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Tower of Time

已在库内

4/5

( 224 Reviews )

4

224 Reviews

中文(简体), English & 7 更多
24.9924.99
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DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Tower of Time
介绍
A new kind of RPG awaits you. A story-rich dungeon crawler with innovative real-time combat that lets you pause or slow time. Tactical thinking is essential to succeed. Enter the mysterious Tower of Time and experience the incredible adventures that lie within. Tower of Time is an incredible adve...
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4/5

( 224 Reviews )

4

224 Reviews

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产品详细信息
2018, Event Horizon, ...
系统要求
Windows 7/8/8.1/10 (64 bit), Intel Core i3 or equivalent, 8 GB RAM, NVIDIA GeForce GTX 660 or equiva...
Time to beat
33 hMain
41.5 h Main + Sides
55.5 h Completionist
43.5 h All Styles
介绍
A new kind of RPG awaits you. A story-rich dungeon crawler with innovative real-time combat that lets you pause or slow time. Tactical thinking is essential to succeed. Enter the mysterious Tower of Time and experience the incredible adventures that lie within.



Tower of Time is an incredible adventure packed with over 50 hours of gameplay, hand-crafted levels, and a rich story told through cinematics. Taking classic RPG gameplay to the next level, Tower of Time features flexible character development, thousands of pieces of loot and equipment and the complex and tactical Arrow-Time real-time combat system.

Engaging story of epic proportions

Immerse yourself in a world where technology meets magic with devastating consequences. Gather a group of diverse champions and lead them through the tower. Hundreds of lore books and scattered pieces of information slowly reveal the history of Artara as your party of adventurers approach their fate.

Deep tactical real-time combat with pause or slow-time

Take ultimate strategic control of each battle with the Arrow-Time combat system that slows the action down to a crawl or pauses it. Plan ahead and position your party where you need them for ultimate effect. Use Arrow-Time to react to new threats, deploy devastating new spells and attacks and counter enemy attacks. No two encounters are ever the same. On harder difficulties - look at each battle as a tactical puzzle.

Features:

  • 7 Unique character classes, each with different strengths and weaknesses.
  • Complex skill system with two exclusive enhancement trees and multitude of options.
  • Skill Gestures - draw some of the skills as you want.
  • Gravity manipulation – leap large distances to scatter your enemies or draw them in.
  • Rich equipment system.
  • 150 enemies with unique skills and tactics.
  • Face 50 Bosses wielding a diverse range of skills and spells.
  • Five difficulty levels, including Epic difficulty (not recommended for new players).
  • Multiple combat modes ensure that there's plenty of variety and fresh challenges ahead.
  • Travel through hand-crafted levels that have been carefully designed to challenge you.
  • New character progression system.
  • Unique Party Alignment system.
  • Combat Challenges, designed to test your tactical and party-building skills.
  • Crafting, enchanting, legendary items.
  • Upgradeable city.

©2017 Event Horizon Ltd. All rights reserved.

所有成就
包含内容
原声音乐(MP3) 壁纸
系统要求
最低系统配置要求:

Notes: the game requires a 64-bit processor and operating system

Notes: the game requires a 64-bit processor and operating system

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
33 hMain
41.5 h Main + Sides
55.5 h Completionist
43.5 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 18.04)
发行时间:
{{'2018-04-12T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
5.8 GB
链接:

游戏特性

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用户评论

Posted on: September 19, 2019

lbentopugliesi

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游戏: 66 评论: 2

Bold combat, intriguing plot

Tower of Time is a very surprising game. The combat stands out: it draws both from j-rpg (since the battles occur in special stages) and RTS (there´s a slow motion like button which helps playing things in the real time scenario). And different as it is, for me, it kinda got tiresome after 10 gameplay hours or so. On the other hand, the character builds and the item system (craft, enchant, dismantle etc) are both very complex and intuitive. But for me, the exploration side (even with the linear patterns) shines the most. It´s a amazing experience to walk searching for every item, blueprint or even piles of gold. The scenarios are amazingly crafted and each of the tower levels seems closely-knit. The atmospheric music is superb, somewhat eerie and dramatic, always in tune with the growing sense of danger and mistery. The characters may not appear much likeable at first sight, but their development is satisfactory and you end up caring about their fate. And that brings us to the story. The plot itself won´t sound avant-garde to most, but still, it is competent, a little mass effecty, but what it does right, it does very right: withouth spoiling much, it contains a intersting discussion about the relationship between player and game. Without breaking the fourth wall, the characters at least supects that they are been manipulated, the same supect the player feels about being, himself, manipulated by the omnious game master/narrator. A weird and yet old school nice indie rpg that deserves some love.


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Posted on: February 21, 2020

zenorogue

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游戏: 29 评论: 1

Not good

I have seen this game recommended somewhere. I read "innovative real-time combat that lets you pause or slow time" and I was like "hey, how is that innovative??? turn-based games exist since Chess and Go. Next time they will make a 2D game and say how innovative this is". I have decided to try it anyway and I still find this marketing weird. - I think the system of bringing only four heroes into the battle does not fit the general design of the game. I have been investing everything in the first four heroes (and usually choosing alignment choices to make them more powerful). Playing all the heroes would be more fun (let me use all their skills) and more logical, given that ALL of them are displayed exploring the Tower. - The combat became repetitive from some point. - In the combat, it was difficult to understand what is going on (tell my heroes and summoned allies from the enemies). The combat arenas were too large to display everything clearly, and they were repetitive and looked nothing like the environment you could see during the exploration. During the exploration the corridors were narrow, but during the combat, everything was 20 m wide and enemies attacked from all directions. - The story becomes annoying from some point. Not coherent. - The graphics performance was very bad on my computer (GTX 1060). Also, the architecture did not really make sense. - Items are boring. Inventory and crafting interfaces are cumbersome. - They have added "roguelike" mode which does not seem to be a good thing... A good roguelike is designed in a completely different way than a RPG. You cannot just apply permadeath and story reduction and call it a "roguelike". You need something to make every playthrough seem different (item variety, procedurally generated dungeons, etc.)


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Posted on: November 21, 2020

Lookda

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游戏: 414 评论: 53

Tactical party combat with a bogus story

Tower of Time is very atmospheric. I was pleasantly surprised by the game’s mood, the beautiful environments and music. In the upside-down tower, you find a skeleton in a skiff floating on a dark lake, and see detailed manufacturing plants in the far distance long before you descent between the machines. The gameplay reminds me of Dungeon Siege from 2002. Your growing party presses onward on a linear path while fighting endless mobs. Combat takes place in arenas, which support simplistic AI pathfinding in a tactical game of positioning. It is not about violence and bloodshed. Huge axes swing without sound or impact. That does not mean that the combat is bad, quite the contrary. Encounters are handcrafted. The result is balanced combat that becomes progressively harder. You find optional fights that are challenging and offer interesting loot. Some of the stronger loot breaks the typical rpg rule of more is better. An item can drain life, but provide a large decrease to casting delay. This allows a glass cannon build or shifting healing from passive individual healing to placing party healing totems. The balance brakes later in the game. The variety of options allows builds that are too powerful. Spells that hit an area with damage over time become obsolete. Where epic difficulty provides an enormous challenge early on, requiring varied party setup and slow time to survive, it provides hardly any challenge on later levels. The game tells you to play on a just doable difficulty. This might be true, but also replaces flexibility by min-maxing. At high difficulty, the choice between a physical axe and fire sword is replaced by picking the weapon with most penetration. The story deserves some mention. It is unique and starts by complementing the atmosphere. I was enthralled, till the Organthe. From there the story derails, completely. I found it bogus as hell, and worse. After completing the story (100+ hours), I’m left confused about all the non-sense.


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Posted on: March 27, 2019

Koyote.272

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游戏: 56 评论: 3

Excellent little game

Good gameplay that overstays its welcome a bit. Honestly, the game could have been a little shorter, it becomes repetitive at one point. However, I am not going to lower the score because of that. Also, the game could have paced its difficulty better. Hard is not really hard, it's more normal. Story becomes better as the game progresses. Dialogue could have been better but I understand the limitations of an indie game. Good job devs, for a fair price you get 40-50 hours of very fun gameplay.


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Posted on: January 31, 2019

Elentari42

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游戏: 9 评论: 2

Tactical RPG fun with Quenya

I really enjoyed this game even before I found out that the elvish conversations actually start with a greeting in Quenya. Now I am in love with it.


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