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Total Annihilation: Commander Pack

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4.8/5

( 538 Reviews )

4.8

538 Reviews

English
Offer ends on: 10/28/2025 15:59 EET
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Total Annihilation: Commander Pack
介绍
因为将肉体的意识转移到机器身上而引发的冲突迅速演变为了一场毁灭百万颗星球的灭绝之战。为了争夺统治地位,核心与旋臂这两方势力已经耗尽了宇宙中的所有资源。持续不断地战争让双方都元气大伤,残存的部队仍然在千疮百孔的星球上进行着输死的战斗,无法放下的仇恨已经带来了超过四千年的全面战争。这注定是一场你死我活的战斗。因为对于任何一方来说,他们唯一能够接受的结果,就是彻底抹杀对手的存在。 由Cavedog Entertainment首席设计师Chris Taylor主导开发,《横扫千军》是一款即时策略(RTS)游戏。本作最初于1997年9月30日发售,这款游戏同时也是有史以来第一款拥有3D...
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用户评论

4.8/5

( 538 Reviews )

4.8

538 Reviews

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产品详细信息
1997, Cavedog Entertainment, ESRB 评级: Teen...
系统要求
Windows 10, 1.8 GHz, 2 GB RAM, 3D graphics card compatible with DirectX 9.0c...
Time to beat
22 hMain
32 h Main + Sides
55.5 h Completionist
30 h All Styles
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介绍

因为将肉体的意识转移到机器身上而引发的冲突迅速演变为了一场毁灭百万颗星球的灭绝之战。为了争夺统治地位,核心与旋臂这两方势力已经耗尽了宇宙中的所有资源。持续不断地战争让双方都元气大伤,残存的部队仍然在千疮百孔的星球上进行着输死的战斗,无法放下的仇恨已经带来了超过四千年的全面战争。这注定是一场你死我活的战斗。因为对于任何一方来说,他们唯一能够接受的结果,就是彻底抹杀对手的存在。

由Cavedog Entertainment首席设计师Chris Taylor主导开发,《横扫千军》是一款即时策略(RTS)游戏。本作最初于1997年9月30日发售,这款游戏同时也是有史以来第一款拥有3D单位与地形的即时策略游戏。游戏拥有两个扩展包:于1998年4月30日推出的《核心危机》,以及于两个月后的1998年6月30日推出的《战斗策略》。在《横扫千军》推出时,当时游戏的最低电脑配置要求还是奔腾100 MHz处理器以及16MB内存。当然那只是针对1997年的电脑规格的要求,现代的设备早已大大超出当时的推荐配置,但考虑到此版游戏使用了更新后的游戏引擎,我们推荐玩家使用达到至少1 GHz处理器以及512MB内存配置的设备来游玩。

在遥远的未来,一个被称为核心(Core,“集体意识库”的缩写)的中央化人类与人工智能组织统治者全宇宙。凭借核心超乎想象的科技与经济发展,人类已经定居银河系中的绝大多数星球,全宇宙的居民享受着持久的和平与繁荣。但是,一项允许人类意识转移到机器躯体内的革命性科技打破了原有的平衡,这种被称为“复刻”的手段理论上能够赋予人类永恒的生命。当核心宣布法令以“公共安全“为理由强制要求全人类进行“复刻”,由银河系边缘地带的殖民地(旋臂这个名字也来源于此)组成的叛军势力便揭竿而起,旋臂的成员们拒绝放弃自己的身体并加入核心的机器意识。双方展开了一场持续4000年的战争,旋臂方面使用量产型的克隆体来操作战争载具,而核心阵营则通过不断复制嵌入人类意识的微型芯片来操作己方阵营的机器。

  • 包括《横扫千军》以及2个扩展包 —《核心危机》以及《战斗策略》
  • 揽获超过57项大奖的永恒经典!
  • 在史诗战斗中操作数以百计的单位,聆听由Jeremy Soule谱写的激昂配乐并尽情使用海量模组。
  • 完整渲染的3D单位与建筑,外加复杂而且完善的单位类型 — 举例来说,游戏中拥有飞行器、两栖坦克、补兵机器人(动能生化机器人)、载具、悬浮载具、船只、前厅、单位生产设施、强力固定防御工事以及远程武器。独特的追踪系统将允许玩家跟随单独单位、整支军队甚至是飞行中的投射物。
  • 巨大的3D生成地图中存在供单位翻越、进入或绕开的真实3D地形。《横扫千军》能够完美适应高分辨率环境,甚至还可以在现代的双显示屏环境下良好运行,玩家将可以清晰地观察整个战场。
  • 在丰富的世界类型中鏖战,其中包括草地、森林、沙漠、海岛、海洋、岩浆、金属、冰雪、水晶、酸液甚至是月球等。
  • 超过150种官方单位,单人战役的每一方势力均拥有25个官方任务。《核心危机》扩展包添加了75种全新单位(包括臭名昭著的柯古斯),50张新地图,25个新任务以及6种新的世界类型。《战术策略》扩展包添加了4种全新单位,6张新地图以及100个新人物。最终补丁(版本3.1c,此版本已包含)添加了6种新单位,包括1种会复活的动能生化机器人!
  • 细致入微的刺激战役将聚焦核心与旋臂阵营的领袖,也就是指挥官。在故事开始的时候,旋臂与核心阵营都需要想法设法守护主角的母星并一步步走向战争的转折点,在各个星球与月球(使用银河之门进行超光速移动)上展开一系列的战斗之后,主角们将对敌人的母星发起最后的总攻:旋臂的牧原天女星或者是核心阵营在主核星系的人造母星“脑世界”。在游戏中,玩家们的任务目标包括保护关键建筑或区域、占领不停游走的敌方单位或者是单纯全歼敌方单位。在完成特定的任务或事件以推动战役发展后,玩家将获得更加强大的单位与武器。
  • 单人遭遇战以及完整的多人游戏支持,玩家们将能够尽情观战或者是加入战斗,还可以组队分享资源、情报以及单位。
  • 富有科幻色彩的先进军械库,其中包括镭射、能量机枪(EMG)、星爆导弹,电浆炮弹、闪电脉冲、瘫痪枪以及战术核弹头。
  • 例如重力、潮汐以及风向在内的多样化因素将影响特定武器类型的效率,或者是强化资源生产。
  • 使用包括雷达、声呐、隐身能力或者是为单位提供隐形护盾等一系列谍报手段来检测或干扰敌方单位,除此以外玩家还可以通过残骸复活被摧毁的单位。
包含内容
手册(65页) map editor 原声音乐 Illustrations 概念图集 艺术设定集
系统要求
最低系统配置要求:

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
22 hMain
32 h Main + Sides
55.5 h Completionist
30 h All Styles
游戏详情
类型:
操作系统:
Windows (10, 11), Mac OS X (10.6.8)
发行时间:
{{'1997-10-30T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
大小:
1 GB
链接:
评分:
ESRB 评级: Teen (Animated Violence)

游戏特性

语言
English
音频
文本
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用户评论

Posted on: December 20, 2016

lordofkrikkit

游戏: 107 评论: 15

This is it.

TA is how you know gaming loves you. If you factor in the fan-made, 3D, free to play knockoff Total Annihilation Spring in its heyday (~2005 - 2008, sadly dead now), this is the best game ever made. I sank more time into this game than raiding in any MMORPG. Unlike the MMORPGs, I loved every minute of TA. This is the game that came out just before Starcraft and got buried by that game's simple polish, good balance and simple gameplay for the masses, but exceeded Starcraft in every way in terms of mechanics, scope, revolutionary concepts, complexity, scale, music, macro/micro mix, modability (over 10,000 fanmade units), victory paths, information play (the value of radar and *active* scouting / Line of Sight), and flat-out overall Kickass. TA has nukes that can hit anywhere. It has physics-based artillery that can reach across a map. Water units, underwater, hovercraft, air, space, tanks, robots, Godzilla-sized robots (Krogoth!), gattling artillery, weather effects, dozens of weapon types that all operated under different physics.... Spiritual successor SupCom: Forged Alliance had some of the macro play, but almost none of the micro. Spiritual successor Planetary Annihilation used cookie cutter rock paper scissors unit interactions whereas TA uses physics. You could fire at units and actually miss! You could fire long-range plasma cannons from across the map (from on top of hills for extra range of course), hit an enemy deflector shield covering their base, and instead of simple hit point bullcrap that SupCom pulled, bounce that shot back and land who knows where all based on the subtle angle of the shot and angle of deflection. Some mods had 32v32 player games with only two commanders and global unit control for teams. If you like the music of Jeremy Soule, and if you like video games you should, then check out the Total Annihilation Soundtrack on Youtube - some of Soule's finest work, even after a brilliant career. Word limit on GoG's too low.


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Posted on: July 31, 2017

Drejzer

验证所有者

游戏: 882 评论: 12

It's one of (if not THE) best RTS games

TA is a grand RTS. It might (and to be honest, is) my nostalgia talking, but only other RTS game that could stand somewhere near it is SupCom (Spiritual succesor of TA). (Honest warning: I'm writing what I remember from playing the game when I was ~7 years old) For the Features: -Unique resource system: Unlike most RTS games, Resources are generated over time by special buildings, like windmils, solar generators, and such for Energy, and Extractors for Metal, (and using a Windmill on an asteroid won't be really helpful). and building things uses up your resources gradually. (adds a negative "Income") and of course the more workers are building things, the faster it is built, but the greater the use of your resources (this applies to both buildings and units); On another hand even if you have 0 of everything and -100 income per second, you still can start building things, though It will take forever for them to be competed. -Units: there are a lot of them: several kinds of tanks, walking robots, planes, ships, and submarines. and that is only the base game: there are a lot more made by fans! (On another hand, this game allows you to have control over EVERY EXISTING UNIT (provided you manage to steal a "worker" from other faction (It's really fun to send a transport plane to the enemy base to kidnap their worker transport it to your Commander )), and there also is the Commander, powerful, slow, and crucial for the existence of your army (aka "You get him killed means you just lost" unit) which also explodes nicely when killed. -Buildings: Besides already mentioned resource buildings there are of course Factories (land, vehicle, air, ship)*2 (because there are "Upgraded" versions (I forgot the name) that produce different units) radars, radar jammers, turrets(several kinds), sonars, torpedo launchers (what? and how did you want to defend from the subs if not with torpedoes?), nukes (Oh the terror when you notice that the enemy has built a few nukes somewhere along the way...), and what I presume is a rocket defence (back then I never figured out how to use the damn thing). Besides EACH building has an animated model (You can see at a glance whether your windmills are producing energy, what (or whether something) is currently being built. Oh, and the 2 factions' units and buildings are distinct (though buildings may feel like reskins, since the do the exact same thing as their counterparts (or I failed to see the difference between them). (but on the other hand, what can you expect from a windmill? or a Solar Panel?


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Posted on: October 7, 2018

mysterecks

验证所有者

游戏: 552 评论: 3

Ageless classic

Some say it doesn't have soul. It doesn't have the cuteness or character that other RTS games have. I agree, but what it does have is a balance and replayability that has seen it being reinstalled on all my computers since it came out in 1997. Others have outlined it's features and the fact that it still looks good while other games of this age don't hold up to what modern games offer. Still playing it after 20 years so that is why I recommend getting this game.


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Posted on: November 12, 2018

The Alpha and the Omega

It's hard to put into words what this game is. It defined an entire genre. The story is basically us-vs.-them; the Arm reject becoming machines; the Core embrace it. The orchestral soundtrack is perfectly over-the-top to accompany intergalactic warfare. The gameplay is excellent and includes naval warfare and even hovercraft and seaplanes in the expansions. There is a wide variety of units from the lowliest pea shooter to various game-ending doomsday weapons. The campaign is engaging and there is multiplayer including custom units once you're done. Or you can check out a successor game such as Spring.


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Posted on: July 19, 2019

helnayt

游戏: 46 评论: 1

5 times better than starcraft

The koreans are wrong :)


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