Posted on: May 20, 2013

PapaCossi
验证所有者游戏: 231 评论: 1
Mac version does not work
The game just freezes and shows a blank screen.
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因为将肉体的意识转移到机器身上而引发的冲突迅速演变为了一场毁灭百万颗星球的灭绝之战。为了争夺统治地位,核心与旋臂这两方势力已经耗尽了宇宙中的所有资源。持续不断地战争让双方都元气大伤,残存的部队仍然在千疮百孔的星球上进行着输死的战斗,无法放下的仇恨已经带来了超过四千年的全面战争。这注定是一场你死我活的战斗。因为对于任何一方来说,他们唯一能够接受的结果,就是彻底抹杀对手的存在。
由Cavedog Entertainment首席设计师Chris Taylor主导开发,《横扫千军》是一款即时策略(RTS)游戏。本作最初于1997年9月30日发售,这款游戏同时也是有史以来第一款拥有3D单位与地形的即时策略游戏。游戏拥有两个扩展包:于1998年4月30日推出的《核心危机》,以及于两个月后的1998年6月30日推出的《战斗策略》。在《横扫千军》推出时,当时游戏的最低电脑配置要求还是奔腾100 MHz处理器以及16MB内存。当然那只是针对1997年的电脑规格的要求,现代的设备早已大大超出当时的推荐配置,但考虑到此版游戏使用了更新后的游戏引擎,我们推荐玩家使用达到至少1 GHz处理器以及512MB内存配置的设备来游玩。
在遥远的未来,一个被称为核心(Core,“集体意识库”的缩写)的中央化人类与人工智能组织统治者全宇宙。凭借核心超乎想象的科技与经济发展,人类已经定居银河系中的绝大多数星球,全宇宙的居民享受着持久的和平与繁荣。但是,一项允许人类意识转移到机器躯体内的革命性科技打破了原有的平衡,这种被称为“复刻”的手段理论上能够赋予人类永恒的生命。当核心宣布法令以“公共安全“为理由强制要求全人类进行“复刻”,由银河系边缘地带的殖民地(旋臂这个名字也来源于此)组成的叛军势力便揭竿而起,旋臂的成员们拒绝放弃自己的身体并加入核心的机器意识。双方展开了一场持续4000年的战争,旋臂方面使用量产型的克隆体来操作战争载具,而核心阵营则通过不断复制嵌入人类意识的微型芯片来操作己方阵营的机器。
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
Posted on: May 20, 2013

PapaCossi
验证所有者游戏: 231 评论: 1
Mac version does not work
The game just freezes and shows a blank screen.
这对您有帮助吗?
Posted on: April 11, 2016

zrotolerance
验证所有者游戏: 12 评论: 1
AMAZING!
Just how I remembered playing as a kid! One of the all time best RTS games. I wish there was more of the Total Annihilation games on here I would buy them.
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Posted on: September 6, 2016

galvant
验证所有者游戏: 176 评论: 8
Best RTS game ever
This game is one of the best things I've ever played! I remember buying it on a CD many years ago, and boy do I still remember the awesome gameplay. I completed both official campaigns and later played the expansion - the core contingency. The gameplay consisted of your classic RTS style battlefield view where you command the units from above. Typically you would start with the commander unit and begin building structures like solar collectors, metal extractors, unit plants and defensive buildings. Later on you gained access to better factories, allowing you to build more advanced units. There were many unit types to choose from - vehicles, robots, ships, aircraft and even hovercraft in the expansion. You could literally choose any playstyle you wanted to defeat your opponent. One thing I missed is that the game didn't have any research tree available. New technologies were automatically available on each new mission. The game also featured multiplayer support, where each player would have access to full tech tree from the start. Add to that, there were later a number of community additions created that made the game even more spicy. If you're serious about playing this game in multiplayer be sure to give the TAUCP (total annihilation unit compilation pack) a try, as it features hundreds of new awesome units.
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Posted on: December 31, 2016

PeterScott
验证所有者游戏: 173 评论: 5
My Favorite RTS of all time.
I won't claim this is the best RTS ever. I haven't played them all. But it is my favorite. I played more than any other. It was way ahead of it's time. The 3D units, terrain with elevation that matters, and the ballistic modelling of shot trajectory made it a big leap over bitmap and sprite games. Battles are just a chaotic blast with rounds exploding everywhere. Also ahead of it's time for higher resolution support. This supports my widescreen at native resolution, while contemporaries like the original Starcraft are stuck at 640x480. The campaign isn't the best. I played it once. The real fun was multiplayer, where I spent a lot of time with friends. These days I still fire up an occasional skirmish against the computer. It holds up.
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Posted on: March 17, 2021

maxme
验证所有者游戏: 18 评论: 1
One of my favorite game
I remember playing the demo like crazy, I bought the game a bit later and continued playing it for years. I then bought it here on GoG and played it on my Mac from time to time until I had to update OS X to version 10.15 ;(. I'm really sad that I can't play it anymore on my work machine.
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