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Having received training from an enigmatic organization known as the Keepers, Garrett leaves the order and goes back to the life of a thief on the streets of the City. Once you enter the underworld you have to deal with all the consequences - you are no...
Having received training from an enigmatic organization known as the Keepers, Garrett leaves the order and goes back to the life of a thief on the streets of the City. Once you enter the underworld you have to deal with all the consequences - you are not the only one out there looking for decent loot. Hide in the shadows of the dark, savage city. Sneak into old ruins, haunted cathedrals and mansions of the rich. Incapacitate your enemies quietly or in an open fight. This unique sneak-em-up game provides you with a range of means to achieve your goal. Remember though - secrecy is your best friend.
THIEF™ GOLD is a first-person perspective stealth game. It was the first game to use light and sound gameplay mechanics – different surfaces cause varying noise (for example carpets are quiet and ceramic tiles are very loud). You can use sound to your advantage - it’s not only your main source of information on how close your enemies are but you can use it to distract them, for example by throwing objects. With unscripted levels, and objectives and paths altered based on difficulty settings, THIEF™ GOLD can give you hours of non-repetitive gameplay.
Thief: The Dark Project (c) Square Enix Limited 1998, 2012
EXCELLENT STEALTH:
* Light/Dark stealth gameplay, very addictive
* Uses a unique sound propagation engine that, at the time, required the player to listen for nearby enemies.
DIVERSE LEVEL DESIGN:
* Personally, I feel that there was WAY too much supernatural elements in the level design, but the game ranges from exciting, to suspenseful, to absolutely horrifying in tone due to the excellent level design.
This game is brilliant. I had played some of Thief 2 when I was younger but I had always been too impatient and had gotten frustrated and tired after some long playing sessions. But with this game, I enjoyed the vast majority of it to a high degree.
This was on sale for a ridiculously low price (less than a bottle of Coke) so I gave it a chance just for the experience. I didn't think I'd finish, given my previous experience with Thief 2, but I thought it would be interesting to play a couple of levels nonetheless. To my surprise, I started got really into the game after around the 3rd level. The story was very interesting, the world had incredible atmosphere (with regards to architecture, the immediate scenes, the lore, the dialog and the level cutscenes), the gameplay was very diverse and the missions were challenging yet satisfying to complete.
I foundbthe different factions and their various scriptures to be fascinating. They made me want to read each book/scroll and continue through the levels. It's nice that the books generally just have a couple of interesting paragraphs to read, and not an A4 page of a story. You can just read them quick and then move on. Their bits of lore are brilliant at giving the surrounding world a sense of depth, preventing any blandness in the experience which the flat planes and textures of the geometry could cause.
The end mission was fantastic in my opinion. I just finished it there 15 minutes ago.
To those considering trying this game, I would recommend short sessions at a time. I found it all just became too frustrating after long sessions, as my patience gradually ebbed away and I became more reckless. If you find yourself getting to this point, just put the game away for half a day or so and come back to it when you feel like it. I think I appreciated the aspects of the game much more with this method. I'm going to try Thief 2 again with this mindset, and hopefully I'll be able to get through it all aswell :)
It feels wrong to only award this incredible game 4 stars, but I feel I have to to validate the 5 I give its sequel, which is a timeless, amazing game. When Thief arrived, it blew me away, and I played the first few missions over and over again. But the fact is I could never bring myself to finish it. The game became infused with magic, zombies and monsters, and it lost something.
I'll always be eternally grateful to Thief, it gave me such incredible inspiration, and such tense moments huddled at my monitor in the dark with my headphones on. It was the game that justified EAX, and it defined a genre.
But it doesn't reach the amazing heights of its sequel, and for that, in retrospect, I have to penalize it.
This is what I hate about GoG, everyone just tells you how nostalgic games are, worthless. I chose this because of the legacy. I must admit it was shocking that this game is as old as 1998 and has such good gameplay. However it is dated, and comes with some issues. Mainly the confusing maps aren't exactly helpful, however you can type directly on them, which is a cool feature. There is a lot of exploring to do, but I found it often too stressful due to how shody it is when you encounter an enemy if they till notice you or not. You get not real visual cue that they are alerted to you being there. You have a meter to tell how noticable you are, but it is generally unhelpful, and is always up, it doesn't tell you that anyone actually hears you, just that if they could, they would or wouldn't, same with seeing you. Then they always know where you are. Forget juking them and hiding in a dark corner. The frustrating issue I most dislike is that the difficulty is extreme. Yes, I understand that you aren't meant to fight, but the combat is just awful, and the amount of hits to take a guy down is rather absurd for the first level with the easiest difficulty.
That being said, carefully getting in position, hiding and blackjacking enemies is wonderfully pleasant when done right, and taking the time to explore a bit will reward you with extra goodies, but again, really only pays off once you are more familiar with the level, where enemies are, and how to avoid them. The story is solid, and the voice actor for the main character has no right being that good for 1998 when game VO mostly sucked up until 10 years later. And yes guard voices all suck.
In the end, it was slow moving, but with the ability to save anytime it was fine. The first thing to do is rebind the keys as the default keys make no sense. A and D will make you turn, not strafe, and S will make you walk forward, yes, S, and jump has no keybind to start. So carefully change everything.
In the end, decent.
Can definitely recommend for everyone into stealth games.
Positives: already discussed.
Negatives:
* Mission 6 - Thieves' Guild is utterly confusing and mazy map ever
* Wonky AI at times