambitious early 3D FPS, minus the Fog
I have not played this updated PC version, but I did play the Nintendo 64 (N64) version, and I had a look at the original PC release. I won't speak about the added technical aspects, with one exception: the lifting of the infamous "fog effect" when looking into the distance. The "fog effect" was originally in place to make up for not getting the most out of the N64's capabilities for tri-linear mipmapping, load management, z-buffering, and other technical terms. (The PC port didn't fare much better.) However... it served to give the original Turok's settings a sort of mysterious atmosphere, forcing the player to pay attention to the sounds of approaching enemies, and the whirs of incoming projectiles. I think lifting the fog might actually hurt the difficulty level and atmosphere of Turok. You could not rely on your eyes alone, lest you be ambushed by raptors... or perhaps raptors with cybernetic enhancements and plasma cannons! Turok was much lauded when it first arrived, since there wasn't much else like it in early 1997, as far as fully 3D FPS titles go. Instead of tromping around dank dungeons, dystopian cities, or demonic hellholes, you carefully traverse jungles, temples, and alien constructs. You can't just go from point A to point B on a flat plane, you often have to jump and climb cliffs and hills, or even swim through caves. Your weaponry ranges from the primitive (bows and arrows) to the mundane (handguns and rifles) to the awesome (automatic shotguns and miniguns) to the ridiculous (two different flavors of handheld laser mini-nuke launchers). As you may have gathered from reading all of this... the game's premise is cool, but it's focus and pacing is all over the place. It can be tough to figure out where to go next, and the platforming can be frustrating at times. It suffers from flaws common to early 3D FPS titles. If you are not deterred by the lack of direction and focus, though, Turok is an ambitious entry in early 3D FPS history.
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