不支持简体中文
本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。
Having received training from an enigmatic organization known as the Keepers, Garrett leaves the order and goes back to the life of a thief on the streets of the City. Once you enter the underworld you have to deal with all the consequences - you are no...
Having received training from an enigmatic organization known as the Keepers, Garrett leaves the order and goes back to the life of a thief on the streets of the City. Once you enter the underworld you have to deal with all the consequences - you are not the only one out there looking for decent loot. Hide in the shadows of the dark, savage city. Sneak into old ruins, haunted cathedrals and mansions of the rich. Incapacitate your enemies quietly or in an open fight. This unique sneak-em-up game provides you with a range of means to achieve your goal. Remember though - secrecy is your best friend.
THIEF™ GOLD is a first-person perspective stealth game. It was the first game to use light and sound gameplay mechanics – different surfaces cause varying noise (for example carpets are quiet and ceramic tiles are very loud). You can use sound to your advantage - it’s not only your main source of information on how close your enemies are but you can use it to distract them, for example by throwing objects. With unscripted levels, and objectives and paths altered based on difficulty settings, THIEF™ GOLD can give you hours of non-repetitive gameplay.
Thief: The Dark Project (c) Square Enix Limited 1998, 2012
garrett is forever.
TFIX is mandatory!
... not really, you can enjoy the original without any patches.
the whole game flows with style and charm.
a medieval romp through some villages, castles, fortresses
set against a technopunk backdrop
tfix and ai upscale texture patch works great in linux wine/proton
Having started with Thief 2 back in the day, and then played through to the new Thief, I can honestly say this game rocks. It's just like Thief 2 but with slightly worse graphics. A brilliant stealth game, just like the rest, and now I've completed the back story!
Thief, a classic stealth video game developed by Looking Glass Studios, has become a cult classic since its first release in 1998. Its legacy has spanned over two decades, with re-releases, remakes, and spiritual successors, all aiming to capture the game's essence. The game's reputation has grown exponentially over time, with fans and critics alike considering it the best video game ever made.
One of the most compelling aspects of Thief is its unique gameplay mechanics. The game is centered around the art of stealth, where players must use their skills to remain undetected while stealing valuable items. This requires the player to think creatively, navigate complex environments, and plan their actions carefully. Unlike other games that rely on brute force and combat, Thief emphasizes the importance of strategy and wit. The game forces players to think outside the box and challenges them to find the most efficient ways to achieve their objectives.
Furthermore, the game's level design is unmatched even to this day. The levels in Thief are intricately designed with multiple paths and hidden secrets. From the sprawling mansions to the dark alleyways, each level in Thief has a distinct look and feel, making the exploration of every nook and cranny of the game's world feel alive and immersive.
Finally, the game's aesthetics and audio design are remarkable. The game's art style is unique, with its gothic architecture, steampunk technology, and dark atmosphere. The audio design is equally impressive, with realistic sound effects and a haunting soundtrack that perfectly complements the game's mood.
In conclusion, Thief is the best video game ever made due to its unique gameplay mechanics, level design, storytelling, world-building, and aesthetics. The game's influence can still be felt in modern games, with many developers citing it as an inspiration. For fans of the stealth genre, Thief remains a masterpiece and a testament to the power of game design.
This game was so unique that I was captivated by it and played it for years without a break. The missions themselves are wonderful, and the story is a dark and mysterious one. Garrett is a sly and dangerous human being who prides himself on his ability to "redistribute" wealth - to himself.
The game requires A LOT of patience and great observation and listening skills. The ability to investigate is also useful. The one major flaw is the combat, though you shouldn't ever fight. You can pass every single mission without ever alerting a single human being... or monster. You have a vast array of tools at your disposal and their usage is overwhelmingly clear.
If would you like to explore a strange steampunk world from the shadows, this is the game.
I remember it so well: the winter of '99, and I was a strapping young teenager. My local computer store didn't have much in the way of gaming software, but it did have Thief: The Dark Project on the shelves. It certainly looked different than the other G-rated titles on the shelf and it was a b***h to run on my computer at the time if the PC Gamer demo CD was any indication. I never did get the game; I simply couldn't run it properly and by the time I got a computer that could run it all that was on my mind was Unreal Tournament 2004 and Resident Evil 4.
I finally decided to pick up the Thief trilogy thanks in no small part to my favourite Polish Intelligence Network operative (*cough* mando *cough*) and, it was well worth the wait.
The gameplay is smooth for something made 23 years ago and I still think that nothing outside of Thief Simulator comes close to replicating it...yet. The Dark Engine still has amazing sound propagation and would make your 7.1 surround system work to its fullest from the rich detail a game weighing in at less than 800 MB can muster. The story, while slow to build itself up, actually does a great job of establishing who Garrett is and where he is before the real fun starts. Garrett's gotta pay the rent. Things need to be 'relocated,' then so be it. Garrett has some help; old-school toys like water and moss arrows meet newer items like mines, gas arrows, and even flash bombs to case a joint and rob it blind. This is a world where the steampunk era is just around the corner, where flame-lit torches and stone floors clash with electric lighting and magical spells.
If you have been watching Gloomwood's development like I have then you know that it is called, "Thief with guns." If you want to get a glimpse of what that title will be, or if you're interested in a first-person title that's a little bit different, pick this up. It runs like a dream and costs less than a small coffee when it's on sale. My inner teenager couldn't be happier.