Posted on: August 22, 2021

MrFoofles
验证所有者游戏: 683 评论: 24
Sticky Fingers and ... dinosaurs?
With a name like "Thief," you may expect the game to involve a fair bit of burglary, pilfering, and snatching. It does, surely. The first mission, a classic, has you swipe a baron's prized possession and as many other valuables along the way. However, there is a deeper story and world to this game. A world with its own religions, secret societies, and zombies. Of course, there has to be zombies. By the second level, you're fending off the undead with holy water. By the third, you're going toe-to-toe with dinosaur-like monsters in underground caverns. This is when the game starts to become simultaneously wonderful and frustrating. On one hand, it has some incredible level design. There is a strong emphasis on verticality and paying very close attention to your surroundings for loot. My favorite level, "The Sword", plays with your mind in ways that I almost never see in modern level design. It's wonderous, especially in this version. However, for as much wonder, there are sections or entire levels that devolve into endless, featureless mazes. Almost paradoxically, you will find less and less loot for thieving. This becomes frustrating when certain loot levels are required to clear a level and you have to scour every nook and cranny for the darn goblet you missed. Also, there is a fair amount of platforming which feels a bit clunky in the first-person perspective. Combat is a bit hairy, but you're actively encouraged not to engage in combat so it is not a major issue. The AI is a bit dull-witted so it is not hard to avoid combat even on the highest difficulties. The atmosphere is dark and foreboding throughout, and the occasional monster does add a spice of ambience. However, I typically come to a game like this for stealth and thieving, not so much blowing up monsters. Overall, an interesting experience and inspiring for designing other games.
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